Mercurial > sdl-ios-xcode
view src/hermes/common.inc @ 1988:1ee02169bbb0
Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Aug 2006 04:39:37 +0000 |
parents | d76c3909b244 |
children |
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; Some common macros for hermes nasm code %macro SDL_FUNC 1 %ifdef HIDDEN_VISIBILITY GLOBAL %1:function hidden %else GLOBAL %1 %endif %endmacro