view src/video/win32/SDL_win32video.h @ 4729:1f7ad083fd3c

Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
author Sam Lantinga <slouken@libsdl.org>
date Sun, 22 Aug 2010 12:23:55 -0700
parents c24ba2cc9583
children 518d1679d2d0
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_win32video_h
#define _SDL_win32video_h

#include "../SDL_sysvideo.h"

#define WIN32_LEAN_AND_MEAN
#define STRICT
#ifndef UNICODE
#define UNICODE
#endif
#undef WINVER
//#define WINVER  0x500           /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
#define WINVER 0x601  /* Need 0x600 (_WIN32_WINNT_WIN7) for WM_Touch */
#if (_WIN32_WINNT < 0x601)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x601
#endif


#include <windows.h>

#if SDL_VIDEO_RENDER_D3D
//#include <d3d9.h>
#define D3D_DEBUG_INFO
#include "d3d9.h"
#endif

#if SDL_VIDEO_RENDER_DDRAW
/* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */
#include <objbase.h>
#include "ddraw.h"
#endif

#include "SDL_win32clipboard.h"
#include "SDL_win32events.h"
#include "SDL_win32gamma.h"
#include "SDL_win32keyboard.h"
#include "SDL_win32modes.h"
#include "SDL_win32mouse.h"
#include "SDL_win32opengl.h"
#include "SDL_win32window.h"

#ifdef UNICODE
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
#else
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
#endif
extern void WIN_SetError(const char *prefix);

enum { RENDER_NONE, RENDER_D3D, RENDER_DDRAW, RENDER_GDI, RENDER_GAPI, RENDER_RAW };

typedef BOOL  (*PFNSHFullScreen)(HWND, DWORD);
typedef void  (*PFCoordTransform)(SDL_Window*, POINT*);

/* Private display data */

typedef struct SDL_VideoData
{
    int render;

#if SDL_VIDEO_RENDER_D3D
    HANDLE d3dDLL;
    IDirect3D9 *d3d;
#endif
#if SDL_VIDEO_RENDER_DDRAW
    HANDLE ddrawDLL;
    IDirectDraw *ddraw;
#endif
#ifdef _WIN32_WCE
    HMODULE hAygShell;
    PFNSHFullScreen SHFullScreen;
    PFCoordTransform CoordTransform;
#endif

    DWORD clipboard_count;

    const SDL_scancode *key_layout;
} SDL_VideoData;

#endif /* _SDL_win32video_h */

/* vi: set ts=4 sw=4 expandtab: */