Mercurial > sdl-ios-xcode
view docs/html/sdlloadwav.html @ 2896:1ef2f1e75ff7
Date: Sat, 20 Dec 2008 23:25:19 +0100
From: Couriersud
Subject: 32 & 16 bit versions of blendrect and blendline
attached are 32, 16 and 15 bit versions of the blendrect and blendline
functionality. There was an issue with the bresenham alg. in drawline
which I also fixed.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 20 Dec 2008 23:19:20 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_LoadWAV</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_GetAudioStatus" HREF="sdlgetaudiostatus.html"><LINK REL="NEXT" TITLE="SDL_FreeWAV" HREF="sdlfreewav.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreewav.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOADWAV" ></A >SDL_LoadWAV</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6816" ></A ><H2 >Name</H2 >SDL_LoadWAV -- Load a WAVE file</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6819" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6820" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_AudioSpec *<B CLASS="FSFUNC" >SDL_LoadWAV</B ></CODE >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6826" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT > This function loads a WAVE <TT CLASS="PARAMETER" ><I >file</I ></TT > into memory.</P ><P >If this function succeeds, it returns the given <A HREF="sdlaudiospec.html" ><TT CLASS="FUNCTION" >SDL_AudioSpec</TT ></A >, filled with the audio data format of the wave data, and sets <TT CLASS="PARAMETER" ><I >audio_buf</I ></TT > to a <TT CLASS="FUNCTION" >malloc</TT >'d buffer containing the audio data, and sets <TT CLASS="PARAMETER" ><I >audio_len</I ></TT > to the length of that audio buffer, in bytes. You need to free the audio buffer with <A HREF="sdlfreewav.html" ><TT CLASS="FUNCTION" >SDL_FreeWAV</TT ></A > when you are done with it.</P ><P >This function returns <TT CLASS="LITERAL" >NULL</TT > and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6841" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_AudioSpec wav_spec; Uint32 wav_length; Uint8 *wav_buffer; /* Load the WAV */ if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); exit(-1); } . . . /* Do stuff with the WAV */ . . /* Free It */ SDL_FreeWAV(wav_buffer);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6844" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A >, <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A >, <A HREF="sdlfreewav.html" ><TT CLASS="FUNCTION" >SDL_FreeWAV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreewav.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetAudioStatus</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeWAV</TD ></TR ></TABLE ></DIV ></BODY ></HTML >