Mercurial > sdl-ios-xcode
view docs/html/sdlvideomodeok.html @ 2185:2032348afed1
This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_VideoModeOK</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ListModes" HREF="sdllistmodes.html"><LINK REL="NEXT" TITLE="SDL_SetVideoMode" HREF="sdlsetvideomode.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLVIDEOMODEOK" ></A >SDL_VideoModeOK</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1202" ></A ><H2 >Name</H2 >SDL_VideoModeOK -- Check to see if a particular video mode is supported.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1205" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1206" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_VideoModeOK</B ></CODE >(int width, int height, int bpp, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1212" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested <A HREF="sdlsurface.html" >surface</A > flags (see <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >).</P ><P >The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when <A HREF="sdlsetvideomode.html" >setting</A > the video mode and SDL will emulate that color depth with a shadow video surface.</P ><P >The arguments to <TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > are the same ones you would pass to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1225" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_Surface *screen; Uint32 bpp; . . . printf("Checking mode 640x480@16bpp.\n"); bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); if(!bpp){ printf("Mode not available.\n"); exit(-1); } printf("SDL Recommends 640x480@%dbpp.\n", bpp); screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1228" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ListModes</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetVideoMode</TD ></TR ></TABLE ></DIV ></BODY ></HTML >