Mercurial > sdl-ios-xcode
view src/video/SDL_video.c @ 1667:1fddae038bc8 SDL-1.3
Implemented many compatibility functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 03:53:21 +0000 |
parents | 6e7ec5cb83c3 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* The high-level video driver subsystem */ #include "SDL.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" #include "SDL_cursor_c.h" #include "../events/SDL_sysevents.h" #include "../events/SDL_events_c.h" /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_QUARTZ &QZ_bootstrap, #endif #if SDL_VIDEO_DRIVER_X11 &X11_bootstrap, #endif #if SDL_VIDEO_DRIVER_DGA &DGA_bootstrap, #endif #if SDL_VIDEO_DRIVER_NANOX &NX_bootstrap, #endif #if SDL_VIDEO_DRIVER_IPOD &iPod_bootstrap, #endif #if SDL_VIDEO_DRIVER_QTOPIA &Qtopia_bootstrap, #endif #if SDL_VIDEO_DRIVER_WSCONS &WSCONS_bootstrap, #endif #if SDL_VIDEO_DRIVER_FBCON &FBCON_bootstrap, #endif #if SDL_VIDEO_DRIVER_DIRECTFB &DirectFB_bootstrap, #endif #if SDL_VIDEO_DRIVER_PS2GS &PS2GS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GGI &GGI_bootstrap, #endif #if SDL_VIDEO_DRIVER_VGL &VGL_bootstrap, #endif #if SDL_VIDEO_DRIVER_SVGALIB &SVGALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_GAPI &GAPI_bootstrap, #endif #if SDL_VIDEO_DRIVER_WINDIB &WINDIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_DDRAW &DIRECTX_bootstrap, #endif #if SDL_VIDEO_DRIVER_BWINDOW &BWINDOW_bootstrap, #endif #if SDL_VIDEO_DRIVER_TOOLBOX &TOOLBOX_bootstrap, #endif #if SDL_VIDEO_DRIVER_DRAWSPROCKET &DSp_bootstrap, #endif #if SDL_VIDEO_DRIVER_CYBERGRAPHICS &CGX_bootstrap, #endif #if SDL_VIDEO_DRIVER_PHOTON &ph_bootstrap, #endif #if SDL_VIDEO_DRIVER_EPOC &EPOC_bootstrap, #endif #if SDL_VIDEO_DRIVER_XBIOS &XBIOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_GEM &GEM_bootstrap, #endif #if SDL_VIDEO_DRIVER_PICOGUI &PG_bootstrap, #endif #if SDL_VIDEO_DRIVER_DC &DC_bootstrap, #endif #if SDL_VIDEO_DRIVER_RISCOS &RISCOS_bootstrap, #endif #if SDL_VIDEO_DRIVER_OS2FS &OS2FSLib_bootstrap, #endif #if SDL_VIDEO_DRIVER_AALIB &AALIB_bootstrap, #endif #if SDL_VIDEO_DRIVER_DUMMY &DUMMY_bootstrap, #endif #if SDL_VIDEO_DRIVER_GLSDL &glSDL_bootstrap, #endif NULL }; static SDL_VideoDevice *_this = NULL; /* Various local functions */ int SDL_VideoInit (const char *driver_name, Uint32 flags); void SDL_VideoQuit (void); static int cmpmodes (const void *A, const void *B) { SDL_DisplayMode a = *(const SDL_DisplayMode *) A; SDL_DisplayMode b = *(const SDL_DisplayMode *) B; if (a.w != b.w) { return b.w - a.w; } if (a.h != b.h) { return b.h - a.h; } if (SDL_BITSPERPIXEL (a.format) != SDL_BITSPERPIXEL (b.format)) { return SDL_BITSPERPIXEL (b.format) - SDL_BITSPERPIXEL (a.format); } if (a.refresh_rate != b.refresh_rate) { return b.refresh_rate - a.refresh_rate; } return 0; } int SDL_GetNumVideoDrivers (void) { return SDL_arraysize (bootstrap) - 1; } const char * SDL_GetVideoDriver (int index) { if (index >= 0 && index < SDL_GetNumVideoDrivers ()) { return bootstrap[index]->name; } return NULL; } /* * Initialize the video and event subsystems -- determine native pixel format */ int SDL_VideoInit (const char *driver_name, Uint32 flags) { SDL_VideoDevice *video; int index; int i; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; /* Toggle the event thread flags, based on OS requirements */ #if defined(MUST_THREAD_EVENTS) flags |= SDL_INIT_EVENTTHREAD; #elif defined(CANT_THREAD_EVENTS) if ((flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD) { SDL_SetError ("OS doesn't support threaded events"); return -1; } #endif /* Check to make sure we don't overwrite '_this' */ if (_this != NULL) { SDL_VideoQuit (); } /* Select the proper video driver */ index = 0; video = NULL; if (driver_name != NULL) { for (i = 0; bootstrap[i]; ++i) { if (SDL_strncmp (bootstrap[i]->name, driver_name, SDL_strlen (bootstrap[i]->name)) == 0) { if (bootstrap[i]->available ()) { video = bootstrap[i]->create (index); } break; } } } else { for (i = 0; bootstrap[i]; ++i) { if (bootstrap[i]->available ()) { video = bootstrap[i]->create (index); if (video != NULL) { break; } } } } if (video == NULL) { if (driver_name) { SDL_SetError ("%s not available", driver_name); } else { SDL_SetError ("No available video device"); } return -1; } _this = video; _this->name = bootstrap[i]->name; _this->next_window_id = 1; /* Set some very sane GL defaults */ _this->gl_config.driver_loaded = 0; _this->gl_config.dll_handle = NULL; _this->gl_config.red_size = 3; _this->gl_config.green_size = 3; _this->gl_config.blue_size = 2; _this->gl_config.alpha_size = 0; _this->gl_config.buffer_size = 0; _this->gl_config.depth_size = 16; _this->gl_config.stencil_size = 0; _this->gl_config.double_buffer = 1; _this->gl_config.accum_red_size = 0; _this->gl_config.accum_green_size = 0; _this->gl_config.accum_blue_size = 0; _this->gl_config.accum_alpha_size = 0; _this->gl_config.stereo = 0; _this->gl_config.multisamplebuffers = 0; _this->gl_config.multisamplesamples = 0; _this->gl_config.accelerated = -1; /* not known, don't set */ _this->gl_config.swap_control = -1; /* not known, don't set */ /* Initialize the video subsystem */ if (_this->VideoInit (_this) < 0) { SDL_VideoQuit (); return -1; } /* Make sure some displays were added */ if (_this->num_displays == 0) { SDL_SetError ("The video driver did not add any displays"); SDL_VideoQuit (); return (-1); } /* Sort the video modes */ for (i = 0; i < _this->num_displays; ++i) { SDL_qsort (_this->displays[i].display_modes, _this->displays[i].num_display_modes, sizeof (SDL_DisplayMode), cmpmodes); } /* Start the event loop */ if (SDL_StartEventLoop (flags) < 0) { SDL_VideoQuit (); return -1; } SDL_CursorInit (flags & SDL_INIT_EVENTTHREAD); /* We're ready to go! */ return 0; } const char * SDL_GetCurrentVideoDriver () { if (!_this) { return NULL; } return _this->name; } SDL_VideoDevice * SDL_GetVideoDevice () { return _this; } const SDL_VideoInfo * SDL_GetVideoInfo (void) { if (!_this) { return NULL; } return &_this->info; } void SDL_AddBasicVideoDisplay (const SDL_DisplayMode * desktop_mode) { SDL_VideoDisplay display; SDL_zero (display); if (desktop_mode) { display.desktop_mode = *desktop_mode; } display.current_mode = display.desktop_mode; display.max_windows = 1; SDL_AddVideoDisplay (&display); } void SDL_AddVideoDisplay (SDL_VideoDisplay * display) { SDL_VideoDisplay *displays; displays = SDL_realloc (_this->displays, (_this->num_displays + 1) * sizeof (*displays)); if (displays) { displays[_this->num_displays] = *display; _this->displays = displays; _this->num_displays++; } } int SDL_GetNumVideoDisplays (void) { if (!_this) { return 0; } return _this->num_displays; } int SDL_SelectVideoDisplay (int index) { if (!_this) { SDL_SetError ("Video subsystem has not been initialized"); return (-1); } if (index >= 0) { if (index >= _this->num_displays) { SDL_SetError ("index must be in the range 0 - %d", _this->num_displays - 1); return -1; } _this->current_display = index; } return _this->current_display; } void SDL_AddDisplayMode (int display, const SDL_DisplayMode * mode) { SDL_DisplayMode *modes; int i, nmodes; /* Make sure we don't already have the mode in the list */ modes = SDL_CurrentDisplay.display_modes; nmodes = SDL_CurrentDisplay.num_display_modes; for (i = 0; i < nmodes; ++i) { if (SDL_memcmp (mode, &modes[i], sizeof (*mode)) == 0) { return; } } /* Go ahead and add the new mode */ modes = SDL_realloc (modes, (nmodes + 1) * sizeof (*mode)); if (modes) { SDL_CurrentDisplay.display_modes = modes; modes[nmodes] = *mode; SDL_CurrentDisplay.num_display_modes++; } } int SDL_GetNumDisplayModes () { if (_this) { return SDL_CurrentDisplay.num_display_modes; } return 0; } const SDL_DisplayMode * SDL_GetDisplayMode (int index) { if (index < 0 || index >= SDL_GetNumDisplayModes ()) { SDL_SetError ("index must be in the range of 0 - %d", SDL_GetNumDisplayModes ()); return NULL; } return &SDL_CurrentDisplay.display_modes[index]; } const SDL_DisplayMode * SDL_GetDesktopDisplayMode (void) { if (_this) { return &SDL_CurrentDisplay.desktop_mode; } return NULL; } const SDL_DisplayMode * SDL_GetCurrentDisplayMode (void) { if (_this) { return &SDL_CurrentDisplay.current_mode; } return NULL; } SDL_DisplayMode * SDL_GetClosestDisplayMode (const SDL_DisplayMode * mode, SDL_DisplayMode * closest) { Uint32 target_format; int target_refresh_rate; int i; SDL_DisplayMode *current, *match; if (!_this || !mode || !closest) { return NULL; } /* Default to the desktop format */ if (mode->format) { target_format = mode->format; } else { target_format = SDL_CurrentDisplay.desktop_mode.format; } /* Default to the desktop refresh rate */ if (mode->refresh_rate) { target_refresh_rate = mode->refresh_rate; } else { target_refresh_rate = SDL_CurrentDisplay.desktop_mode.refresh_rate; } match = NULL; for (i = 0; i < SDL_CurrentDisplay.num_display_modes; ++i) { current = &SDL_CurrentDisplay.display_modes[i]; if ((current->w && current->h) && (current->w < mode->w || current->h < mode->h)) { /* Out of sorted modes large enough here */ break; } if (!match || current->w < match->w || current->h < match->h) { match = current; continue; } if (current->format != match->format) { /* Sorted highest depth to lowest */ if (current->format == target_format || (SDL_BITSPERPIXEL (current->format) >= SDL_BITSPERPIXEL (target_format) && SDL_PIXELTYPE (current->format) == SDL_PIXELTYPE (target_format))) { match = current; } continue; } if (current->refresh_rate != match->refresh_rate) { /* Sorted highest refresh to lowest */ if (current->refresh_rate >= target_refresh_rate) { match = current; } } } if (match) { if (match->format) { closest->format = match->format; } else { closest->format = mode->format; } if (match->w && match->h) { closest->w = match->w; closest->h = match->h; } else { closest->w = mode->w; closest->h = mode->h; } if (match->refresh_rate) { closest->refresh_rate = match->refresh_rate; } else { closest->refresh_rate = mode->refresh_rate; } return closest; } return NULL; } int SDL_SetDisplayMode (const SDL_DisplayMode * mode) { SDL_VideoDisplay *display; SDL_DisplayMode display_mode; int i; if (!_this) { SDL_SetError ("Video subsystem has not been initialized"); return -1; } /* Make sure there's an actual display mode to set */ if (!mode) { SDL_SetError ("No mode passed to SDL_SetDisplayMode"); return -1; } display = &SDL_CurrentDisplay; display_mode = *mode; /* Default to the current mode */ if (!display_mode.format) { display_mode.format = display->current_mode.format; } if (!display_mode.w) { display_mode.w = display->current_mode.w; } if (!display_mode.h) { display_mode.h = display->current_mode.h; } if (!display_mode.refresh_rate) { display_mode.refresh_rate = display->current_mode.refresh_rate; } /* Get a good video mode, the closest one possible */ if (!SDL_GetClosestDisplayMode (&display_mode, &display_mode)) { SDL_SetError ("No video mode large enough for %dx%d", display_mode.w, display_mode.h); return -1; } /* See if there's anything left to do */ if (SDL_memcmp (&display_mode, SDL_GetCurrentDisplayMode (), sizeof (display_mode)) == 0) { return 0; } /* Free any previous window surfaces */ for (i = 0; i < display->num_windows; ++i) { SDL_Window *window = &display->windows[i]; if (window->shadow) { SDL_FreeSurface (window->shadow); window->shadow = NULL; } if (window->surface) { SDL_FreeSurface (window->surface); window->surface = NULL; } } return _this->SetDisplayMode (_this, &display_mode); } SDL_WindowID SDL_CreateWindow (const char *title, int x, int y, int w, int h, Uint32 flags) { const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED | SDL_WINDOW_INPUT_GRABBED); SDL_Window window; int num_windows; SDL_Window *windows; if (!_this) { SDL_SetError ("Video subsystem has not been initialized"); return 0; } SDL_zero (window); window.id = _this->next_window_id++; window.title = title ? SDL_strdup (title) : NULL; window.x = x; window.y = y; window.w = w; window.h = h; window.flags = (flags & allowed_flags); if (_this->CreateWindow && _this->CreateWindow (_this, &window) < 0) { if (window.title) { SDL_free (window.title); } return 0; } num_windows = SDL_CurrentDisplay.num_windows; windows = SDL_realloc (SDL_CurrentDisplay.windows, (num_windows + 1) * sizeof (*windows)); if (!windows) { if (_this->DestroyWindow) { _this->DestroyWindow (_this, &window); } if (window.title) { SDL_free (window.title); } return 0; } windows[num_windows] = window; SDL_CurrentDisplay.windows = windows; SDL_CurrentDisplay.num_windows++; return window.id; } SDL_WindowID SDL_CreateWindowFrom (void *data) { SDL_Window window; int num_windows; SDL_Window *windows; if (!_this) { SDL_SetError ("Video subsystem has not been initialized"); return (0); } SDL_zero (window); window.id = _this->next_window_id++; if (!_this->CreateWindowFrom || _this->CreateWindowFrom (_this, &window, data) < 0) { return 0; } num_windows = SDL_CurrentDisplay.num_windows; windows = SDL_realloc (SDL_CurrentDisplay.windows, (num_windows + 1) * sizeof (*windows)); if (!windows) { if (_this->DestroyWindow) { _this->DestroyWindow (_this, &window); } if (window.title) { SDL_free (window.title); } return 0; } windows[num_windows] = window; SDL_CurrentDisplay.windows = windows; SDL_CurrentDisplay.num_windows++; return window.id; } static __inline__ SDL_Window * SDL_GetWindowFromID (SDL_WindowID windowID) { int i, j; if (!_this) { return NULL; } for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = 0; j < display->num_windows; ++j) { SDL_Window *window = &display->windows[j]; if (window->id == windowID) { return window; } } } return NULL; } SDL_Window * SDL_GetWindowFromSurface (SDL_Surface * surface) { int i, j; if (!_this || !surface) { return NULL; } for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = 0; j < display->num_windows; ++j) { SDL_Window *window = &display->windows[j]; if (surface == window->surface || surface == window->shadow) { return window; } } } return NULL; } Uint32 SDL_GetWindowFlags (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return 0; } return window->flags; } void SDL_SetWindowTitle (SDL_WindowID windowID, const char *title) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } if (window->title) { SDL_free (window->title); } window->title = SDL_strdup (title); if (_this->SetWindowTitle) { _this->SetWindowTitle (_this, window); } } const char * SDL_GetWindowTitle (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return NULL; } return window->title; } void SDL_SetWindowData (SDL_WindowID windowID, void *userdata) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } window->userdata = userdata; } void * SDL_GetWindowData (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return NULL; } return window->userdata; } void SDL_SetWindowPosition (SDL_WindowID windowID, int x, int y) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } window->x = x; window->y = y; if (_this->SetWindowPosition) { _this->SetWindowPosition (_this, window); } } void SDL_GetWindowPosition (SDL_WindowID windowID, int *x, int *y) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } if (x) { *x = window->x; } if (y) { *y = window->y; } } void SDL_SetWindowSize (SDL_WindowID windowID, int w, int h) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } window->w = w; window->h = h; if (_this->SetWindowSize) { _this->SetWindowSize (_this, window); } } void SDL_GetWindowSize (SDL_WindowID windowID, int *w, int *h) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } if (w) { *w = window->w; } if (h) { *h = window->h; } } void SDL_ShowWindow (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || (window->flags & SDL_WINDOW_SHOWN)) { return; } window->flags |= SDL_WINDOW_SHOWN; if (_this->ShowWindow) { _this->ShowWindow (_this, window); } } void SDL_HideWindow (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || !(window->flags & SDL_WINDOW_SHOWN)) { return; } window->flags &= ~SDL_WINDOW_SHOWN; if (_this->HideWindow) { _this->HideWindow (_this, window); } } void SDL_RaiseWindow (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return; } if (_this->RaiseWindow) { _this->RaiseWindow (_this, window); } } void SDL_MaximizeWindow (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || (window->flags & SDL_WINDOW_MAXIMIZED)) { return; } window->flags |= SDL_WINDOW_MAXIMIZED; if (_this->MaximizeWindow) { _this->MaximizeWindow (_this, window); } } void SDL_MinimizeWindow (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || (window->flags & SDL_WINDOW_MINIMIZED)) { return; } window->flags |= SDL_WINDOW_MINIMIZED; if (_this->MinimizeWindow) { _this->MinimizeWindow (_this, window); } } void SDL_RestoreWindow (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || (window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) { return; } window->flags &= ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED); if (_this->RestoreWindow) { _this->RestoreWindow (_this, window); } } void SDL_SetWindowGrab (SDL_WindowID windowID, int mode) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || (!!mode == !!(window->flags & SDL_WINDOW_INPUT_GRABBED))) { return; } if (mode) { window->flags |= SDL_WINDOW_INPUT_GRABBED; } else { window->flags &= ~SDL_WINDOW_INPUT_GRABBED; } if (_this->SetWindowGrab) { _this->SetWindowGrab (_this, window); } } int SDL_GetWindowGrab (SDL_WindowID windowID) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window) { return 0; } return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0); } void SDL_DestroyWindow (SDL_WindowID windowID) { int i, j; if (!_this) { return; } for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = 0; j < display->num_windows; ++j) { SDL_Window *window = &display->windows[j]; if (window->id != windowID) { continue; } if (window->flags & SDL_WINDOW_INPUT_GRABBED) { window->flags &= ~SDL_WINDOW_INPUT_GRABBED; _this->SetWindowGrab (_this, window); } if (window->shadow) { SDL_FreeSurface (window->shadow); } if (window->surface) { SDL_FreeSurface (window->surface); } if (_this->DestroyWindow) { _this->DestroyWindow (_this, window); } if (window->title) { SDL_free (window->title); } if (window->gamma) { SDL_free (window->gamma); } if (j != display->num_windows - 1) { SDL_memcpy (&display->windows[i], &display->windows[i + 1], (display->num_windows - i - 1) * sizeof (*window)); } --display->num_windows; return; } } } SDL_Surface * SDL_CreateWindowSurface (SDL_WindowID windowID, Uint32 format, Uint32 flags) { SDL_Window *window = SDL_GetWindowFromID (windowID); Uint32 black; SDL_Surface *surface; if (!window) { return NULL; } if (!_this->CreateWindowSurface) { return NULL; } if (!window->surface) { _this->CreateWindowSurface (_this, window, flags); if (!window->surface) { return NULL; } window->surface->flags |= SDL_SCREEN_SURFACE; } surface = window->surface; if (window->shadow) { SDL_FreeSurface (window->shadow); window->shadow = NULL; } /* Create a shadow surface if necessary */ if ((!(flags & SDL_ANYFORMAT) && (format != SDL_GetCurrentDisplayMode ()->format)) || ((flags & SDL_HWPALETTE) && !(window->surface->flags & SDL_HWPALETTE))) { int bpp; Uint32 Rmask, Gmask, Bmask, Amask; SDL_PixelFormatEnumToMasks (format, &bpp, &Amask, &Gmask, &Bmask, &Amask); window->shadow = SDL_CreateRGBSurface (SDL_SWSURFACE, surface->w, surface->h, bpp, Rmask, Gmask, Bmask, Amask); if (window->shadow == NULL) { return NULL; } window->shadow->flags |= SDL_SHADOW_SURFACE; surface = window->shadow; /* 8-bit shadow surfaces report that they have exclusive palette */ if (surface->format->palette) { surface->flags |= SDL_HWPALETTE; if (format == SDL_GetCurrentDisplayMode ()->format) { SDL_memcpy (surface->format->palette->colors, window->surface->format->palette->colors, window->surface->format->palette->ncolors * sizeof (SDL_Color)); } else { SDL_DitherColors (surface->format->palette->colors, bpp); } } } /* Clear the surface for display */ { Uint32 black = SDL_MapRGB (surface->format, 0, 0, 0); SDL_FillRect (surface, NULL, black); if (surface->flags & SDL_DOUBLEBUF) { SDL_Flip (surface); SDL_FillRect (surface, NULL, black); } SDL_Flip (surface); } return surface; } /* * Convert a surface into the video pixel format. */ SDL_Surface * SDL_DisplayFormat (SDL_Surface * surface) { Uint32 flags; if (!SDL_PublicSurface) { SDL_SetError ("No video mode has been set"); return (NULL); } /* Set the flags appropriate for copying to display surface */ if (((SDL_PublicSurface->flags & SDL_HWSURFACE) == SDL_HWSURFACE) && _this->info.blit_hw) flags = SDL_HWSURFACE; else flags = SDL_SWSURFACE; #ifdef AUTORLE_DISPLAYFORMAT flags |= (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA)); flags |= SDL_RLEACCELOK; #else flags |= surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA | SDL_RLEACCELOK); #endif return (SDL_ConvertSurface (surface, SDL_PublicSurface->format, flags)); } /* * Convert a surface into a format that's suitable for blitting to * the screen, but including an alpha channel. */ SDL_Surface * SDL_DisplayFormatAlpha (SDL_Surface * surface) { SDL_PixelFormat *vf; SDL_PixelFormat *format; SDL_Surface *converted; Uint32 flags; /* default to ARGB8888 */ Uint32 amask = 0xff000000; Uint32 rmask = 0x00ff0000; Uint32 gmask = 0x0000ff00; Uint32 bmask = 0x000000ff; if (!SDL_PublicSurface) { SDL_SetError ("No video mode has been set"); return (NULL); } vf = SDL_PublicSurface->format; switch (vf->BytesPerPixel) { case 2: /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. For anything else (like ARGB4444) it doesn't matter since we have no special code for it anyway */ if ((vf->Rmask == 0x1f) && (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { rmask = 0xff; bmask = 0xff0000; } break; case 3: case 4: /* Keep the video format, as long as the high 8 bits are unused or alpha */ if ((vf->Rmask == 0xff) && (vf->Bmask == 0xff0000)) { rmask = 0xff; bmask = 0xff0000; } break; default: /* We have no other optimised formats right now. When/if a new optimised alpha format is written, add the converter here */ break; } format = SDL_AllocFormat (32, rmask, gmask, bmask, amask); flags = SDL_PublicSurface->flags & SDL_HWSURFACE; flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); converted = SDL_ConvertSurface (surface, format, flags); SDL_FreeFormat (format); return (converted); } /* * Update a specific portion of the physical screen */ void SDL_UpdateRect (SDL_Surface * screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if (screen) { SDL_Rect rect; /* Perform some checking */ if (w == 0) w = screen->w; if (h == 0) h = screen->h; if ((int) (x + w) > screen->w) return; if ((int) (y + h) > screen->h) return; /* Fill the rectangle */ rect.x = (Sint16) x; rect.y = (Sint16) y; rect.w = (Uint16) w; rect.h = (Uint16) h; SDL_UpdateRects (screen, 1, &rect); } } void SDL_UpdateRects (SDL_Surface * screen, int numrects, SDL_Rect * rects) { int i; SDL_Window *window; /* Find the window corresponding to this surface */ window = SDL_GetWindowFromSurface (screen); if (!window) { SDL_SetError ("Couldn't find window associated with surface"); return; } if (screen->flags & SDL_SHADOW_SURFACE) { if (SHOULD_DRAWCURSOR (SDL_cursorstate)) { SDL_LockCursor (); SDL_DrawCursor (screen); for (i = 0; i < numrects; ++i) { SDL_LowerBlit (screen, &rects[i], window->surface, &rects[i]); } SDL_EraseCursor (screen); SDL_UnlockCursor (); } else { for (i = 0; i < numrects; ++i) { SDL_LowerBlit (screen, &rects[i], window->surface, &rects[i]); } } /* Fall through to video surface update */ screen = window->surface; } if ((screen->flags & SDL_SCREEN_SURFACE) && _this->UpdateWindowSurface) { /* Update the video surface */ if (screen->offset) { int offset_y = screen->offset / screen->pitch; int offset_x = screen->offset % screen->pitch; for (i = 0; i < numrects; ++i) { rects[i].x += offset_x; rects[i].y += offset_y; } _this->UpdateWindowSurface (_this, window, numrects, rects); for (i = 0; i < numrects; ++i) { rects[i].x -= offset_x; rects[i].y -= offset_y; } } else { _this->UpdateWindowSurface (_this, window, numrects, rects); } } } /* * Performs hardware double buffering, if possible, or a full update if not. */ int SDL_Flip (SDL_Surface * screen) { SDL_Window *window; /* Find the window corresponding to this surface */ window = SDL_GetWindowFromSurface (screen); if (!window) { SDL_SetError ("Couldn't find window associated with surface"); return; } /* Copy the shadow surface to the video surface */ if (screen->flags & SDL_SHADOW_SURFACE) { SDL_Rect rect; rect.x = 0; rect.y = 0; rect.w = screen->w; rect.h = screen->h; if (SHOULD_DRAWCURSOR (SDL_cursorstate)) { SDL_LockCursor (); SDL_DrawCursor (screen); SDL_LowerBlit (screen, &rect, window->surface, &rect); SDL_EraseCursor (screen); SDL_UnlockCursor (); } else { SDL_LowerBlit (screen, &rect, window->surface, &rect); } /* Fall through to video surface update */ screen = window->surface; } if (screen->flags & SDL_DOUBLEBUF) { _this->FlipWindowSurface (_this, window); } else { SDL_UpdateRect (screen, 0, 0, 0, 0); } return (0); } int SDL_SetColors (SDL_Surface * screen, SDL_Color * colors, int firstcolor, int ncolors) { SDL_Window *window = NULL; SDL_Palette *pal; int gotall; int palsize; /* Verify the parameters */ pal = screen->format->palette; if (!pal) { return 0; /* not a palettized surface */ } gotall = 1; palsize = 1 << screen->format->BitsPerPixel; if (ncolors > (palsize - firstcolor)) { ncolors = (palsize - firstcolor); gotall = 0; } if (colors != (pal->colors + firstcolor)) { SDL_memcpy (pal->colors + firstcolor, colors, ncolors * sizeof (*colors)); } SDL_FormatChanged (screen); if (screen->flags & (SDL_SHADOW_SURFACE | SDL_SCREEN_SURFACE)) { window = SDL_GetWindowFromSurface (screen); if (!window) { return 0; } } if (screen->flags & SDL_SHADOW_SURFACE) { SDL_Palette *vidpal; vidpal = window->surface->format->palette; if (vidpal && vidpal->ncolors == pal->ncolors) { /* This is a shadow surface, and the physical * framebuffer is also indexed. Propagate the * changes to its logical palette so that * updates are always identity blits */ SDL_memcpy (vidpal->colors + firstcolor, colors, ncolors * sizeof (*colors)); } if (window->surface->flags & SDL_HWPALETTE) { /* Set the physical palette */ screen = window->surface; } else { SDL_UpdateRect (screen, 0, 0, 0, 0); } } if (screen->flags & SDL_SCREEN_SURFACE) { if (_this->SetWindowColors) { gotall = _this->SetWindowColors (_this, window, firstcolor, ncolors, colors); if (!gotall) { /* The video flags shouldn't have SDL_HWPALETTE, and the video driver is responsible for copying back the correct colors into the video surface palette. */ ; } } SDL_CursorPaletteChanged (); } return gotall; } void SDL_VideoQuit (void) { int i, j; if (!_this) { return; } /* Halt event processing before doing anything else */ SDL_StopEventLoop (); /* Clean up allocated window manager items */ SDL_CursorQuit (); /* Clean up the system video */ for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = display->num_windows; j--;) { SDL_DestroyWindow (display->windows[i].id); } if (display->windows) { SDL_free (display->windows); display->windows = NULL; } } _this->VideoQuit (_this); if (_this->displays) { SDL_free (_this->displays); } _this->free (_this); _this = NULL; } /* Load the GL driver library */ int SDL_GL_LoadLibrary (const char *path) { int retval; retval = -1; if (_this == NULL) { SDL_SetError ("Video subsystem has not been initialized"); } else { if (_this->GL_LoadLibrary) { retval = _this->GL_LoadLibrary (_this, path); } else { SDL_SetError ("No dynamic GL support in video driver"); } } return (retval); } void * SDL_GL_GetProcAddress (const char *proc) { void *func; func = NULL; if (_this->GL_GetProcAddress) { if (_this->gl_config.driver_loaded) { func = _this->GL_GetProcAddress (_this, proc); } else { SDL_SetError ("No GL driver has been loaded"); } } else { SDL_SetError ("No dynamic GL support in video driver"); } return func; } /* Set the specified GL attribute for setting up a GL video mode */ int SDL_GL_SetAttribute (SDL_GLattr attr, int value) { int retval; retval = 0; switch (attr) { case SDL_GL_RED_SIZE: _this->gl_config.red_size = value; break; case SDL_GL_GREEN_SIZE: _this->gl_config.green_size = value; break; case SDL_GL_BLUE_SIZE: _this->gl_config.blue_size = value; break; case SDL_GL_ALPHA_SIZE: _this->gl_config.alpha_size = value; break; case SDL_GL_DOUBLEBUFFER: _this->gl_config.double_buffer = value; break; case SDL_GL_BUFFER_SIZE: _this->gl_config.buffer_size = value; break; case SDL_GL_DEPTH_SIZE: _this->gl_config.depth_size = value; break; case SDL_GL_STENCIL_SIZE: _this->gl_config.stencil_size = value; break; case SDL_GL_ACCUM_RED_SIZE: _this->gl_config.accum_red_size = value; break; case SDL_GL_ACCUM_GREEN_SIZE: _this->gl_config.accum_green_size = value; break; case SDL_GL_ACCUM_BLUE_SIZE: _this->gl_config.accum_blue_size = value; break; case SDL_GL_ACCUM_ALPHA_SIZE: _this->gl_config.accum_alpha_size = value; break; case SDL_GL_STEREO: _this->gl_config.stereo = value; break; case SDL_GL_MULTISAMPLEBUFFERS: _this->gl_config.multisamplebuffers = value; break; case SDL_GL_MULTISAMPLESAMPLES: _this->gl_config.multisamplesamples = value; break; case SDL_GL_ACCELERATED_VISUAL: _this->gl_config.accelerated = value; break; case SDL_GL_SWAP_CONTROL: _this->gl_config.swap_control = value; break; default: SDL_SetError ("Unknown OpenGL attribute"); retval = -1; break; } return (retval); } /* Retrieve an attribute value from the windowing system. */ int SDL_GL_GetAttribute (SDL_GLattr attr, int *value) { int retval = -1; if (_this->GL_GetAttribute) { retval = _this->GL_GetAttribute (_this, attr, value); } else { *value = 0; SDL_SetError ("GL_GetAttribute not supported"); } return retval; } /* Perform a GL buffer swap on the current GL context */ void SDL_GL_SwapBuffers (void) { if (SDL_VideoSurface->flags & SDL_INTERNALOPENGL) { _this->GL_SwapBuffers (_this); } else { SDL_SetError ("OpenGL video mode has not been set"); } } #if 0 // FIXME /* Utility function used by SDL_WM_SetIcon(); * flags & 1 for color key, flags & 2 for alpha channel. */ static void CreateMaskFromColorKeyOrAlpha (SDL_Surface * icon, Uint8 * mask, int flags) { int x, y; Uint32 colorkey; #define SET_MASKBIT(icon, x, y, mask) \ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) colorkey = icon->format->colorkey; switch (icon->format->BytesPerPixel) { case 1: { Uint8 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint8 *) icon->pixels + y * icon->pitch; for (x = 0; x < icon->w; ++x) { if (*pixels++ == colorkey) { SET_MASKBIT (icon, x, y, mask); } } } } break; case 2: { Uint16 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { SET_MASKBIT (icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { SET_MASKBIT (icon, x, y, mask); } pixels++; } } } break; case 4: { Uint32 *pixels; for (y = 0; y < icon->h; ++y) { pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4; for (x = 0; x < icon->w; ++x) { if ((flags & 1) && *pixels == colorkey) { SET_MASKBIT (icon, x, y, mask); } else if ((flags & 2) && (*pixels & icon->format->Amask) == 0) { SET_MASKBIT (icon, x, y, mask); } pixels++; } } } break; } } /* * Sets the window manager icon for the display window. */ void SDL_WM_SetIcon (SDL_Surface * icon, Uint8 * mask) { if (icon && _this->SetIcon) { /* Generate a mask if necessary, and create the icon! */ if (mask == NULL) { int mask_len = icon->h * (icon->w + 7) / 8; int flags = 0; mask = (Uint8 *) SDL_malloc (mask_len); if (mask == NULL) { return; } SDL_memset (mask, ~0, mask_len); if (icon->flags & SDL_SRCCOLORKEY) flags |= 1; if (icon->flags & SDL_SRCALPHA) flags |= 2; if (flags) { CreateMaskFromColorKeyOrAlpha (icon, mask, flags); } _this->SetIcon (_this, icon, mask); SDL_free (mask); } else { _this->SetIcon (_this, icon, mask); } } } #endif SDL_bool SDL_GetWindowWMInfo (SDL_WindowID windowID, SDL_SysWMinfo * info) { SDL_Window *window = SDL_GetWindowFromID (windowID); if (!window || !_this->GetWindowWMInfo) { return SDL_FALSE; } return (_this->GetWindowWMInfo (_this, window, info)); } /* vi: set ts=4 sw=4 expandtab: */