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view docs/man3/SDL_SetGammaRamp.3 @ 62:1f9c87186707
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 01:02:02 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_SetGammaRamp" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" .SH "NAME" SDL_SetGammaRamp\- Sets the color gamma lookup tables for the display .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR); .SH "DESCRIPTION" .PP Sets the gamma lookup tables for the display for each color component\&. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel\&. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision\&. You may pass NULL to any of the channels to leave them unchanged\&. .PP This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with \fISDL_SetGamma\fR\&. .PP Not all display hardware is able to change gamma\&. .SH "RETURN VALUE" .PP Returns -1 on error (or if gamma adjustment is not supported)\&. .SH "SEE ALSO" .PP \fISDL_SetGamma\fR \fISDL_GetGammaRamp\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42