Mercurial > sdl-ios-xcode
view src/thread/pthread/SDL_syssem.c @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | c121d94672cb |
children | 375f9132da7f e27bdcc80744 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <pthread.h> #include <semaphore.h> #include "SDL_thread.h" #include "SDL_timer.h" /* Wrapper around POSIX 1003.1b semaphores */ #ifdef __MACOSX__ /* Mac OS X doesn't support sem_getvalue() as of version 10.4 */ #include "../generic/SDL_syssem.c" #else struct SDL_semaphore { sem_t sem; }; /* Create a semaphore, initialized with value */ SDL_sem * SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem = (SDL_sem *) SDL_malloc(sizeof(SDL_sem)); if (sem) { if (sem_init(&sem->sem, 0, initial_value) < 0) { SDL_SetError("sem_init() failed"); SDL_free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return sem; } void SDL_DestroySemaphore(SDL_sem * sem) { if (sem) { sem_destroy(&sem->sem); SDL_free(sem); } } int SDL_SemTryWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = SDL_MUTEX_TIMEDOUT; if (sem_trywait(&sem->sem) == 0) { retval = 0; } return retval; } int SDL_SemWait(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_wait(&sem->sem); if (retval < 0) { SDL_SetError("sem_wait() failed"); } return retval; } int SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } /* Try the easy cases first */ if (timeout == 0) { return SDL_SemTryWait(sem); } if (timeout == SDL_MUTEX_MAXWAIT) { return SDL_SemWait(sem); } /* Ack! We have to busy wait... */ /* FIXME: Use sem_timedwait()? */ timeout += SDL_GetTicks(); do { retval = SDL_SemTryWait(sem); if (retval == 0) { break; } SDL_Delay(1); } while (SDL_GetTicks() < timeout); return retval; } Uint32 SDL_SemValue(SDL_sem * sem) { int ret = 0; if (sem) { sem_getvalue(&sem->sem, &ret); if (ret < 0) { ret = 0; } } return (Uint32) ret; } int SDL_SemPost(SDL_sem * sem) { int retval; if (!sem) { SDL_SetError("Passed a NULL semaphore"); return -1; } retval = sem_post(&sem->sem); if (retval < 0) { SDL_SetError("sem_post() failed"); } return retval; } #endif /* __MACOSX__ */ /* vi: set ts=4 sw=4 expandtab: */