Mercurial > sdl-ios-xcode
view src/audio/SDL_audio_c.h @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
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date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 3b4ce57c6215 |
children | 344c8da164f4 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */ /* Functions to get a list of "close" audio formats */ extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format); extern SDL_AudioFormat SDL_NextAudioFormat(void); /* Function to calculate the size and silence for a SDL_AudioSpec */ extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec); /* The actual mixing thread function */ extern int SDLCALL SDL_RunAudio(void *audiop); /* this is used internally to access some autogenerated code. */ typedef struct { SDL_AudioFormat src_fmt; SDL_AudioFormat dst_fmt; SDL_AudioFilter filter; } SDL_AudioTypeFilters; extern const SDL_AudioTypeFilters sdl_audio_type_filters[]; /* vi: set ts=4 sw=4 expandtab: */