Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.c @ 358:1f148809d972
Wilbern Cobb fixed joystick code on FreeBSD
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 Apr 2002 16:45:23 +0000 |
parents | 66f815c147ed |
children | ba72f259bc88 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/ioctl.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_timer.h" #include "SDL_thread.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_endian.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_ph_video.h" #include "SDL_ph_modes_c.h" #include "SDL_ph_image_c.h" #include "SDL_ph_events_c.h" #include "SDL_ph_mouse_c.h" #include "SDL_ph_wm_c.h" #include "SDL_phyuv_c.h" #include "blank_cursor.h" static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void ph_VideoQuit(_THIS); static void ph_DeleteDevice(SDL_VideoDevice *device); #ifdef HAVE_OPENGL int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags); static void ph_GL_SwapBuffers(_THIS); static int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); #endif /* HAVE_OPENGL */ static int ph_Available(void) { int phstat=-1; phstat=PtInit(0); if (phstat==0) { return 1; } else { return 0; } } static SDL_VideoDevice *ph_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if (device) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); device->gl_data = NULL; } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); ph_DeleteDevice(device); return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the driver flags */ device->handles_any_size = 1; /* JB not true for fullscreen */ /* Set the function pointers */ device->CreateYUVOverlay = ph_CreateYUVOverlay; device->VideoInit = ph_VideoInit; device->ListModes = ph_ListModes; device->SetVideoMode = ph_SetVideoMode; device->ToggleFullScreen = ph_ToggleFullScreen; device->UpdateMouse = NULL; device->SetColors = ph_SetColors; device->UpdateRects = NULL; /* ph_ResizeImage */ device->VideoQuit = ph_VideoQuit; device->AllocHWSurface = ph_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = ph_LockHWSurface; device->UnlockHWSurface = ph_UnlockHWSurface; device->FlipHWSurface = ph_FlipHWSurface; device->FreeHWSurface = ph_FreeHWSurface; device->SetCaption = ph_SetCaption; device->SetIcon = NULL; device->IconifyWindow = ph_IconifyWindow; device->GrabInput = ph_GrabInput; device->GetWMInfo = ph_GetWMInfo; device->FreeWMCursor = ph_FreeWMCursor; device->CreateWMCursor = ph_CreateWMCursor; device->ShowWMCursor = ph_ShowWMCursor; device->WarpWMCursor = ph_WarpWMCursor; device->CheckMouseMode = ph_CheckMouseMode; device->InitOSKeymap = ph_InitOSKeymap; device->PumpEvents = ph_PumpEvents; /* OpenGL support. */ device->GL_LoadLibrary = NULL; device->GL_GetProcAddress = NULL; device->GL_MakeCurrent = NULL; #ifdef HAVE_OPENGL device->GL_SwapBuffers = ph_GL_SwapBuffers; device->GL_GetAttribute = ph_GL_GetAttribute; #else device->GL_SwapBuffers = NULL; device->GL_GetAttribute = NULL; #endif /* HAVE_OPENGL */ device->free = ph_DeleteDevice; return device; } VideoBootStrap ph_bootstrap = { "photon", "QNX Photon video output", ph_Available, ph_CreateDevice }; static void ph_DeleteDevice(SDL_VideoDevice *device) { if (device) { if (device->hidden) { free(device->hidden); device->hidden = NULL; } if (device->gl_data) { free(device->gl_data); device->gl_data = NULL; } free(device); device = NULL; } } static int ph_VideoInit(_THIS, SDL_PixelFormat *vformat) { PgVideoModeInfo_t my_mode_info; PgHWCaps_t my_hwcaps; window=NULL; desktoppal=SDLPH_PAL_NONE; #ifdef HAVE_OPENGL oglctx=NULL; #endif /* HAVE_OPENGL */ captionflag=0; old_video_mode=-1; old_refresh_rate=-1; if (NULL == (event = malloc(EVENT_SIZE))) { exit(EXIT_FAILURE); } /* Create the blank cursor */ SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask, (int)BLANK_CWIDTH, (int)BLANK_CHEIGHT, (int)BLANK_CHOTX, (int)BLANK_CHOTY); if (SDL_BlankCursor == NULL) { printf("ph_VideoInit: could not create blank cursor\n"); } if (PgGetGraphicsHWCaps(&my_hwcaps) < 0) { fprintf(stderr,"ph_VideoInit: GetGraphicsHWCaps failed!! \n"); } if (PgGetVideoModeInfo(my_hwcaps.current_video_mode, &my_mode_info) < 0) { fprintf(stderr,"ph_VideoInit: PgGetVideoModeInfo failed\n"); } /* We need to return BytesPerPixel as it in used by CreateRGBsurface */ vformat->BitsPerPixel = my_mode_info.bits_per_pixel; vformat->BytesPerPixel = my_mode_info.bytes_per_scanline/my_mode_info.width; desktopbpp = my_mode_info.bits_per_pixel; /* save current palette */ if (desktopbpp==8) { PgGetPalette(ph_palette); } currently_fullscreen = 0; this->info.wm_available = 1; return 0; } static SDL_Surface *ph_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { PgDisplaySettings_t settings; int mode; PtArg_t arg[32]; PhDim_t dim; int rtnval; int i; unsigned long *tempptr; int pargc; dim.w=width; dim.h=height; /* Lock the event thread, in multi-threading environments */ SDL_Lock_EventThread(); current->flags = flags; /* create window if no OpenGL support selected */ if ((flags & SDL_OPENGL)!=SDL_OPENGL) { pargc=0; PtSetArg(&arg[pargc++], Pt_ARG_DIM, &dim, 0); PtSetArg(&arg[pargc++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED); /* enable window minimizing */ PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_HIDE); /* remove border and caption if no frame flag selected */ if ((flags & SDL_NOFRAME) == SDL_NOFRAME) { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER); } else { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER); } /* if window is not resizable then remove resize handles and maximize button */ if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE) { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX); PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX); PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX); } else { PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_TRUE, Ph_WM_RENDER_RESIZE | Ph_WM_RENDER_MAX); /* it is need to be Pt_FALSE to allow the application to process the resize callback */ PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_FALSE, Ph_WM_RESIZE | Ph_WM_MAX); PtSetArg(&arg[pargc++], Pt_ARG_WINDOW_NOTIFY_FLAGS, Pt_TRUE, Ph_WM_RESIZE | Ph_WM_MAX); } if (window!=NULL) { PtUnrealizeWidget(window); PtDestroyWidget(window); window=NULL; } window=PtCreateWidget(PtWindow, NULL, pargc, arg); PtRealizeWidget(window); PtFlush(); } #ifdef HAVE_OPENGL if (flags & SDL_OPENGL) { /* ph_SetupOpenGLContext creates also window as need */ if (ph_SetupOpenGLContext(this, width, height, bpp, flags)==0) { /* setup OGL update function ... ugly method */ ph_ResizeImage(this, current, flags); } else { /* if context creation fail, report no OpenGL to high level */ current->flags=(flags & (~SDL_OPENGL)); } #else if (flags & SDL_OPENGL) /* if no built-in OpenGL support */ { fprintf(stderr, "error: no OpenGL support, try to recompile library.\n"); current->flags=(flags & (~SDL_OPENGL)); return NULL; #endif /* HAVE_OPENGL */ } else { /* Initialize the window */ if (flags & SDL_FULLSCREEN) /* Direct Context , assume SDL_HWSURFACE also set */ { /* Get the video mode and set it */ if (flags & SDL_ANYFORMAT) { if ((mode = get_mode_any_format(width, height, bpp)) == 0) { fprintf(stderr,"error: get_mode_any_format failed\n"); exit(1); } } else { if ((mode = get_mode(width, height, bpp)) == 0) { fprintf(stderr,"error: get_mode failed\n"); exit(1); } } if (bpp==8) { desktoppal=SDLPH_PAL_SYSTEM; } /* save old video mode caps */ PgGetVideoMode(&settings); old_video_mode=settings.mode; old_refresh_rate=settings.refresh; /* setup new video mode */ settings.mode = mode; settings.refresh = 0; settings.flags = 0; if (PgSetVideoMode(&settings) < 0) { fprintf(stderr,"error: PgSetVideoMode failed\n"); } current->flags = (flags & (~SDL_RESIZABLE)); /* no resize for Direct Context */ /* Begin direct mode */ ph_EnterFullScreen(this); } /* end fullscreen flag */ else { /* Use offscreen memory iff SDL_HWSURFACE flag is set */ if (flags & SDL_HWSURFACE) { /* no stretch blit in offscreen context */ current->flags = (flags & (~SDL_RESIZABLE)); } /* using palette emulation code in window mode */ if (bpp==8) { if (desktopbpp>=15) { desktoppal=SDLPH_PAL_EMULATE; } else { desktoppal=SDLPH_PAL_SYSTEM; } } else { desktoppal=SDLPH_PAL_NONE; } } /* If we are setting video to use the palette make sure we have allocated memory for it */ if (bpp==8) { current->format->palette = malloc(sizeof(SDL_Palette)); memset(current->format->palette, 0, sizeof(SDL_Palette)); current->format->palette->ncolors = 256; current->format->palette->colors = (SDL_Color *)malloc(256 *sizeof(SDL_Color)); /* fill the palette */ rtnval = PgGetPalette(ph_palette); tempptr = (unsigned long *)current->format->palette->colors; for(i=0; i<256; i++) { *tempptr = (((unsigned long)ph_palette[i]) << 8); tempptr++; } } } current->w = width; current->h = height; current->format->BitsPerPixel = bpp; current->format->BytesPerPixel = (bpp+7)/8; current->pitch = SDL_CalculatePitch(current); /* Must call at least once it setup image planes */ ph_ResizeImage(this, current, flags); /* delayed set caption call */ if (captionflag) { ph_SetCaption(this, this->wm_title, NULL); } /* finish window drawing */ PtFlush(); SDL_Unlock_EventThread(); /* We're done! */ return (current); } static void ph_VideoQuit(_THIS) { #ifdef HAVE_OPENGL PhRegion_t region_info; #endif /* HAVE_OPENGL */ ph_DestroyImage(this, SDL_VideoSurface); if (currently_fullscreen) { ph_LeaveFullScreen(this); } #ifdef HAVE_OPENGL /* prevent double SEGFAULT during parachute mode */ if (this->screen) { if (((this->screen->flags & SDL_FULLSCREEN)==SDL_FULLSCREEN) && ((this->screen->flags & SDL_OPENGL)==SDL_OPENGL)) { region_info.cursor_type=Ph_CURSOR_POINTER; region_info.rid=PtWidgetRid(window); PhRegionChange(Ph_REGION_CURSOR, 0, ®ion_info, NULL, NULL); } } PtFlush(); #endif /* HAVE_OPENGL */ if (window) { PtUnrealizeWidget(window); PtDestroyWidget(window); window=NULL; } /* restore palette */ if (desktoppal!=SDLPH_PAL_NONE) { PgSetPalette(ph_palette, 0, 0, _Pg_MAX_PALETTE, Pg_PALSET_GLOBAL | Pg_PALSET_FORCE_EXPOSE, 0); } #ifdef HAVE_OPENGL if (oglctx) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; } #endif /* HAVE_OPENGL */ } static int ph_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { int i; PhPoint_t point={0, 0}; PgColor_t syspalph[_Pg_MAX_PALETTE]; /* palette emulation code, using palette of the PhImage_t struct */ if (desktoppal==SDLPH_PAL_EMULATE) { if ((SDL_Image) && (SDL_Image->palette)) { for (i=firstcolor; i<firstcolor+ncolors; i++) { SDL_Image->palette[i] = 0x00000000UL; SDL_Image->palette[i] |= colors[i-firstcolor].r<<16; SDL_Image->palette[i] |= colors[i-firstcolor].g<<8; SDL_Image->palette[i] |= colors[i-firstcolor].b; } } /* image needs to be redrawed, very slow method */ PgDrawPhImage(&point, SDL_Image, 0); } else { if (desktoppal==SDLPH_PAL_SYSTEM) { for (i=firstcolor; i<firstcolor+ncolors; i++) { syspalph[i] = 0x00000000UL; syspalph[i] |= colors[i-firstcolor].r<<16; syspalph[i] |= colors[i-firstcolor].g<<8; syspalph[i] |= colors[i-firstcolor].b; } if ((this->screen->flags & SDL_FULLSCREEN) != SDL_FULLSCREEN) { /* window mode must use soft palette */ PgSetPalette((PgColor_t*)&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_SOFT, 0); /* image needs to be redrawed, very slow method */ PgDrawPhImage(&point, SDL_Image, 0); } else { /* fullscreen mode must use hardware palette */ PgSetPalette((PgColor_t*)&syspalph[firstcolor], 0, firstcolor, ncolors, Pg_PALSET_GLOBAL, 0); } } else { /* SDLPH_PAL_NONE do nothing */ } } return 1; } #ifdef HAVE_OPENGL int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags) { PtArg_t args[8]; PhDim_t dim; uint64_t OGLAttrib[PH_OGL_MAX_ATTRIBS]; int OGLargc; int pargc; dim.w=width; dim.h=height; if (oglctx!=NULL) { PhDCSetCurrent(NULL); PhDCRelease(oglctx); oglctx=NULL; } OGLargc=0; if (this->gl_config.depth_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DEPTH_BITS; OGLAttrib[OGLargc++]=this->gl_config.depth_size; } if (this->gl_config.stencil_size) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_STENCIL_BITS; OGLAttrib[OGLargc++]=this->gl_config.stencil_size; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FORCE_SW; if (flags & SDL_FULLSCREEN) { OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_DIRECT; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_BEST; OGLAttrib[OGLargc++]=PHOGL_ATTRIB_FULLSCREEN_CENTER; } OGLAttrib[OGLargc++]=PHOGL_ATTRIB_NONE; if (this->gl_config.double_buffer) { oglctx=PdCreateOpenGLContext(2, &dim, 0, OGLAttrib); } else { oglctx=PdCreateOpenGLContext(1, &dim, 0, OGLAttrib); } if (oglctx==NULL) { fprintf(stderr,"ph_SetupOpenGLContext: cannot create OpenGL context.\n"); return (-1); } PhDCSetCurrent(oglctx); pargc=0; PtSetArg(&args[pargc++], Pt_ARG_DIM, &dim, 0); PtSetArg(&args[pargc++], Pt_ARG_RESIZE_FLAGS, Pt_FALSE, Pt_RESIZE_XY_AS_REQUIRED); PtSetArg(&args[pargc++], Pt_ARG_FILL_COLOR, Pg_BLACK, 0); if (flags & SDL_FULLSCREEN) { PhPoint_t pos; pos.x=0; pos.y=0; PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, Pt_FALSE, ~0); PtSetArg(&args[pargc++], Pt_ARG_WINDOW_MANAGED_FLAGS, Pt_TRUE, Ph_WM_FFRONT | Ph_WM_CLOSE | Ph_WM_TOFRONT | Ph_WM_CONSWITCH); PtSetArg(&args[pargc++], Pt_ARG_WINDOW_STATE, Pt_TRUE, Ph_WM_STATE_ISFRONT | Ph_WM_STATE_ISFOCUS); PtSetArg(&args[pargc++], Pt_ARG_POS, &pos, 0); } else { /* remove border and caption if no frame flag selected */ if ((flags & SDL_NOFRAME) == SDL_NOFRAME) { PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, 0, Ph_WM_RENDER_TITLE | Ph_WM_RENDER_BORDER); } else { /* if window is not resizable then remove resize handles */ if ((flags & SDL_RESIZABLE) != SDL_RESIZABLE) { PtSetArg(&args[pargc++], Pt_ARG_WINDOW_RENDER_FLAGS, 0, Ph_WM_RENDER_RESIZE); } } } if (window!=NULL) { PtUnrealizeWidget(window); PtDestroyWidget(window); window=NULL; } window=PtCreateWidget(PtWindow, NULL, pargc, args); PtRealizeWidget(window); /* disable mouse for fullscreen */ if (flags & SDL_FULLSCREEN) { PhRegion_t region_info; region_info.cursor_type=Ph_CURSOR_NONE; region_info.rid=PtWidgetRid(window); PhRegionChange(Ph_REGION_CURSOR, 0, ®ion_info, NULL, NULL); } PtFlush(); return 0; } void ph_GL_SwapBuffers(_THIS) { PgSetRegion(PtWidgetRid(window)); PdOpenGLContextSwapBuffers(oglctx); } int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { switch (attrib) { case SDL_GL_DOUBLEBUFFER: *value=this->gl_config.double_buffer; break; case SDL_GL_STENCIL_SIZE: *value=this->gl_config.stencil_size; break; case SDL_GL_DEPTH_SIZE: *value=this->gl_config.depth_size; break; default: *value=0; return(-1); } return 0; } #endif /* HAVE_OPENGL */