Mercurial > sdl-ios-xcode
view test/torturethread.c @ 2896:1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 23:19:20 +0000 |
parents | c121d94672cb |
children |
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/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include <string.h> #include "SDL.h" #include "SDL_thread.h" #define NUMTHREADS 10 static char volatile time_for_threads_to_die[NUMTHREADS]; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int SDLCALL SubThreadFunc(void *data) { while (!*(int volatile *) data) { ; /*SDL_Delay(10); *//* do nothing */ } return 0; } int SDLCALL ThreadFunc(void *data) { SDL_Thread *sub_threads[NUMTHREADS]; int flags[NUMTHREADS]; int i; int tid = (int) (uintptr_t) data; fprintf(stderr, "Creating Thread %d\n", tid); for (i = 0; i < NUMTHREADS; i++) { flags[i] = 0; sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]); } printf("Thread '%d' waiting for signal\n", tid); while (time_for_threads_to_die[tid] != 1) { ; /* do nothing */ } printf("Thread '%d' sending signals to subthreads\n", tid); for (i = 0; i < NUMTHREADS; i++) { flags[i] = 1; SDL_WaitThread(sub_threads[i], NULL); } printf("Thread '%d' exiting!\n", tid); return 0; } int main(int argc, char *argv[]) { SDL_Thread *threads[NUMTHREADS]; int i; /* Load the SDL library */ if (SDL_Init(0) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } signal(SIGSEGV, SIG_DFL); for (i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 0; threads[i] = SDL_CreateThread(ThreadFunc, (void *) (uintptr_t) i); if (threads[i] == NULL) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); quit(1); } } for (i = 0; i < NUMTHREADS; i++) { time_for_threads_to_die[i] = 1; } for (i = 0; i < NUMTHREADS; i++) { SDL_WaitThread(threads[i], NULL); } SDL_Quit(); return (0); }