Mercurial > sdl-ios-xcode
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This code adds support for DirectColor visuals to SDL 1.3. The support uses part of the Xmu library. To ensure that the library is
available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 12 Jul 2007 20:00:50 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_FillRect</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_BlitSurface" HREF="sdlblitsurface.html"><LINK REL="NEXT" TITLE="SDL_DisplayFormat" HREF="sdldisplayformat.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlblitsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdldisplayformat.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLFILLRECT" ></A >SDL_FillRect</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2351" ></A ><H2 >Name</H2 >SDL_FillRect -- This function performs a fast fill of the given rectangle with some color</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2354" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2355" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_FillRect</B ></CODE >(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2361" ></A ><H2 >Description</H2 ><P >This function performs a fast fill of the given rectangle with <TT CLASS="PARAMETER" ><I >color</I ></TT >. If <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > is <TT CLASS="LITERAL" >NULL</TT >, the whole surface will be filled with <TT CLASS="PARAMETER" ><I >color</I ></TT >.</P ><P >The color should be a pixel of the format used by the surface, and can be generated by the <A HREF="sdlmaprgb.html" >SDL_MapRGB</A > or <A HREF="sdlmaprgba.html" >SDL_MapRGBA</A > functions. If the color value contains an alpha value then the destination is simply "filled" with that alpha information, no blending takes place.</P ><P >If there is a clip rectangle set on the destination (set via <A HREF="sdlsetcliprect.html" >SDL_SetClipRect</A >) then this function will clip based on the intersection of the clip rectangle and the <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > rectangle and the dstrect rectangle will be modified to represent the area actually filled.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2374" ></A ><H2 >Return Value</H2 ><P >This function returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2379" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGBA</TT ></A >, <A HREF="sdlblitsurface.html" ><TT CLASS="FUNCTION" >SDL_BlitSurface</TT ></A >, <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlblitsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdldisplayformat.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_BlitSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_DisplayFormat</TD ></TR ></TABLE ></DIV ></BODY ></HTML >