Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_yuv.c @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 2c835d58faad |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the DirectFB implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_DirectFB_yuv.h" #include "../SDL_yuvfuncs.h" /* The functions used to manipulate software video overlays */ static struct private_yuvhwfuncs directfb_yuvfuncs = { DirectFB_LockYUVOverlay, DirectFB_UnlockYUVOverlay, DirectFB_DisplayYUVOverlay, DirectFB_FreeYUVOverlay }; struct private_yuvhwdata { DFBDisplayLayerID layer_id; IDirectFBDisplayLayer *layer; IDirectFBSurface *surface; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static DFBEnumerationResult enum_layers_callback(DFBDisplayLayerID id, DFBDisplayLayerDescription desc, void *data) { struct private_yuvhwdata *hwdata = (struct private_yuvhwdata *) data; /* we don't want the primary */ if (id == DLID_PRIMARY) return DFENUM_OK; /* take the one with a surface for video */ if ((desc.caps & DLCAPS_SURFACE) && (desc.type & DLTF_VIDEO)) { hwdata->layer_id = id; return DFENUM_CANCEL; } return DFENUM_OK; } static DFBResult CreateYUVSurface(_THIS, struct private_yuvhwdata *hwdata, int width, int height, Uint32 format) { DFBResult ret; IDirectFB *dfb = HIDDEN->dfb; IDirectFBDisplayLayer *layer; DFBDisplayLayerConfig conf; ret = dfb->EnumDisplayLayers(dfb, enum_layers_callback, hwdata); if (ret) { SetDirectFBerror("IDirectFB::EnumDisplayLayers", ret); return ret; } if (!hwdata->layer_id) return DFB_UNSUPPORTED; ret = dfb->GetDisplayLayer(dfb, hwdata->layer_id, &layer); if (ret) { SetDirectFBerror("IDirectFB::GetDisplayLayer", ret); return ret; } conf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; conf.width = width; conf.height = height; switch (format) { case SDL_YV12_OVERLAY: conf.pixelformat = DSPF_YV12; break; case SDL_IYUV_OVERLAY: conf.pixelformat = DSPF_I420; break; case SDL_YUY2_OVERLAY: conf.pixelformat = DSPF_YUY2; break; case SDL_UYVY_OVERLAY: conf.pixelformat = DSPF_UYVY; break; default: fprintf(stderr, "SDL_DirectFB: Unsupported YUV format (0x%08x)!\n", format); break; } /* Need to set coop level or newer DirectFB versions will fail here. */ ret = layer->SetCooperativeLevel(layer, DLSCL_ADMINISTRATIVE); if (ret) { SetDirectFBError ("IDirectFBDisplayLayer::SetCooperativeLevel() failed", ret); layer->Release(layer); return ret; } ret = layer->SetConfiguration(layer, &conf); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetConfiguration", ret); layer->Release(layer); return ret; } ret = layer->GetSurface(layer, &hwdata->surface); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::GetSurface", ret); layer->Release(layer); return ret; } hwdata->layer = layer; return DFB_OK; } SDL_Overlay * DirectFB_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface * display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; /* Create the overlay structure */ overlay = SDL_calloc(1, sizeof(SDL_Overlay)); if (!overlay) { SDL_OutOfMemory(); return NULL; } /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &directfb_yuvfuncs; /* Create the pixel data and lookup tables */ hwdata = SDL_calloc(1, sizeof(struct private_yuvhwdata)); overlay->hwdata = hwdata; if (!hwdata) { SDL_OutOfMemory(); SDL_FreeYUVOverlay(overlay); return NULL; } if (CreateYUVSurface(this, hwdata, width, height, format)) { SDL_FreeYUVOverlay(overlay); return NULL; } overlay->hw_overlay = 1; /* Set up the plane pointers */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->planes = 3; break; default: overlay->planes = 1; break; } /* We're all done.. */ return overlay; } int DirectFB_LockYUVOverlay(_THIS, SDL_Overlay * overlay) { DFBResult ret; void *data; int pitch; IDirectFBSurface *surface = overlay->hwdata->surface; ret = surface->Lock(surface, DSLF_READ | DSLF_WRITE, &data, &pitch); if (ret) { SetDirectFBerror("IDirectFBSurface::Lock", ret); return -1; } /* Find the pitch and offset values for the overlay */ overlay->pitches[0] = (Uint16) pitch; overlay->pixels[0] = (Uint8 *) data; switch (overlay->format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Add the two extra planes */ overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; break; default: /* Only one plane, no worries */ break; } return 0; } void DirectFB_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay) { IDirectFBSurface *surface = overlay->hwdata->surface; overlay->pixels[0] = overlay->pixels[1] = overlay->pixels[2] = NULL; surface->Unlock(surface); } int DirectFB_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src, SDL_Rect * dst) { DFBResult ret; DFBDisplayLayerConfig conf; IDirectFBDisplayLayer *primary = HIDDEN->layer; IDirectFBDisplayLayer *layer = overlay->hwdata->layer; primary->GetConfiguration(primary, &conf); ret = layer->SetScreenLocation(layer, dst->x / (float) conf.width, dst->y / (float) conf.height, dst->w / (float) conf.width, dst->h / (float) conf.height); if (ret) { SetDirectFBerror("IDirectFBDisplayLayer::SetScreenLocation", ret); return -1; } return 0; } void DirectFB_FreeYUVOverlay(_THIS, SDL_Overlay * overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if (hwdata) { if (hwdata->surface) hwdata->surface->Release(hwdata->surface); if (hwdata->layer) hwdata->layer->Release(hwdata->layer); free(hwdata); } } /* vi: set ts=4 sw=4 expandtab: */