Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11wm.c @ 1667:1fddae038bc8 SDL-1.3
Implemented many compatibility functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 03:53:21 +0000 |
parents | 782fd950bd46 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include "SDL_version.h" #include "SDL_timer.h" #include "SDL_video.h" #include "SDL_syswm.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_x11modes_c.h" #include "SDL_x11wm_c.h" static Uint8 reverse_byte (Uint8 x) { x = (x & 0xaa) >> 1 | (x & 0x55) << 1; x = (x & 0xcc) >> 2 | (x & 0x33) << 2; x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; return x; } void X11_SetIcon (_THIS, SDL_Surface * icon, Uint8 * mask) { SDL_Surface *sicon; XWMHints *wmhints; XImage *icon_image; Pixmap icon_pixmap; Pixmap mask_pixmap; Window icon_window = None; GC gc; XGCValues GCvalues; int i, dbpp; SDL_Rect bounds; Uint8 *LSBmask; Visual *dvis; char *p; int masksize; SDL_Lock_EventThread (); /* The icon must use the default visual, depth and colormap of the screen, so it might need a conversion */ dvis = DefaultVisual (SDL_Display, SDL_Screen); dbpp = DefaultDepth (SDL_Display, SDL_Screen); for (i = 0; i < this->hidden->nvisuals; i++) { if (this->hidden->visuals[i].visual == dvis) { dbpp = this->hidden->visuals[i].bpp; break; } } /* The Visual struct is supposed to be opaque but we cheat a little */ sicon = SDL_CreateRGBSurface (SDL_SWSURFACE, icon->w, icon->h, dbpp, dvis->red_mask, dvis->green_mask, dvis->blue_mask, 0); if (sicon == NULL) goto done; if (dbpp == 8) { /* Default visual is 8bit; we need to allocate colours from the default colormap */ SDL_Color want[256], got[256]; int nwant; Colormap dcmap; int missing; dcmap = DefaultColormap (SDL_Display, SDL_Screen); if (icon->format->palette) { /* The icon has a palette as well - we just have to find those colours */ nwant = icon->format->palette->ncolors; SDL_memcpy (want, icon->format->palette->colors, nwant * sizeof want[0]); } else { /* try the standard 6x6x6 cube for lack of better ideas */ int r, g, b, i; for (r = i = 0; r < 256; r += 0x33) for (g = 0; g < 256; g += 0x33) for (b = 0; b < 256; b += 0x33, i++) { want[i].r = r; want[i].g = g; want[i].b = b; } nwant = 216; } if (SDL_iconcolors) { /* free already allocated colours first */ unsigned long freelist[512]; int nfree = 0; for (i = 0; i < 256; i++) { while (SDL_iconcolors[i]) { freelist[nfree++] = i; SDL_iconcolors[i]--; } } XFreeColors (GFX_Display, dcmap, freelist, nfree, 0); } if (!SDL_iconcolors) SDL_iconcolors = SDL_malloc (256 * sizeof *SDL_iconcolors); SDL_memset (SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); /* try to allocate the colours */ SDL_memset (got, 0, sizeof got); missing = 0; for (i = 0; i < nwant; i++) { XColor c; c.red = want[i].r << 8; c.green = want[i].g << 8; c.blue = want[i].b << 8; c.flags = DoRed | DoGreen | DoBlue; if (XAllocColor (GFX_Display, dcmap, &c)) { /* got the colour */ SDL_iconcolors[c.pixel]++; got[c.pixel] = want[i]; } else { missing = 1; } } if (missing) { /* Some colours were apparently missing, so we just allocate all the rest as well */ XColor cols[256]; for (i = 0; i < 256; i++) cols[i].pixel = i; XQueryColors (GFX_Display, dcmap, cols, 256); for (i = 0; i < 256; i++) { got[i].r = cols[i].red >> 8; got[i].g = cols[i].green >> 8; got[i].b = cols[i].blue >> 8; if (!SDL_iconcolors[i]) { if (XAllocColor (GFX_Display, dcmap, cols + i)) { SDL_iconcolors[i] = 1; } else { /* index not available */ got[i].r = 0; got[i].g = 0; got[i].b = 0; } } } } SDL_SetColors (sicon, got, 0, 256); } bounds.x = 0; bounds.y = 0; bounds.w = icon->w; bounds.h = icon->h; if (SDL_LowerBlit (icon, &bounds, sicon, &bounds) < 0) goto done; /* We need the mask as given, except in LSBfirst format instead of MSBfirst. Reverse the bits in each byte. */ masksize = ((sicon->w + 7) >> 3) * sicon->h; LSBmask = SDL_malloc (masksize); if (LSBmask == NULL) { goto done; } SDL_memset (LSBmask, 0, masksize); for (i = 0; i < masksize; i++) LSBmask[i] = reverse_byte (mask[i]); mask_pixmap = XCreatePixmapFromBitmapData (SDL_Display, WMwindow, (char *) LSBmask, sicon->w, sicon->h, 1L, 0L, 1); /* Transfer the image to an X11 pixmap */ icon_image = XCreateImage (SDL_Display, DefaultVisual (SDL_Display, SDL_Screen), DefaultDepth (SDL_Display, SDL_Screen), ZPixmap, 0, sicon->pixels, sicon->w, sicon->h, 32, 0); icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) ? MSBFirst : LSBFirst; icon_pixmap = XCreatePixmap (SDL_Display, SDL_Root, sicon->w, sicon->h, DefaultDepth (SDL_Display, SDL_Screen)); gc = XCreateGC (SDL_Display, icon_pixmap, 0, &GCvalues); XPutImage (SDL_Display, icon_pixmap, gc, icon_image, 0, 0, 0, 0, sicon->w, sicon->h); XFreeGC (SDL_Display, gc); XDestroyImage (icon_image); SDL_free (LSBmask); sicon->pixels = NULL; /* Some buggy window managers (some versions of Enlightenment, it seems) need an icon window *and* icon pixmap to work properly, while it screws up others. The default is only to use a pixmap. */ p = SDL_getenv ("SDL_VIDEO_X11_ICONWIN"); if (p && *p) { icon_window = XCreateSimpleWindow (SDL_Display, SDL_Root, 0, 0, sicon->w, sicon->h, 0, CopyFromParent, CopyFromParent); XSetWindowBackgroundPixmap (SDL_Display, icon_window, icon_pixmap); XClearWindow (SDL_Display, icon_window); } /* Set the window icon to the icon pixmap (and icon window) */ wmhints = XAllocWMHints (); wmhints->flags = (IconPixmapHint | IconMaskHint); wmhints->icon_pixmap = icon_pixmap; wmhints->icon_mask = mask_pixmap; if (icon_window != None) { wmhints->flags |= IconWindowHint; wmhints->icon_window = icon_window; } XSetWMHints (SDL_Display, WMwindow, wmhints); XFree (wmhints); XSync (SDL_Display, False); done: SDL_Unlock_EventThread (); SDL_FreeSurface (sicon); } void X11_SetCaptionNoLock (_THIS, const char *title, const char *icon) { XTextProperty titleprop, iconprop; Status status; #ifdef X_HAVE_UTF8_STRING Atom _NET_WM_NAME; Atom _NET_WM_ICON_NAME; /* Look up some useful Atoms */ if (SDL_X11_HAVE_UTF8) { _NET_WM_NAME = XInternAtom (SDL_Display, "_NET_WM_NAME", False); _NET_WM_ICON_NAME = XInternAtom (SDL_Display, "_NET_WM_ICON_NAME", False); } #endif if (title != NULL) { char *title_latin1 = SDL_iconv_utf8_latin1 ((char *) title); if (!title_latin1) { SDL_OutOfMemory (); return; } status = XStringListToTextProperty (&title_latin1, 1, &titleprop); SDL_free (title_latin1); if (status) { XSetTextProperty (SDL_Display, WMwindow, &titleprop, XA_WM_NAME); XFree (titleprop.value); } #ifdef X_HAVE_UTF8_STRING if (SDL_X11_HAVE_UTF8) { status = Xutf8TextListToTextProperty (SDL_Display, (char **) &title, 1, XUTF8StringStyle, &titleprop); if (status == Success) { XSetTextProperty (SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); XFree (titleprop.value); } } #endif } if (icon != NULL) { char *icon_latin1 = SDL_iconv_utf8_latin1 ((char *) icon); if (!icon_latin1) { SDL_OutOfMemory (); return; } status = XStringListToTextProperty (&icon_latin1, 1, &iconprop); SDL_free (icon_latin1); if (status) { XSetTextProperty (SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); XFree (iconprop.value); } #ifdef X_HAVE_UTF8_STRING if (SDL_X11_HAVE_UTF8) { status = Xutf8TextListToTextProperty (SDL_Display, (char **) &icon, 1, XUTF8StringStyle, &iconprop); if (status == Success) { XSetTextProperty (SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); XFree (iconprop.value); } } #endif } XSync (SDL_Display, False); } void X11_SetCaption (_THIS, const char *title, const char *icon) { SDL_Lock_EventThread (); X11_SetCaptionNoLock (this, title, icon); SDL_Unlock_EventThread (); } /* Iconify the window */ int X11_IconifyWindow (_THIS) { int result; SDL_Lock_EventThread (); result = XIconifyWindow (SDL_Display, WMwindow, SDL_Screen); XSync (SDL_Display, False); SDL_Unlock_EventThread (); return (result); } SDL_GrabMode X11_GrabInputNoLock (_THIS, SDL_GrabMode mode) { int result; if (SDL_VideoSurface == NULL) { return (SDL_GRAB_OFF); } if (!SDL_Window) { return (mode); /* Will be set later on mode switch */ } if (mode == SDL_GRAB_OFF) { XUngrabPointer (SDL_Display, CurrentTime); XUngrabKeyboard (SDL_Display, CurrentTime); } else { if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { /* Unbind the mouse from the fullscreen window */ XUngrabPointer (SDL_Display, CurrentTime); } /* Try to grab the mouse */ #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ for (numtries = 0; numtries < 10; ++numtries) { #else for (;;) { #endif result = XGrabPointer (SDL_Display, SDL_Window, True, 0, GrabModeAsync, GrabModeAsync, SDL_Window, None, CurrentTime); if (result == GrabSuccess) { break; } SDL_Delay (100); } if (result != GrabSuccess) { /* Uh, oh, what do we do here? */ ; } /* Now grab the keyboard */ XGrabKeyboard (SDL_Display, WMwindow, True, GrabModeAsync, GrabModeAsync, CurrentTime); /* Raise the window if we grab the mouse */ if (!(SDL_VideoSurface->flags & SDL_FULLSCREEN)) XRaiseWindow (SDL_Display, WMwindow); /* Make sure we register input focus */ SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); } XSync (SDL_Display, False); return (mode); } SDL_GrabMode X11_GrabInput (_THIS, SDL_GrabMode mode) { SDL_Lock_EventThread (); mode = X11_GrabInputNoLock (this, mode); SDL_Unlock_EventThread (); return (mode); } /* If 'info' is the right version, this function fills it and returns 1. Otherwise, in case of a version mismatch, it returns -1. */ static void lock_display (void) { SDL_Lock_EventThread (); } static void unlock_display (void) { /* Make sure any X11 transactions are completed */ SDL_VideoDevice *this = current_video; XSync (SDL_Display, False); SDL_Unlock_EventThread (); } int X11_GetWMInfo (_THIS, SDL_SysWMinfo * info) { if (info->version.major <= SDL_MAJOR_VERSION) { info->subsystem = SDL_SYSWM_X11; info->info.x11.display = SDL_Display; info->info.x11.window = SDL_Window; if (SDL_VERSIONNUM (info->version.major, info->version.minor, info->version.patch) >= 1002) { info->info.x11.fswindow = FSwindow; info->info.x11.wmwindow = WMwindow; } info->info.x11.lock_func = lock_display; info->info.x11.unlock_func = unlock_display; return (1); } else { SDL_SetError ("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return (-1); } } /* vi: set ts=4 sw=4 expandtab: */