Mercurial > sdl-ios-xcode
view src/video/sdlgenblit.pl @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 7387e0514595 |
children | bee005ace1bf |
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#!/usr/bin/perl -w # # A script to generate optimized C blitters for Simple DirectMedia Layer # http://www.libsdl.org/ use warnings; use strict; my %file; # The formats potentially supported by this script: # SDL_PIXELFORMAT_INDEX8 # SDL_PIXELFORMAT_RGB332 # SDL_PIXELFORMAT_RGB444 # SDL_PIXELFORMAT_RGB555 # SDL_PIXELFORMAT_ARGB4444 # SDL_PIXELFORMAT_ARGB1555 # SDL_PIXELFORMAT_RGB565 # SDL_PIXELFORMAT_RGB24 # SDL_PIXELFORMAT_BGR24 # SDL_PIXELFORMAT_RGB888 # SDL_PIXELFORMAT_BGR888 # SDL_PIXELFORMAT_ARGB8888 # SDL_PIXELFORMAT_RGBA8888 # SDL_PIXELFORMAT_ABGR8888 # SDL_PIXELFORMAT_BGRA8888 # SDL_PIXELFORMAT_ARGB2101010 # The formats we're actually creating blitters for: my @src_formats = ( "RGB888", "BGR888", "ARGB8888", "RGBA8888", "ABGR8888", "BGRA8888", ); my @dst_formats = ( "RGB888", "BGR888", ); my %format_size = ( "RGB888" => 4, "BGR888" => 4, "ARGB8888" => 4, "RGBA8888" => 4, "ABGR8888" => 4, "BGRA8888" => 4, ); my %format_type = ( "RGB888" => "Uint32", "BGR888" => "Uint32", "ARGB8888" => "Uint32", "RGBA8888" => "Uint32", "ABGR8888" => "Uint32", "BGRA8888" => "Uint32", ); my %get_rgba_string = ( "RGB888" => "_R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel; _A = 0xFF;", "BGR888" => "_B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel; _A = 0xFF;", "ARGB8888" => "_A = (Uint8)(_pixel >> 24); _R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel;", "RGBA8888" => "_R = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _B = (Uint8)(_pixel >> 8); _A = (Uint8)_pixel;", "ABGR8888" => "_A = (Uint8)(_pixel >> 24); _B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel;", "BGRA8888" => "_B = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _R = (Uint8)(_pixel >> 8); _A = (Uint8)_pixel;", ); my %set_rgba_string = ( "RGB888" => "_pixel = ((Uint32)_R << 16) | ((Uint32)_G << 8) | _B;", "BGR888" => "_pixel = ((Uint32)_B << 16) | ((Uint32)_G << 8) | _R;", ); sub open_file { my $name = shift; open(FILE, ">$name.new") || die "Cant' open $name.new: $!"; print FILE <<__EOF__; /* DO NOT EDIT! This file is generated by sdlgenblit.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken\@libsdl.org */ #include "SDL_config.h" /* *INDENT-OFF* */ __EOF__ } sub close_file { my $name = shift; print FILE <<__EOF__; /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */ __EOF__ close FILE; if ( ! -f $name || system("cmp -s $name $name.new") != 0 ) { rename("$name.new", "$name"); } else { unlink("$name.new"); } } sub output_copydefs { print FILE <<__EOF__; #define SDL_RENDERCOPY_MODULATE_COLOR 0x0001 #define SDL_RENDERCOPY_MODULATE_ALPHA 0x0002 #define SDL_RENDERCOPY_MASK 0x0010 #define SDL_RENDERCOPY_BLEND 0x0020 #define SDL_RENDERCOPY_ADD 0x0040 #define SDL_RENDERCOPY_MOD 0x0080 #define SDL_RENDERCOPY_NEAREST 0x0100 typedef struct { void *src; int src_w, src_h; int src_pitch; void *dst; int dst_w, dst_h; int dst_pitch; void *aux_data; int flags; Uint8 r, g, b, a; } SDL_RenderCopyData; typedef int (*SDL_RenderCopyFunc)(SDL_RenderCopyData *data); extern SDL_RenderCopyFunc SDLCALL SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode); __EOF__ } sub output_copyfuncname { my $prefix = shift; my $src = shift; my $dst = shift; my $modulate = shift; my $blend = shift; my $scale = shift; my $args = shift; my $suffix = shift; print FILE "$prefix SDL_RenderCopy_${src}_${dst}"; if ( $modulate ) { print FILE "_Modulate"; } if ( $blend ) { print FILE "_Blend"; } if ( $scale ) { print FILE "_Scale"; } if ( $args ) { print FILE "(SDL_RenderCopyData *data)"; } print FILE "$suffix"; } sub get_rgba { my $prefix = shift; my $format = shift; my $string = $get_rgba_string{$format}; $string =~ s/_/$prefix/g; if ( $prefix ne "" ) { print FILE <<__EOF__; ${prefix}pixel = *$prefix; __EOF__ } else { print FILE <<__EOF__; pixel = *src; __EOF__ } print FILE <<__EOF__; $string __EOF__ } sub set_rgba { my $prefix = shift; my $format = shift; my $string = $set_rgba_string{$format}; $string =~ s/_/$prefix/g; print FILE <<__EOF__; $string *dst = ${prefix}pixel; __EOF__ } sub output_copycore { my $src = shift; my $dst = shift; my $modulate = shift; my $blend = shift; my $s = ""; my $d = ""; # Nice and easy... if ( $src eq $dst && !$modulate && !$blend ) { print FILE <<__EOF__; *dst = *src; __EOF__ return; } if ( $blend ) { get_rgba("src", $src); get_rgba("dst", $dst); $s = "src"; $d = "dst"; } else { get_rgba("", $src); } if ( $modulate ) { print FILE <<__EOF__; if (flags & SDL_RENDERCOPY_MODULATE_COLOR) { ${s}R = (${s}R * modulateR) / 255; ${s}G = (${s}G * modulateG) / 255; ${s}B = (${s}B * modulateB) / 255; } if (flags & SDL_RENDERCOPY_MODULATE_ALPHA) { ${s}A = (${s}A * modulateA) / 255; } __EOF__ } if ( $blend ) { print FILE <<__EOF__; if (flags & (SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (${s}A < 255) { ${s}R = (${s}R * ${s}A) / 255; ${s}G = (${s}G * ${s}A) / 255; ${s}B = (${s}B * ${s}A) / 255; } } switch (flags & (SDL_RENDERCOPY_MASK|SDL_RENDERCOPY_BLEND|SDL_RENDERCOPY_ADD|SDL_RENDERCOPY_MOD)) { case SDL_RENDERCOPY_MASK: if (${s}A) { ${d}R = ${s}R; ${d}G = ${s}G; ${d}B = ${s}B; } break; case SDL_RENDERCOPY_BLEND: ${d}R = ${s}R + ((255 - ${s}A) * ${d}R) / 255; ${d}G = ${s}G + ((255 - ${s}A) * ${d}G) / 255; ${d}B = ${s}B + ((255 - ${s}A) * ${d}B) / 255; break; case SDL_RENDERCOPY_ADD: ${d}R = ${s}R + ${d}R; if (${d}R > 255) ${d}R = 255; ${d}G = ${s}G + ${d}G; if (${d}G > 255) ${d}G = 255; ${d}B = ${s}B + ${d}B; if (${d}B > 255) ${d}B = 255; break; case SDL_RENDERCOPY_MOD: ${d}R = (${s}R * ${d}R) / 255; ${d}G = (${s}G * ${d}G) / 255; ${d}B = (${s}B * ${d}B) / 255; break; } __EOF__ } if ( $blend ) { set_rgba("dst", $dst); } else { set_rgba("", $dst); } } sub output_copyfunc { my $src = shift; my $dst = shift; my $modulate = shift; my $blend = shift; my $scale = shift; output_copyfuncname("int", $src, $dst, $modulate, $blend, $scale, 1, "\n"); print FILE <<__EOF__; { const int flags = data->flags; __EOF__ if ( $modulate ) { print FILE <<__EOF__; const Uint32 modulateR = data->r; const Uint32 modulateG = data->g; const Uint32 modulateB = data->b; const Uint32 modulateA = data->a; __EOF__ } if ( $blend ) { print FILE <<__EOF__; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; __EOF__ } elsif ( $modulate || $src ne $dst ) { print FILE <<__EOF__; Uint32 pixel; Uint32 R, G, B, A; __EOF__ } if ( $scale ) { print FILE <<__EOF__; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (data->src_h << 16) / data->dst_h; incx = (data->src_w << 16) / data->dst_w; while (data->dst_h--) { $format_type{$src} *src; $format_type{$dst} *dst = ($format_type{$dst} *)data->dst; int n = data->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = ($format_type{$src} *)(data->src + (srcy * data->src_pitch) + (srcx * $format_size{$src})); __EOF__ print FILE <<__EOF__; } __EOF__ output_copycore($src, $dst, $modulate, $blend); print FILE <<__EOF__; posx += incx; ++dst; } posy += incy; data->dst += data->dst_pitch; } __EOF__ } else { print FILE <<__EOF__; while (data->dst_h--) { $format_type{$src} *src = ($format_type{$src} *)data->src; $format_type{$dst} *dst = ($format_type{$dst} *)data->dst; int n = data->dst_w; while (n--) { __EOF__ output_copycore($src, $dst, $modulate, $blend); print FILE <<__EOF__; ++src; ++dst; } data->src += data->src_pitch; data->dst += data->dst_pitch; } __EOF__ } print FILE <<__EOF__; return 0; } __EOF__ } sub output_copyfunc_h { my $src = shift; my $dst = shift; for (my $modulate = 0; $modulate <= 1; ++$modulate) { for (my $blend = 0; $blend <= 1; ++$blend) { for (my $scale = 0; $scale <= 1; ++$scale) { if ( $modulate || $blend || $scale ) { output_copyfuncname("extern int SDLCALL", $src, $dst, $modulate, $blend, $scale, 1, ";\n"); } } } } } sub output_copyinc { print FILE <<__EOF__; #include "SDL_video.h" #include "SDL_rendercopy.h" __EOF__ } sub output_copyfunctable { print FILE <<__EOF__; static struct { Uint32 src_format; Uint32 dst_format; int modMode; int blendMode; int scaleMode; SDL_RenderCopyFunc func; } SDL_RenderCopyFuncTable[] = { __EOF__ for (my $i = 0; $i <= $#src_formats; ++$i) { my $src = $src_formats[$i]; for (my $j = 0; $j <= $#dst_formats; ++$j) { my $dst = $dst_formats[$j]; for (my $modulate = 0; $modulate <= 1; ++$modulate) { for (my $blend = 0; $blend <= 1; ++$blend) { for (my $scale = 0; $scale <= 1; ++$scale) { if ( $modulate || $blend || $scale ) { print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, "; if ( $modulate ) { print FILE "(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), "; } else { print FILE "0, "; } if ( $blend ) { print FILE "(SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD), "; } else { print FILE "0, "; } if ( $scale ) { print FILE "SDL_TEXTURESCALEMODE_FAST, "; } else { print FILE "0, "; } output_copyfuncname("", $src_formats[$i], $dst_formats[$j], $modulate, $blend, $scale, 0, " },\n"); } } } } } } print FILE <<__EOF__; }; SDL_RenderCopyFunc SDL_GetRenderCopyFunc(Uint32 src_format, Uint32 dst_format, int modMode, int blendMode, int scaleMode) { int i; for (i = 0; i < SDL_arraysize(SDL_RenderCopyFuncTable); ++i) { if (src_format != SDL_RenderCopyFuncTable[i].src_format) { continue; } if (dst_format != SDL_RenderCopyFuncTable[i].dst_format) { continue; } if ((modMode & SDL_RenderCopyFuncTable[i].modMode) != modMode) { continue; } if ((blendMode & SDL_RenderCopyFuncTable[i].blendMode) != blendMode) { continue; } if ((scaleMode & SDL_RenderCopyFuncTable[i].scaleMode) != scaleMode) { continue; } return SDL_RenderCopyFuncTable[i].func; } return NULL; } __EOF__ } sub output_copyfunc_c { my $src = shift; my $dst = shift; for (my $modulate = 0; $modulate <= 1; ++$modulate) { for (my $blend = 0; $blend <= 1; ++$blend) { for (my $scale = 0; $scale <= 1; ++$scale) { if ( $modulate || $blend || $scale ) { output_copyfunc($src, $dst, $modulate, $blend, $scale); } } } } } open_file("SDL_rendercopy.h"); output_copydefs(); for (my $i = 0; $i <= $#src_formats; ++$i) { for (my $j = 0; $j <= $#dst_formats; ++$j) { output_copyfunc_h($src_formats[$i], $dst_formats[$j]); } } print FILE "\n"; close_file("SDL_rendercopy.h"); open_file("SDL_rendercopy.c"); output_copyinc(); output_copyfunctable(); for (my $i = 0; $i <= $#src_formats; ++$i) { for (my $j = 0; $j <= $#dst_formats; ++$j) { output_copyfunc_c($src_formats[$i], $dst_formats[$j]); } } close_file("SDL_rendercopy.c");