Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32window.h @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 7177581dc9fa |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32window_h #define _SDL_win32window_h typedef struct { SDL_WindowID windowID; HWND hwnd; HDC hdc; WNDPROC wndproc; SDL_bool created; int mouse_pressed; struct SDL_VideoData *videodata; } SDL_WindowData; extern int WIN_CreateWindow(_THIS, SDL_Window * window); extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); extern void WIN_SetWindowSize(_THIS, SDL_Window * window); extern void WIN_ShowWindow(_THIS, SDL_Window * window); extern void WIN_HideWindow(_THIS, SDL_Window * window); extern void WIN_RaiseWindow(_THIS, SDL_Window * window); extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); extern void WIN_RestoreWindow(_THIS, SDL_Window * window); extern void WIN_SetWindowGrab(_THIS, SDL_Window * window); extern void WIN_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_win32window_h */ /* vi: set ts=4 sw=4 expandtab: */