Mercurial > sdl-ios-xcode
view test/automated/render/render.h @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 22ac66da0765 |
children |
line wrap: on
line source
/** * Part of SDL test suite. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #ifndef _TEST_RENDER # define _TEST_RENDER int test_render (void); #endif /* _TEST_RENDER */