Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengl.c @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | d559edc85610 |
children | 7812d3e9564e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" /* GLX implementation of SDL OpenGL support */ #if SDL_VIDEO_OPENGL_GLX #include "SDL_loadso.h" #if defined(__IRIX__) /* IRIX doesn't have a GL library versioning system */ #define DEFAULT_OPENGL "libGL.so" #elif defined(__MACOSX__) #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" #elif defined(__QNXNTO__) #define DEFAULT_OPENGL "libGL.so.3" #else #define DEFAULT_OPENGL "libGL.so.1" #endif #ifndef GLX_NONE_EXT #define GLX_NONE_EXT 0x8000 #endif #ifndef GLX_ARB_multisample #define GLX_ARB_multisample #define GLX_SAMPLE_BUFFERS_ARB 100000 #define GLX_SAMPLES_ARB 100001 #endif #ifndef GLX_EXT_visual_rating #define GLX_EXT_visual_rating #define GLX_VISUAL_CAVEAT_EXT 0x20 #define GLX_NONE_EXT 0x8000 #define GLX_SLOW_VISUAL_EXT 0x8001 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D #endif #ifndef GLX_ARB_create_context #define GLX_ARB_create_context #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 #define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 #define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 #endif #define OPENGL_REQUIRS_DLOPEN #if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) #include <dlfcn.h> #define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) #define GL_LoadFunction dlsym #define GL_UnloadObject dlclose #else #define GL_LoadObject SDL_LoadObject #define GL_LoadFunction SDL_LoadFunction #define GL_UnloadObject SDL_UnloadObject #endif static void X11_GL_InitExtensions(_THIS); /* Typedef for the GL 3.0 context creation function */ typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); int X11_GL_LoadLibrary(_THIS, const char *path) { void *handle; /* Load the OpenGL library */ if (path == NULL) { path = SDL_getenv("SDL_OPENGL_LIBRARY"); } if (path == NULL) { path = DEFAULT_OPENGL; } _this->gl_config.dll_handle = SDL_LoadObject(path); if (!_this->gl_config.dll_handle) { return -1; } SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); /* Allocate OpenGL memory */ _this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData)); if (!_this->gl_data) { SDL_OutOfMemory(); return -1; } /* Load function pointers */ handle = _this->gl_config.dll_handle; _this->gl_data->glXGetProcAddress = (void *(*)(const GLubyte *)) GL_LoadFunction(handle, "glXGetProcAddressARB"); _this->gl_data->glXChooseVisual = (XVisualInfo * (*)(Display *, int, int *)) GL_LoadFunction(handle, "glXChooseVisual"); _this->gl_data->glXCreateContext = (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int)) GL_LoadFunction(handle, "glXCreateContext"); _this->gl_data->glXDestroyContext = (void (*)(Display *, GLXContext)) GL_LoadFunction(handle, "glXDestroyContext"); _this->gl_data->glXMakeCurrent = (int (*)(Display *, GLXDrawable, GLXContext)) GL_LoadFunction(handle, "glXMakeCurrent"); _this->gl_data->glXSwapBuffers = (void (*)(Display *, GLXDrawable)) GL_LoadFunction(handle, "glXSwapBuffers"); if (!_this->gl_data->glXChooseVisual || !_this->gl_data->glXCreateContext || !_this->gl_data->glXDestroyContext || !_this->gl_data->glXMakeCurrent || !_this->gl_data->glXSwapBuffers) { SDL_SetError("Could not retrieve OpenGL functions"); return -1; } /* Initialize extensions */ X11_GL_InitExtensions(_this); return 0; } void * X11_GL_GetProcAddress(_THIS, const char *proc) { void *handle; handle = _this->gl_config.dll_handle; if (_this->gl_data->glXGetProcAddress) { return _this->gl_data->glXGetProcAddress((const GLubyte *) proc); } return GL_LoadFunction(handle, proc); } void X11_GL_UnloadLibrary(_THIS) { /* Don't actually unload the library, since it may have registered * X11 shutdown hooks, per the notes at: * http://dri.sourceforge.net/doc/DRIuserguide.html */ #if 0 GL_UnloadObject(_this->gl_config.dll_handle); _this->gl_config.dll_handle = NULL; #endif /* Free OpenGL memory */ SDL_free(_this->gl_data); _this->gl_data = NULL; } static SDL_bool HasExtension(const char *extension, const char *extensions) { const char *start; const char *where, *terminator; /* Extension names should not have spaces. */ where = SDL_strchr(extension, ' '); if (where || *extension == '\0') return SDL_FALSE; if (!extensions) return SDL_FALSE; /* It takes a bit of care to be fool-proof about parsing the * OpenGL extensions string. Don't be fooled by sub-strings, * etc. */ start = extensions; for (;;) { where = SDL_strstr(start, extension); if (!where) break; terminator = where + SDL_strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return SDL_TRUE; start = terminator; } return SDL_FALSE; } static void X11_GL_InitExtensions(_THIS) { Display *display = ((SDL_VideoData *) _this->driverdata)->display; int screen = ((SDL_DisplayData *) SDL_CurrentDisplay.driverdata)->screen; XVisualInfo *vinfo; XSetWindowAttributes xattr; Window w; GLXContext context; const char *(*glXQueryExtensionsStringFunc) (Display *, int); const char *extensions; vinfo = X11_GL_GetVisual(_this, display, screen); if (!vinfo) { return; } xattr.background_pixel = 0; xattr.border_pixel = 0; xattr.colormap = XCreateColormap(display, RootWindow(display, screen), vinfo->visual, AllocNone); w = XCreateWindow(display, RootWindow(display, screen), 0, 0, 32, 32, 0, vinfo->depth, InputOutput, vinfo->visual, (CWBackPixel | CWBorderPixel | CWColormap), &xattr); context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True); if (context) { _this->gl_data->glXMakeCurrent(display, w, context); } XFree(vinfo); glXQueryExtensionsStringFunc = (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this, "glXQueryExtensionsString"); if (glXQueryExtensionsStringFunc) { extensions = glXQueryExtensionsStringFunc(display, screen); } else { extensions = NULL; } /* Check for SGI_swap_control */ if (HasExtension("GLX_SGI_swap_control", extensions)) { _this->gl_data->glXSwapIntervalSGI = (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI"); } /* Check for GLX_MESA_swap_control */ if (HasExtension("GLX_MESA_swap_control", extensions)) { _this->gl_data->glXSwapIntervalMESA = (GLint(*)(unsigned)) X11_GL_GetProcAddress(_this, "glXSwapIntervalMESA"); _this->gl_data->glXGetSwapIntervalMESA = (GLint(*)(void)) X11_GL_GetProcAddress(_this, "glXGetSwapIntervalMESA"); } /* Check for GLX_EXT_visual_rating */ if (HasExtension("GLX_EXT_visual_rating", extensions)) { _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE; } if (context) { _this->gl_data->glXMakeCurrent(display, None, NULL); _this->gl_data->glXDestroyContext(display, context); } XDestroyWindow(display, w); X11_PumpEvents(_this); } XVisualInfo * X11_GL_GetVisual(_THIS, Display * display, int screen) { XVisualInfo *vinfo; /* 64 seems nice. */ int attribs[64]; int i = 0; /* Setup our GLX attributes according to the gl_config. */ attribs[i++] = GLX_RGBA; attribs[i++] = GLX_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = GLX_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = GLX_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = GLX_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } if (_this->gl_config.buffer_size) { attribs[i++] = GLX_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; } if (_this->gl_config.double_buffer) { attribs[i++] = GLX_DOUBLEBUFFER; } attribs[i++] = GLX_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = GLX_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.accum_red_size) { attribs[i++] = GLX_ACCUM_RED_SIZE; attribs[i++] = _this->gl_config.accum_red_size; } if (_this->gl_config.accum_green_size) { attribs[i++] = GLX_ACCUM_GREEN_SIZE; attribs[i++] = _this->gl_config.accum_green_size; } if (_this->gl_config.accum_blue_size) { attribs[i++] = GLX_ACCUM_BLUE_SIZE; attribs[i++] = _this->gl_config.accum_blue_size; } if (_this->gl_config.accum_alpha_size) { attribs[i++] = GLX_ACCUM_ALPHA_SIZE; attribs[i++] = _this->gl_config.accum_alpha_size; } if (_this->gl_config.stereo) { attribs[i++] = GLX_STEREO; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = GLX_SAMPLES_ARB; attribs[i++] = _this->gl_config.multisamplesamples; } if (_this->gl_config.accelerated >= 0 && _this->gl_data->HAS_GLX_EXT_visual_rating) { attribs[i++] = GLX_VISUAL_CAVEAT_EXT; attribs[i++] = GLX_NONE_EXT; } #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ if (X11_UseDirectColorVisuals()) { attribs[i++] = GLX_X_VISUAL_TYPE; attribs[i++] = GLX_DIRECT_COLOR; } #endif attribs[i++] = None; vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); #ifdef GLX_DIRECT_COLOR if (!vinfo && X11_UseDirectColorVisuals()) { /* No DirectColor visual? Try again.. */ attribs[i - 3] = None; vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); } #endif if (!vinfo) { SDL_SetError("Couldn't find matching GLX visual"); } return vinfo; } SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; Display *display = data->videodata->display; int screen = ((SDL_DisplayData *) SDL_GetDisplayFromWindow(window)-> driverdata)->screen; XWindowAttributes xattr; XVisualInfo v, *vinfo; int n; GLXContext context = NULL; /* We do this to create a clean separation between X and GLX errors. */ XSync(display, False); XGetWindowAttributes(display, data->window, &xattr); v.screen = screen; v.visualid = XVisualIDFromVisual(xattr.visual); vinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n); if (vinfo) { if (_this->gl_config.major_version < 3) { context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True); } else { /* If we want a GL 3.0 context or later we need to get a temporary context to grab the new context creation function */ GLXContext temp_context = _this->gl_data->glXCreateContext(display, vinfo, NULL, True); if (!temp_context) { SDL_SetError("Could not create GL context"); return NULL; } else { int attribs[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version, GLX_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version, 0 }; /* Get a pointer to the context creation function for GL 3.0 */ PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC) _this->gl_data-> glXGetProcAddress((GLubyte *) "glXCreateContextAttribsARB"); if (!glXCreateContextAttribs) { SDL_SetError("GL 3.x is not supported"); context = temp_context; } else { /* Create a GL 3.x context */ GLXFBConfig *framebuffer_config = NULL; int fbcount = 0; GLXFBConfig *(*glXChooseFBConfig) (Display * disp, int screen, const int *attrib_list, int *nelements); glXChooseFBConfig = (GLXFBConfig * (*)(Display *, int, const int *, int *)) _this->gl_data-> glXGetProcAddress((GLubyte *) "glXChooseFBConfig"); if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), NULL, &fbcount))) { SDL_SetError ("No good framebuffers found. GL 3.x disabled"); context = temp_context; } else { context = glXCreateContextAttribs(display, framebuffer_config[0], NULL, True, attribs); _this->gl_data->glXDestroyContext(display, temp_context); } } } } XFree(vinfo); } XSync(display, False); if (!context) { SDL_SetError("Could not create GL context"); return NULL; } if (X11_GL_MakeCurrent(_this, window, context) < 0) { X11_GL_DeleteContext(_this, context); return NULL; } return context; } int X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { Display *display = ((SDL_VideoData *) _this->driverdata)->display; Window drawable = (window ? ((SDL_WindowData *) window->driverdata)->window : None); GLXContext glx_context = (GLXContext) context; int status; status = 0; if (!_this->gl_data->glXMakeCurrent(display, drawable, glx_context)) { SDL_SetError("Unable to make GL context current"); status = -1; } XSync(display, False); return (status); } /* 0 is a valid argument to glxSwapIntervalMESA and setting it to 0 with the MESA version of the extension will undo the effect of a previous call with a value that is greater than zero (or at least that is what the FM says. OTOH, 0 is an invalid argument to glxSwapIntervalSGI and it returns an error if you call it with 0 as an argument. */ static int swapinterval = -1; int X11_GL_SetSwapInterval(_THIS, int interval) { int status; if (_this->gl_data->glXSwapIntervalMESA) { status = _this->gl_data->glXSwapIntervalMESA(interval); if (status != 0) { SDL_SetError("glxSwapIntervalMESA failed"); status = -1; } else { swapinterval = interval; } } else if (_this->gl_data->glXSwapIntervalSGI) { status = _this->gl_data->glXSwapIntervalSGI(interval); if (status != 0) { SDL_SetError("glxSwapIntervalSGI failed"); status = -1; } else { swapinterval = interval; } } else { SDL_Unsupported(); status = -1; } return status; } int X11_GL_GetSwapInterval(_THIS) { if (_this->gl_data->glXGetSwapIntervalMESA) { return _this->gl_data->glXGetSwapIntervalMESA(); } else { return swapinterval; } } void X11_GL_SwapWindow(_THIS, SDL_Window * window) { SDL_WindowData *data = (SDL_WindowData *) window->driverdata; Display *display = data->videodata->display; _this->gl_data->glXSwapBuffers(display, data->window); } void X11_GL_DeleteContext(_THIS, SDL_GLContext context) { Display *display = ((SDL_VideoData *) _this->driverdata)->display; GLXContext glx_context = (GLXContext) context; _this->gl_data->glXDestroyContext(display, glx_context); XSync(display, False); } #endif /* SDL_VIDEO_OPENGL_GLX */ /* vi: set ts=4 sw=4 expandtab: */