Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbvideo.h @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_fbvideo_h #define _SDL_fbvideo_h #include <sys/types.h> #include <termios.h> #include <linux/fb.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" #if SDL_INPUT_TSLIB #include "tslib.h" #endif /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* This is the structure we use to keep track of video memory */ typedef struct vidmem_bucket { struct vidmem_bucket *prev; int used; int dirty; char *base; unsigned int size; struct vidmem_bucket *next; } vidmem_bucket; /* Private display data */ struct SDL_PrivateVideoData { int console_fd; struct fb_var_screeninfo cache_vinfo; struct fb_var_screeninfo saved_vinfo; int saved_cmaplen; __u16 *saved_cmap; int current_vt; int saved_vt; int keyboard_fd; int saved_kbd_mode; struct termios saved_kbd_termios; int mouse_fd; #if SDL_INPUT_TSLIB struct tsdev *ts_dev; #endif char *mapped_mem; int mapped_memlen; int mapped_offset; char *mapped_io; long mapped_iolen; int flip_page; char *flip_address[2]; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; vidmem_bucket surfaces; int surfaces_memtotal; int surfaces_memleft; SDL_mutex *hw_lock; int switched_away; struct fb_var_screeninfo screen_vinfo; Uint32 screen_arealen; Uint8 *screen_contents; __u16 screen_palette[3 * 256]; void (*wait_vbl) (_THIS); void (*wait_idle) (_THIS); }; /* Old variable names */ #define console_fd (this->hidden->console_fd) #define current_vt (this->hidden->current_vt) #define saved_vt (this->hidden->saved_vt) #define keyboard_fd (this->hidden->keyboard_fd) #define saved_kbd_mode (this->hidden->saved_kbd_mode) #define saved_kbd_termios (this->hidden->saved_kbd_termios) #define mouse_fd (this->hidden->mouse_fd) #if SDL_INPUT_TSLIB #define ts_dev (this->hidden->ts_dev) #endif #define cache_vinfo (this->hidden->cache_vinfo) #define saved_vinfo (this->hidden->saved_vinfo) #define saved_cmaplen (this->hidden->saved_cmaplen) #define saved_cmap (this->hidden->saved_cmap) #define mapped_mem (this->hidden->mapped_mem) #define mapped_memlen (this->hidden->mapped_memlen) #define mapped_offset (this->hidden->mapped_offset) #define mapped_io (this->hidden->mapped_io) #define mapped_iolen (this->hidden->mapped_iolen) #define flip_page (this->hidden->flip_page) #define flip_address (this->hidden->flip_address) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define surfaces (this->hidden->surfaces) #define surfaces_memtotal (this->hidden->surfaces_memtotal) #define surfaces_memleft (this->hidden->surfaces_memleft) #define hw_lock (this->hidden->hw_lock) #define switched_away (this->hidden->switched_away) #define screen_vinfo (this->hidden->screen_vinfo) #define screen_arealen (this->hidden->screen_arealen) #define screen_contents (this->hidden->screen_contents) #define screen_palette (this->hidden->screen_palette) #define wait_vbl (this->hidden->wait_vbl) #define wait_idle (this->hidden->wait_idle) /* Accelerator types that are supported by the driver, but are not necessarily in the kernel headers on the system we compile on. */ #ifndef FB_ACCEL_MATROX_MGAG400 #define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */ #endif #ifndef FB_ACCEL_3DFX_BANSHEE #define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */ #endif /* These functions are defined in SDL_fbvideo.c */ extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 * area); extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 * area); /* These are utility functions for working with video surfaces */ static __inline__ void FB_AddBusySurface(SDL_Surface * surface) { ((vidmem_bucket *) surface->hwdata)->dirty = 1; } static __inline__ int FB_IsSurfaceBusy(SDL_Surface * surface) { return ((vidmem_bucket *) surface->hwdata)->dirty; } static __inline__ void FB_WaitBusySurfaces(_THIS) { vidmem_bucket *bucket; /* Wait for graphic operations to complete */ wait_idle(this); /* Clear all surface dirty bits */ for (bucket = &surfaces; bucket; bucket = bucket->next) { bucket->dirty = 0; } } static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface * dst, int *x, int *y) { *x = (long) ((char *) dst->pixels - mapped_mem) % this->screen->pitch; *y = (long) ((char *) dst->pixels - mapped_mem) / this->screen->pitch; if (dst == this->screen) { *x += this->offset_x; *y += this->offset_y; } } #endif /* _SDL_fbvideo_h */ /* vi: set ts=4 sw=4 expandtab: */