Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.c @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 2c835d58faad |
children | c7bcf84ba1b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define DEBUG_DYNAMIC_X11 0 #include "SDL_x11dyn.h" #if DEBUG_DYNAMIC_X11 #include <stdio.h> #endif #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" typedef struct { void *lib; const char *libname; } x11dynlib; #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC #define SDL_VIDEO_DRIVER_X11_DYNAMIC NULL #endif #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT NULL #endif #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER NULL #endif #ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR NULL #endif static x11dynlib x11libs[] = { {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC}, {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT}, {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER}, {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR}, }; static void X11_GetSym(const char *fnname, int *rc, void **fn) { int i; for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { if (x11libs[i].lib != NULL) { *fn = SDL_LoadFunction(x11libs[i].lib, fnname); if (*fn != NULL) break; } } #if DEBUG_DYNAMIC_X11 if (*fn != NULL) printf("X11: Found '%s' in %s (%p)\n", fnname, x11libs[i].libname, *fn); else printf("X11: Symbol '%s' NOT FOUND!\n", fnname); #endif if (*fn == NULL) *rc = 0; /* kill this module. */ } /* Define all the function pointers and wrappers... */ #define SDL_X11_MODULE(modname) #define SDL_X11_SYM(rc,fn,params,args,ret) \ static rc (*p##fn) params = NULL; \ rc fn params { ret p##fn args ; } #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #endif /* SDL_VIDEO_DRIVER_X11_DYNAMIC */ /* Annoying varargs entry point... */ #ifdef X_HAVE_UTF8_STRING XIC(*pXCreateIC) (XIM,...) = NULL; #endif /* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ #define SDL_X11_MODULE(modname) int SDL_X11_HAVE_##modname = 1; #define SDL_X11_SYM(rc,fn,params,args,ret) #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM static int x11_load_refcount = 0; void SDL_X11_UnloadSymbols(void) { #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC /* Don't actually unload if more than one module is using the libs... */ if (x11_load_refcount > 0) { if (--x11_load_refcount == 0) { int i; /* set all the function pointers to NULL. */ #define SDL_X11_MODULE(modname) SDL_X11_HAVE_##modname = 1; #define SDL_X11_SYM(rc,fn,params,args,ret) p##fn = NULL; #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #ifdef X_HAVE_UTF8_STRING pXCreateIC = NULL; #endif for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { if (x11libs[i].lib != NULL) { SDL_UnloadObject(x11libs[i].lib); x11libs[i].lib = NULL; } } } } #endif } /* returns non-zero if all needed symbols were loaded. */ int SDL_X11_LoadSymbols(void) { int rc = 1; /* always succeed if not using Dynamic X11 stuff. */ #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC /* deal with multiple modules (dga, x11, etc) needing these symbols... */ if (x11_load_refcount++ == 0) { int i; int *thismod = NULL; for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { if (x11libs[i].libname != NULL) { x11libs[i].lib = SDL_LoadObject(x11libs[i].libname); } } #define SDL_X11_MODULE(modname) thismod = &SDL_X11_HAVE_##modname; #define SDL_X11_SYM(a,fn,x,y,z) X11_GetSym(#fn,thismod,(void**)&p##fn); #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #ifdef X_HAVE_UTF8_STRING X11_GetSym("XCreateIC", &SDL_X11_HAVE_UTF8, (void **) &pXCreateIC); #endif if (SDL_X11_HAVE_BASEXLIB) { /* all required symbols loaded. */ SDL_ClearError(); } else { /* in case something got loaded... */ SDL_X11_UnloadSymbols(); rc = 0; } } #else #ifdef X_HAVE_UTF8_STRING pXCreateIC = XCreateIC; #endif #endif return rc; } /* vi: set ts=4 sw=4 expandtab: */