view docs/html/sdlsetcolors.html @ 2185:2032348afed1

This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is available and to keep people form having to install yet another library I have added the essential parts of Xmu in src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it possible for gamma support to be implemented based on a single color map per application. Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author Bob Pendleton <bob@pendleton.com>
date Thu, 12 Jul 2007 20:00:50 +0000
parents 355632dca928
children
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><H1
><A
NAME="SDLSETCOLORS"
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>SDL_SetColors</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1462"
></A
><H2
>Name</H2
>SDL_SetColors&nbsp;--&nbsp;Sets a portion of the colormap for the given 8-bit surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1465"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1466"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetColors</B
></CODE
>(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1472"
></A
><H2
>Description</H2
><P
>Sets a portion of the colormap for the given 8-bit surface.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is the surface associated with the current
display, the display colormap will be updated with the requested colors.  If
<TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
> was set in <A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
> flags,
<TT
CLASS="FUNCTION"
>SDL_SetColors</TT
> will always return <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>,
and the palette is guaranteed to be set the way you desire, even if the window
colormap has to be warped or run under emulation.</P
><P
>The color components of a
<A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
>
structure are 8-bits in size, giving you a total of 256<SUP
>3</SUP
>
=16777216 colors.</P
><P
>Palettized (8-bit) screen surfaces with the <TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
>
flag have two palettes, a logical palette that is used for mapping blits
to/from the surface and a physical palette (that determines how the
hardware will map the colors to the display). <TT
CLASS="FUNCTION"
>SDL_SetColors</TT
>
modifies both palettes (if present), and is equivalent to calling
<A
HREF="sdlsetpalette.html"
>SDL_SetPalette</A
> with the
<TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> set to
<TT
CLASS="LITERAL"
>(SDL_LOGPAL | SDL_PHYSPAL)</TT
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1491"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is not a palettized surface, this function
does nothing, returning <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>.  If all of the colors were set
as passed to <TT
CLASS="FUNCTION"
>SDL_SetColors</TT
>, it will return
<SPAN
CLASS="RETURNVALUE"
>1</SPAN
>.  If not all the color entries were set exactly as
given, it will return <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, and you should look at the
surface palette to determine the actual color palette.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1499"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
.
.
.
/* Fill colors with color information */
for(i=0;i&#60;256;i++){
  colors[i].r=i;
  colors[i].g=i;
  colors[i].b=i;
}

/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
  printf("Couldn't set video mode: %s\n", SDL_GetError());
  exit(-1);
}

/* Set palette */
SDL_SetColors(screen, colors, 0, 256);
.
.
.
.</PRE
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
>
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
>,
<A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
>,
<A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
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