Mercurial > sdl-ios-xcode
view test/testwin.c @ 2896:1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 23:19:20 +0000 |
parents | c4eccbd21d16 |
children |
line wrap: on
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/* Bring up a window and play with it */ #include <stdlib.h> #include <stdio.h> #include <string.h> #define BENCHMARK_SDL #define NOTICE(X) printf("%s", X); #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } void DrawPict(SDL_Surface * screen, char *bmpfile, int speedy, int flip, int nofade) { SDL_Surface *picture; SDL_Rect dest, update; int i, centered; int ncolors; SDL_Color *colors, *cmap; /* Load the image into a surface */ if (bmpfile == NULL) { bmpfile = "sample.bmp"; /* Sample image */ } fprintf(stderr, "Loading picture: %s\n", bmpfile); picture = SDL_LoadBMP(bmpfile); if (picture == NULL) { fprintf(stderr, "Couldn't load %s: %s\n", bmpfile, SDL_GetError()); return; } /* Set the display colors -- on a hicolor display this is a no-op */ if (picture->format->palette) { ncolors = picture->format->palette->ncolors; colors = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); cmap = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); memcpy(colors, picture->format->palette->colors, ncolors * sizeof(SDL_Color)); } else { int r, g, b; /* Allocate 256 color palette */ ncolors = 256; colors = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); cmap = (SDL_Color *) malloc(ncolors * sizeof(SDL_Color)); /* Set a 3,3,2 color cube */ for (r = 0; r < 8; ++r) { for (g = 0; g < 8; ++g) { for (b = 0; b < 4; ++b) { i = ((r << 5) | (g << 2) | b); colors[i].r = r << 5; colors[i].g = g << 5; colors[i].b = b << 6; } } } } NOTICE("testwin: setting colors\n"); if (!SDL_SetColors(screen, colors, 0, ncolors) && (screen->format->palette != NULL)) { fprintf(stderr, "Warning: Couldn't set all of the colors, but SDL will map the image\n" " (colormap fading will suffer - try the -warp option)\n"); } /* Display the picture */ if (speedy) { SDL_Surface *displayfmt; fprintf(stderr, "Converting picture\n"); displayfmt = SDL_DisplayFormat(picture); if (displayfmt == NULL) { fprintf(stderr, "Couldn't convert image: %s\n", SDL_GetError()); goto done; } SDL_FreeSurface(picture); picture = displayfmt; } printf("(image surface located in %s memory)\n", (picture->flags & SDL_HWSURFACE) ? "video" : "system"); centered = (screen->w - picture->w) / 2; if (centered < 0) { centered = 0; } dest.y = (screen->h - picture->h) / 2; dest.w = picture->w; dest.h = picture->h; NOTICE("testwin: moving image\n"); for (i = 0; i <= centered; ++i) { dest.x = i; update = dest; if (SDL_BlitSurface(picture, NULL, screen, &update) < 0) { fprintf(stderr, "Blit failed: %s\n", SDL_GetError()); break; } if (flip) { SDL_Flip(screen); } else { SDL_UpdateRects(screen, 1, &update); } } #ifdef SCREENSHOT if (SDL_SaveBMP(screen, "screen.bmp") < 0) printf("Couldn't save screen: %s\n", SDL_GetError()); #endif #ifndef BENCHMARK_SDL /* Let it sit there for a while */ SDL_Delay(5 * 1000); #endif /* Fade the colormap */ if (!nofade) { int maxstep; SDL_Color final; SDL_Color palcolors[256]; struct { Sint16 r, g, b; } cdist[256]; NOTICE("testwin: fading out...\n"); memcpy(cmap, colors, ncolors * sizeof(SDL_Color)); maxstep = 32 - 1; final.r = 0xFF; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = final.r - palcolors[i].r; cdist[i].g = final.g - palcolors[i].g; cdist[i].b = final.b - palcolors[i].b; } for (i = 0; i <= maxstep / 2; ++i) { /* halfway fade */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } final.r = 0x00; final.g = 0x00; final.b = 0x00; memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = final.r - palcolors[i].r; cdist[i].g = final.g - palcolors[i].g; cdist[i].b = final.b - palcolors[i].b; } maxstep /= 2; for (i = 0; i <= maxstep; ++i) { /* finish fade out */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } for (i = 0; i < ncolors; ++i) { colors[i].r = final.r; colors[i].g = final.g; colors[i].b = final.b; } SDL_SetColors(screen, colors, 0, ncolors); NOTICE("testwin: fading in...\n"); memcpy(palcolors, colors, ncolors * sizeof(SDL_Color)); for (i = 0; i < ncolors; ++i) { cdist[i].r = cmap[i].r - palcolors[i].r; cdist[i].g = cmap[i].g - palcolors[i].g; cdist[i].b = cmap[i].b - palcolors[i].b; } for (i = 0; i <= maxstep; ++i) { /* 32 step fade in */ int c; for (c = 0; c < ncolors; ++c) { colors[c].r = palcolors[c].r + ((cdist[c].r * i)) / maxstep; colors[c].g = palcolors[c].g + ((cdist[c].g * i)) / maxstep; colors[c].b = palcolors[c].b + ((cdist[c].b * i)) / maxstep; } SDL_SetColors(screen, colors, 0, ncolors); SDL_Delay(1); } NOTICE("testwin: fading over\n"); } done: /* Free the picture and return */ SDL_FreeSurface(picture); free(colors); free(cmap); return; } int main(int argc, char *argv[]) { SDL_Surface *screen; /* Options */ int speedy, flip, nofade; int delay; int w, h; int desired_bpp; Uint32 video_flags; #ifdef BENCHMARK_SDL Uint32 then, now; #endif /* Set default options and check command-line */ speedy = 0; flip = 0; nofade = 0; delay = 1; #ifdef _WIN32_WCE w = 240; h = 320; desired_bpp = 8; video_flags = SDL_FULLSCREEN; #else w = 640; h = 480; desired_bpp = 0; video_flags = 0; #endif if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } while (argc > 1) { if (strcmp(argv[1], "-speedy") == 0) { speedy = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-nofade") == 0) { nofade = 1; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-delay") == 0) { if (argv[2]) { delay = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -delay option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-width") == 0) { if (argv[2] && ((w = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -width option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-height") == 0) { if (argv[2] && ((h = atoi(argv[2])) > 0)) { argv += 2; argc -= 2; } else { fprintf(stderr, "The -height option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-bpp") == 0) { if (argv[2]) { desired_bpp = atoi(argv[2]); argv += 2; argc -= 2; } else { fprintf(stderr, "The -bpp option requires an argument\n"); quit(1); } } else if (strcmp(argv[1], "-warp") == 0) { video_flags |= SDL_HWPALETTE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-hw") == 0) { video_flags |= SDL_HWSURFACE; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-flip") == 0) { video_flags |= SDL_DOUBLEBUF; argv += 1; argc -= 1; } else if (strcmp(argv[1], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; argv += 1; argc -= 1; } else break; } /* Initialize the display */ screen = SDL_SetVideoMode(w, h, desired_bpp, video_flags); if (screen == NULL) { fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", w, h, desired_bpp, SDL_GetError()); quit(1); } printf("Set%s %dx%dx%d mode\n", screen->flags & SDL_FULLSCREEN ? " fullscreen" : "", screen->w, screen->h, screen->format->BitsPerPixel); printf("(video surface located in %s memory)\n", (screen->flags & SDL_HWSURFACE) ? "video" : "system"); if (screen->flags & SDL_DOUBLEBUF) { printf("Double-buffering enabled\n"); flip = 1; } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL test window", "testwin"); /* Do all the drawing work */ #ifdef BENCHMARK_SDL then = SDL_GetTicks(); DrawPict(screen, argv[1], speedy, flip, nofade); now = SDL_GetTicks(); printf("Time: %d milliseconds\n", now - then); #else DrawPict(screen, argv[1], speedy, flip, nofade); #endif SDL_Delay(delay * 1000); SDL_Quit(); return (0); }