view src/video/vgl/SDL_vglevents.c @ 2185:2032348afed1

This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is available and to keep people form having to install yet another library I have added the essential parts of Xmu in src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it possible for gamma support to be implemented based on a single color map per application. Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author Bob Pendleton <bob@pendleton.com>
date Thu, 12 Jul 2007 20:00:50 +0000
parents c121d94672cb
children e27bdcc80744
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the event stream, converting X11 events into SDL events */

#include <stdio.h>

#include <sys/fbio.h>
#include <sys/consio.h>
#include <sys/kbio.h>
#include <vgl.h>

#include "SDL.h"
#include "SDL_thread.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglevents_c.h"

/* The translation tables from a console scancode to a SDL keysym */
/* FIXME: Free the keymap when we shut down the video mode */
static keymap_t *vga_keymap = NULL;
static SDLKey keymap[128];
static SDL_keysym *TranslateKey(int scancode, SDL_keysym * keysym);

static int posted = 0;
static int oldx = -1;
static int oldy = -1;
static struct mouse_info mouseinfo;

/* Ugh, we have to duplicate the kernel's keysym mapping code...
   Oh, it's not so bad. :-)

   FIXME: Add keyboard LED handling code
 */
int
VGL_initkeymaps(int fd)
{
    vga_keymap = SDL_malloc(sizeof(keymap_t));
    if (!vga_keymap) {
        SDL_OutOfMemory();
        return (-1);
    }
    if (ioctl(fd, GIO_KEYMAP, vga_keymap) == -1) {
        SDL_free(vga_keymap);
        vga_keymap = NULL;
        SDL_SetError("Unable to get keyboard map");
        return (-1);
    }
    return (0);
}

static void
handle_keyboard(_THIS)
{
    SDL_keysym keysym;
    int c, pressed, scancode;

    while ((c = VGLKeyboardGetCh()) != 0) {
        scancode = c & 0x7F;
        if (c & 0x80) {
            pressed = SDL_RELEASED;
        } else {
            pressed = SDL_PRESSED;
        }

        posted += SDL_PrivateKeyboard(pressed,
                                      TranslateKey(scancode, &keysym));
    }
}

int
VGL_initmouse(int fd)
{
    mouseinfo.operation = MOUSE_GETINFO;
    if (ioctl(fd, CONS_MOUSECTL, &mouseinfo) != 0)
        return -1;

    return 0;
}

static void
handle_mouse(_THIS)
{
    char buttons;
    int x, y;
    int button_state, state_changed, state;
    int i;

    ioctl(0, CONS_MOUSECTL, &mouseinfo);
    x = mouseinfo.u.data.x;
    y = mouseinfo.u.data.y;
    buttons = mouseinfo.u.data.buttons;

    if ((x != oldx) || (y != oldy)) {
        posted += SDL_PrivateMouseMotion(0, 0, x, y);
        oldx = x;
        oldy = y;
    }

    /* See what's changed */
    button_state = SDL_GetMouseState(NULL, NULL);
    state_changed = button_state ^ buttons;
    for (i = 0; i < 8; i++) {
        if (state_changed & (1 << i)) {
            if (buttons & (1 << i)) {
                state = SDL_PRESSED;
            } else {
                state = SDL_RELEASED;
            }
            posted += SDL_PrivateMouseButton(state, i + 1, 0, 0);
        }
    }
}


void
VGL_PumpEvents(_THIS)
{
    do {
        posted = 0;
        handle_keyboard(this);
        handle_mouse(this);
    }
    while (posted != 0);
}

void
VGL_InitOSKeymap(_THIS)
{
    int i;

    /* Initialize the BeOS key translation table */
    for (i = 0; i < SDL_arraysize(keymap); ++i)
        keymap[i] = SDLK_UNKNOWN;

    keymap[SCANCODE_ESCAPE] = SDLK_ESCAPE;
    keymap[SCANCODE_1] = SDLK_1;
    keymap[SCANCODE_2] = SDLK_2;
    keymap[SCANCODE_3] = SDLK_3;
    keymap[SCANCODE_4] = SDLK_4;
    keymap[SCANCODE_5] = SDLK_5;
    keymap[SCANCODE_6] = SDLK_6;
    keymap[SCANCODE_7] = SDLK_7;
    keymap[SCANCODE_8] = SDLK_8;
    keymap[SCANCODE_9] = SDLK_9;
    keymap[SCANCODE_0] = SDLK_0;
    keymap[SCANCODE_MINUS] = SDLK_MINUS;
    keymap[SCANCODE_EQUAL] = SDLK_EQUALS;
    keymap[SCANCODE_BACKSPACE] = SDLK_BACKSPACE;
    keymap[SCANCODE_TAB] = SDLK_TAB;
    keymap[SCANCODE_Q] = SDLK_q;
    keymap[SCANCODE_W] = SDLK_w;
    keymap[SCANCODE_E] = SDLK_e;
    keymap[SCANCODE_R] = SDLK_r;
    keymap[SCANCODE_T] = SDLK_t;
    keymap[SCANCODE_Y] = SDLK_y;
    keymap[SCANCODE_U] = SDLK_u;
    keymap[SCANCODE_I] = SDLK_i;
    keymap[SCANCODE_O] = SDLK_o;
    keymap[SCANCODE_P] = SDLK_p;
    keymap[SCANCODE_BRACKET_LEFT] = SDLK_LEFTBRACKET;
    keymap[SCANCODE_BRACKET_RIGHT] = SDLK_RIGHTBRACKET;
    keymap[SCANCODE_ENTER] = SDLK_RETURN;
    keymap[SCANCODE_LEFTCONTROL] = SDLK_LCTRL;
    keymap[SCANCODE_A] = SDLK_a;
    keymap[SCANCODE_S] = SDLK_s;
    keymap[SCANCODE_D] = SDLK_d;
    keymap[SCANCODE_F] = SDLK_f;
    keymap[SCANCODE_G] = SDLK_g;
    keymap[SCANCODE_H] = SDLK_h;
    keymap[SCANCODE_J] = SDLK_j;
    keymap[SCANCODE_K] = SDLK_k;
    keymap[SCANCODE_L] = SDLK_l;
    keymap[SCANCODE_SEMICOLON] = SDLK_SEMICOLON;
    keymap[SCANCODE_APOSTROPHE] = SDLK_QUOTE;
    keymap[SCANCODE_GRAVE] = SDLK_BACKQUOTE;
    keymap[SCANCODE_LEFTSHIFT] = SDLK_LSHIFT;
    keymap[SCANCODE_BACKSLASH] = SDLK_BACKSLASH;
    keymap[SCANCODE_Z] = SDLK_z;
    keymap[SCANCODE_X] = SDLK_x;
    keymap[SCANCODE_C] = SDLK_c;
    keymap[SCANCODE_V] = SDLK_v;
    keymap[SCANCODE_B] = SDLK_b;
    keymap[SCANCODE_N] = SDLK_n;
    keymap[SCANCODE_M] = SDLK_m;
    keymap[SCANCODE_COMMA] = SDLK_COMMA;
    keymap[SCANCODE_PERIOD] = SDLK_PERIOD;
    keymap[SCANCODE_SLASH] = SDLK_SLASH;
    keymap[SCANCODE_RIGHTSHIFT] = SDLK_RSHIFT;
    keymap[SCANCODE_KEYPADMULTIPLY] = SDLK_KP_MULTIPLY;
    keymap[SCANCODE_LEFTALT] = SDLK_LALT;
    keymap[SCANCODE_SPACE] = SDLK_SPACE;
    keymap[SCANCODE_CAPSLOCK] = SDLK_CAPSLOCK;
    keymap[SCANCODE_F1] = SDLK_F1;
    keymap[SCANCODE_F2] = SDLK_F2;
    keymap[SCANCODE_F3] = SDLK_F3;
    keymap[SCANCODE_F4] = SDLK_F4;
    keymap[SCANCODE_F5] = SDLK_F5;
    keymap[SCANCODE_F6] = SDLK_F6;
    keymap[SCANCODE_F7] = SDLK_F7;
    keymap[SCANCODE_F8] = SDLK_F8;
    keymap[SCANCODE_F9] = SDLK_F9;
    keymap[SCANCODE_F10] = SDLK_F10;
    keymap[SCANCODE_NUMLOCK] = SDLK_NUMLOCK;
    keymap[SCANCODE_SCROLLLOCK] = SDLK_SCROLLOCK;
    keymap[SCANCODE_KEYPAD7] = SDLK_KP7;
    keymap[SCANCODE_CURSORUPLEFT] = SDLK_KP7;
    keymap[SCANCODE_KEYPAD8] = SDLK_KP8;
    keymap[SCANCODE_CURSORUP] = SDLK_KP8;
    keymap[SCANCODE_KEYPAD9] = SDLK_KP9;
    keymap[SCANCODE_CURSORUPRIGHT] = SDLK_KP9;
    keymap[SCANCODE_KEYPADMINUS] = SDLK_KP_MINUS;
    keymap[SCANCODE_KEYPAD4] = SDLK_KP4;
    keymap[SCANCODE_CURSORLEFT] = SDLK_KP4;
    keymap[SCANCODE_KEYPAD5] = SDLK_KP5;
    keymap[SCANCODE_KEYPAD6] = SDLK_KP6;
    keymap[SCANCODE_CURSORRIGHT] = SDLK_KP6;
    keymap[SCANCODE_KEYPADPLUS] = SDLK_KP_PLUS;
    keymap[SCANCODE_KEYPAD1] = SDLK_KP1;
    keymap[SCANCODE_CURSORDOWNLEFT] = SDLK_KP1;
    keymap[SCANCODE_KEYPAD2] = SDLK_KP2;
    keymap[SCANCODE_CURSORDOWN] = SDLK_KP2;
    keymap[SCANCODE_KEYPAD3] = SDLK_KP3;
    keymap[SCANCODE_CURSORDOWNRIGHT] = SDLK_KP3;
    keymap[SCANCODE_KEYPAD0] = SDLK_KP0;
    keymap[SCANCODE_KEYPADPERIOD] = SDLK_KP_PERIOD;
    keymap[SCANCODE_LESS] = SDLK_LESS;
    keymap[SCANCODE_F11] = SDLK_F11;
    keymap[SCANCODE_F12] = SDLK_F12;
    keymap[SCANCODE_KEYPADENTER] = SDLK_KP_ENTER;
    keymap[SCANCODE_RIGHTCONTROL] = SDLK_RCTRL;
    keymap[SCANCODE_CONTROL] = SDLK_RCTRL;
    keymap[SCANCODE_KEYPADDIVIDE] = SDLK_KP_DIVIDE;
    keymap[SCANCODE_PRINTSCREEN] = SDLK_PRINT;
    keymap[SCANCODE_RIGHTALT] = SDLK_RALT;
    keymap[SCANCODE_BREAK] = SDLK_BREAK;
    keymap[SCANCODE_BREAK_ALTERNATIVE] = SDLK_UNKNOWN;
    keymap[SCANCODE_HOME] = SDLK_HOME;
    keymap[SCANCODE_CURSORBLOCKUP] = SDLK_UP;
    keymap[SCANCODE_PAGEUP] = SDLK_PAGEUP;
    keymap[SCANCODE_CURSORBLOCKLEFT] = SDLK_LEFT;
    keymap[SCANCODE_CURSORBLOCKRIGHT] = SDLK_RIGHT;
    keymap[SCANCODE_END] = SDLK_END;
    keymap[SCANCODE_CURSORBLOCKDOWN] = SDLK_DOWN;
    keymap[SCANCODE_PAGEDOWN] = SDLK_PAGEDOWN;
    keymap[SCANCODE_INSERT] = SDLK_INSERT;
    keymap[SCANCODE_REMOVE] = SDLK_DELETE;
    keymap[119] = SDLK_PAUSE;
    keymap[SCANCODE_RIGHTWIN] = SDLK_RSUPER;
    keymap[SCANCODE_LEFTWIN] = SDLK_LSUPER;
    keymap[127] = SDLK_MENU;
}

static SDL_keysym *
TranslateKey(int scancode, SDL_keysym * keysym)
{
    /* Set the keysym information */
    keysym->scancode = scancode;
    keysym->sym = keymap[scancode];
    keysym->mod = KMOD_NONE;

    /* If UNICODE is on, get the UNICODE value for the key */
    keysym->unicode = 0;
    if (SDL_TranslateUNICODE && vga_keymap) {
        int map;
        SDLMod modstate;

        modstate = SDL_GetModState();
        map = 0;
        if (modstate & KMOD_SHIFT) {
            map += 1;
        }
        if (modstate & KMOD_CTRL) {
            map += 2;
        }
        if (modstate & KMOD_ALT) {
            map += 4;
        }
        if (!(vga_keymap->key[scancode].spcl & (0x80 >> map))) {
            keysym->unicode = vga_keymap->key[scancode].map[map];
        }

    }
    return (keysym);
}

/* vi: set ts=4 sw=4 expandtab: */