view src/video/riscos/SDL_riscosFullScreenVideo.c @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents 99210400e8b9
children f7b03b6838cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements RISC OS full screen display.
*/

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_riscostask.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscosevents_c.h"
#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"
#include "unixlib/os.h"
#include "unixlib/local.h"

/* Private structures */
typedef struct tagScreenModeBlock
{
    int flags;                  // mode selector flags, bit 0 = 1, bit 1-7 format specifier, 8-31 reserved
    int x_pixels;
    int y_pixels;
    int pixel_depth;            // 2^pixel_depth = bpp,i.e. 0 = 1, 1 = 2, 4 = 16, 5 = 32
    int frame_rate;             // -1 use first match
    int mode_vars[5];           // array of index, value pairs terminated by -1
} SCREENMODEBLOCK;


/* Helper functions */
void FULLSCREEN_SetDeviceMode(_THIS);
int FULLSCREEN_SetMode(int width, int height, int bpp);
void FULLSCREEN_SetupBanks(_THIS);

/* SDL video device functions for fullscreen mode */
static int FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors,
                                SDL_Color * colors);
static int FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface * surface);
void FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon);
extern int RISCOS_GetWmInfo(_THIS, SDL_SysWMinfo * info);

/* UpdateRects variants */
static void FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect * rects);
static void FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects,
                                         SDL_Rect * rects);
static void FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect * rects);
static void FULLSCREEN_UpdateRects16bpp(_THIS, int numrects,
                                        SDL_Rect * rects);
static void FULLSCREEN_UpdateRects32bpp(_THIS, int numrects,
                                        SDL_Rect * rects);
static void FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect * rects);

/* Local helper functions */
static int cmpmodes(const void *va, const void *vb);
static int FULLSCREEN_AddMode(_THIS, int bpp, int w, int h);
void FULLSCREEN_SetWriteBank(int bank);
void FULLSCREEN_SetDisplayBank(int bank);
static void FULLSCREEN_DisableEscape();
static void FULLSCREEN_EnableEscape();
void FULLSCREEN_BuildModeList(_THIS);

/* Following variable is set up in riskosTask.c */
extern int riscos_backbuffer;   /* Create a back buffer in system memory for full screen mode */

/* Following is used to create a sprite back buffer */
extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);

/* Fast assembler copy */
extern void RISCOS_Put32(void *to, int pixels, int pitch, int rows,
                         void *from, int src_skip_bytes);

SDL_Surface *
FULLSCREEN_SetVideoMode(_THIS, SDL_Surface * current,
                        int width, int height, int bpp, Uint32 flags)
{
    _kernel_swi_regs regs;
    Uint32 Rmask = 0;
    Uint32 Gmask = 0;
    Uint32 Bmask = 0;
    int create_back_buffer = riscos_backbuffer;

    switch (bpp) {
    case 8:
        flags |= SDL_HWPALETTE;
        break;

    case 15:
    case 16:
        Bmask = 0x00007c00;
        Gmask = 0x000003e0;
        Rmask = 0x0000001f;
        break;

    case 32:
        Bmask = 0x00ff0000;
        Gmask = 0x0000ff00;
        Rmask = 0x000000ff;
        break;

    default:
        SDL_SetError("Pixel depth not supported");
        return NULL;
        break;
    }

    if (FULLSCREEN_SetMode(width, height, bpp) == 0) {
        SDL_SetError("Couldn't set requested mode");
        return (NULL);
    }

/* 	printf("Setting mode %dx%d\n", width, height); */

    /* Allocate the new pixel format for the screen */
    if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) {
        RISCOS_RestoreWimpMode();
        SDL_SetError("Couldn't allocate new pixel format for requested mode");
        return (NULL);
    }

    /* Set up the new mode framebuffer */
    current->w = width;
    this->hidden->height = current->h = height;

    regs.r[0] = -1;             /* -1 for current screen mode */

    /* Get screen width in bytes */
    regs.r[1] = 6;              // Screen Width in bytes
    _kernel_swi(OS_ReadModeVariable, &regs, &regs);

    current->pitch = regs.r[2];

    if (flags & SDL_DOUBLEBUF) {
        regs.r[0] = 2;          /* Screen area */
        _kernel_swi(OS_ReadDynamicArea, &regs, &regs);

        /* Reg 1 has amount of memory currently used for display */
        regs.r[0] = 2;          /* Screen area */
        regs.r[1] = (current->pitch * height * 2) - regs.r[1];
        if (_kernel_swi(OS_ChangeDynamicArea, &regs, &regs) != NULL) {
            /* Can't allocate enough screen memory for double buffer */
            flags &= ~SDL_DOUBLEBUF;
        }
    }

    current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | SDL_PREALLOC;


    /* Need to set display banks here for double buffering */
    if (flags & SDL_DOUBLEBUF) {
        FULLSCREEN_SetWriteBank(0);
        FULLSCREEN_SetDisplayBank(1);

        create_back_buffer = 0; /* Don't need a back buffer for a double buffered display */
    }

    FULLSCREEN_SetupBanks(this);

    if (create_back_buffer) {
        /* If not double buffered we may need to create a memory
         ** back buffer to simulate processing on other OSes.
         ** This is turned on by setting the enviromental variable
         ** SDL$<name>$BackBuffer >= 1
         */
        if (riscos_backbuffer == 3)
            this->hidden->bank[0] = WIMP_CreateBuffer(width, height, bpp);
        else
            this->hidden->bank[0] = SDL_malloc(height * current->pitch);
        if (this->hidden->bank[0] == 0) {
            RISCOS_RestoreWimpMode();
            SDL_SetError("Couldnt allocate memory for back buffer");
            return (NULL);
        }
        /* Surface updated in programs is now a software surface */
        current->flags &= ~SDL_HWSURFACE;
    }

    /* Store address of allocated screen bank to be freed later */
    if (this->hidden->alloc_bank)
        SDL_free(this->hidden->alloc_bank);
    if (create_back_buffer) {
        this->hidden->alloc_bank = this->hidden->bank[0];
        if (riscos_backbuffer == 3) {
            this->hidden->bank[0] += 60;        /* Start of sprite data */
            if (bpp == 8)
                this->hidden->bank[0] += 2048;  /* 8bpp sprite have palette first */
        }
    } else
        this->hidden->alloc_bank = 0;

    // Clear both banks to black
    SDL_memset(this->hidden->bank[0], 0, height * current->pitch);
    SDL_memset(this->hidden->bank[1], 0, height * current->pitch);

    this->hidden->current_bank = 0;
    current->pixels = this->hidden->bank[0];

    /* Have to set the screen here, so SetDeviceMode will pick it up */
    this->screen = current;

    /* Reset device functions for the wimp */
    FULLSCREEN_SetDeviceMode(this);

/*	FULLSCREEN_DisableEscape(); */

    /* We're done */
    return (current);
}

/* Reset any device functions that have been changed because we have run in WIMP mode */
void
FULLSCREEN_SetDeviceMode(_THIS)
{
    /* Update rects is different if we have a backbuffer */

    if (riscos_backbuffer && (this->screen->flags & SDL_DOUBLEBUF) == 0) {
        switch (riscos_backbuffer) {
        case 2:                /* ARM code full word copy */
            switch (this->screen->format->BytesPerPixel) {
            case 1:            /* 8bpp modes */
                this->UpdateRects = FULLSCREEN_UpdateRects8bpp;
                break;
            case 2:            /* 15/16bpp modes */
                this->UpdateRects = FULLSCREEN_UpdateRects16bpp;
                break;
            case 4:            /* 32 bpp modes */
                this->UpdateRects = FULLSCREEN_UpdateRects32bpp;
                break;

            default:           /* Just default to the memcpy routine */
                this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;
                break;
            }
            break;

        case 3:                /* Use OS sprite plot routine */
            this->UpdateRects = FULLSCREEN_UpdateRectsOS;
            break;

        default:               /* Old but safe memcpy */
            this->UpdateRects = FULLSCREEN_UpdateRectsMemCpy;
            break;
        }
    } else
        this->UpdateRects = FULLSCREEN_UpdateRects;     /* Default do nothing implementation */

    this->SetColors = FULLSCREEN_SetColors;

    this->FlipHWSurface = FULLSCREEN_FlipHWSurface;

    this->SetCaption = FULLSCREEN_SetWMCaption;
    this->SetIcon = NULL;
    this->IconifyWindow = NULL;

    this->ShowWMCursor = RISCOS_ShowWMCursor;
    this->WarpWMCursor = FULLSCREEN_WarpWMCursor;

    this->PumpEvents = FULLSCREEN_PumpEvents;
}

/* Query for the list of available video modes */
void
FULLSCREEN_BuildModeList(_THIS)
{
    _kernel_swi_regs regs;
    char *enumInfo = NULL;
    char *enum_ptr;
    int *blockInfo;
    int j;
    int num_modes;

    /* Find out how much space we need */
    regs.r[0] = 2;              /* Reason code */
    regs.r[2] = 0;              /* Number of modes to skip */
    regs.r[6] = 0;              /* pointer to block or 0 for count */
    regs.r[7] = 0;              /* Size of block in bytes */
    _kernel_swi(OS_ScreenMode, &regs, &regs);

    num_modes = -regs.r[2];

    /* Video memory should be in r[5] */
    this->info.video_mem = regs.r[5] / 1024;

    enumInfo = (unsigned char *) SDL_malloc(-regs.r[7]);
    if (enumInfo == NULL) {
        SDL_OutOfMemory();
        return;
    }
    /* Read mode information into block */
    regs.r[2] = 0;
    regs.r[6] = (int) enumInfo;
    regs.r[7] = -regs.r[7];
    _kernel_swi(OS_ScreenMode, &regs, &regs);

    enum_ptr = enumInfo;

    for (j = 0; j < num_modes; j++) {
        blockInfo = (int *) enum_ptr;
        if ((blockInfo[1] & 255) == 1) {        /* We understand this format */
            switch (blockInfo[4]) {
            case 3:            /* 8 bits per pixel */
                FULLSCREEN_AddMode(this, 8, blockInfo[2], blockInfo[3]);
                break;
            case 4:            /* 15 bits per pixel */
                FULLSCREEN_AddMode(this, 15, blockInfo[2], blockInfo[3]);
                break;
            case 5:            /* 32 bits per pixel */
                FULLSCREEN_AddMode(this, 32, blockInfo[2], blockInfo[3]);
                break;
            }
        }

        enum_ptr += blockInfo[0];
    }

    SDL_free(enumInfo);

    /* Sort the mode lists */
    for (j = 0; j < NUM_MODELISTS; ++j) {
        if (SDL_nummodes[j] > 0) {
            SDL_qsort(SDL_modelist[j], SDL_nummodes[j],
                      sizeof *SDL_modelist[j], cmpmodes);
        }
    }
}

static int
FULLSCREEN_FlipHWSurface(_THIS, SDL_Surface * surface)
{
    _kernel_swi_regs regs;
    regs.r[0] = 19;

    FULLSCREEN_SetDisplayBank(this->hidden->current_bank);
    this->hidden->current_bank ^= 1;
    FULLSCREEN_SetWriteBank(this->hidden->current_bank);
    surface->pixels = this->hidden->bank[this->hidden->current_bank];

    /* Wait for Vsync */
    _kernel_swi(OS_Byte, &regs, &regs);

    return (0);
}

/* Nothing to do if we are writing direct to hardware */
static void
FULLSCREEN_UpdateRects(_THIS, int numrects, SDL_Rect * rects)
{
}

/* Safe but slower Memory copy from our allocated back buffer */
static void
FULLSCREEN_UpdateRectsMemCpy(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int row;
    int xmult = this->screen->format->BytesPerPixel;
    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + rects->x * xmult + rects->y * pitch;
        to = this->hidden->bank[1] + rects->x * xmult + rects->y * pitch;
        for (row = 0; row < rects->h; row++) {
            SDL_memcpy(to, from, rects->w * xmult);
            from += pitch;
            to += pitch;
        }
        rects++;
    }
}

/* Use optimized assembler memory copy. Deliberately copies extra columns if
   necessary to ensure the rectangle is word aligned. */
static void
FULLSCREEN_UpdateRects8bpp(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int width_bytes;
    int src_skip_bytes;

    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + rects->x + rects->y * pitch;
        to = this->hidden->bank[1] + rects->x + rects->y * pitch;
        width_bytes = rects->w;
        if ((int) from & 3) {
            int extra = ((int) from & 3);
            from -= extra;
            to -= extra;
            width_bytes += extra;
        }
        if (width_bytes & 3)
            width_bytes += 4 - (width_bytes & 3);
        src_skip_bytes = pitch - width_bytes;

        RISCOS_Put32(to, (width_bytes >> 2), pitch, (int) rects->h, from,
                     src_skip_bytes);
        rects++;
    }
}

/* Use optimized assembler memory copy. Deliberately copies extra columns if
   necessary to ensure the rectangle is word aligned. */
static void
FULLSCREEN_UpdateRects16bpp(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int width_bytes;
    int src_skip_bytes;

    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + (rects->x << 1) + rects->y * pitch;
        to = this->hidden->bank[1] + (rects->x << 1) + rects->y * pitch;
        width_bytes = (((int) rects->w) << 1);
        if ((int) from & 3) {
            from -= 2;
            to -= 2;
            width_bytes += 2;
        }
        if (width_bytes & 3)
            width_bytes += 2;
        src_skip_bytes = pitch - width_bytes;

        RISCOS_Put32(to, (width_bytes >> 2), pitch, (int) rects->h, from,
                     src_skip_bytes);
        rects++;
    }
}

/* Use optimized assembler memory copy. 32 bpp modes are always word aligned */
static void
FULLSCREEN_UpdateRects32bpp(_THIS, int numrects, SDL_Rect * rects)
{
    int j;
    char *to, *from;
    int pitch = this->screen->pitch;
    int width;

    for (j = 0; j < numrects; j++) {
        from = this->hidden->bank[0] + (rects->x << 2) + rects->y * pitch;
        to = this->hidden->bank[1] + (rects->x << 2) + rects->y * pitch;
        width = (int) rects->w;

        RISCOS_Put32(to, width, pitch, (int) rects->h, from,
                     pitch - (width << 2));
        rects++;
    }
}

/* Use operating system sprite plots. Currently this is much slower than the
   other variants however accelerated sprite plotting can be seen on the horizon
   so this prepares for it. */
static void
FULLSCREEN_UpdateRectsOS(_THIS, int numrects, SDL_Rect * rects)
{
    _kernel_swi_regs regs;
    _kernel_oserror *err;
    int j;
    int y;

    regs.r[0] = 28 + 512;
    regs.r[1] = (unsigned int) this->hidden->alloc_bank;
    regs.r[2] = (unsigned int) this->hidden->alloc_bank + 16;
    regs.r[5] = 0;

    for (j = 0; j < numrects; j++) {
        y = this->screen->h - rects->y; /* top of clipping region */
        _kernel_oswrch(24);     /* Set graphics clip region */
        _kernel_oswrch((rects->x << this->hidden->xeig) & 0xFF);        /* left */
        _kernel_oswrch(((rects->x << this->hidden->xeig) >> 8) & 0xFF);
        _kernel_oswrch(((y - rects->h) << this->hidden->yeig) & 0xFF);  /* bottom */
        _kernel_oswrch((((y - rects->h) << this->hidden->yeig) >> 8) & 0xFF);
        _kernel_oswrch(((rects->x + rects->w - 1) << this->hidden->xeig) & 0xFF);       /* right */
        _kernel_oswrch((((rects->x + rects->w -
                          1) << this->hidden->xeig) >> 8) & 0xFF);
        _kernel_oswrch(((y - 1) << this->hidden->yeig) & 0xFF); /* top */
        _kernel_oswrch((((y - 1) << this->hidden->yeig) >> 8) & 0xFF);

        regs.r[3] = 0;
        regs.r[4] = 0;

        if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0) {
            printf("OS_SpriteOp failed \n%s\n", err->errmess);
        }

        rects++;

        /* Reset to full screen clipping */
        _kernel_oswrch(24);     /* Set graphics clip region */
        _kernel_oswrch(0);      /* left */
        _kernel_oswrch(0);
        _kernel_oswrch(0);      /* bottom */
        _kernel_oswrch(0);
        _kernel_oswrch(((this->screen->w - 1) << this->hidden->xeig) & 0xFF);   /* right */
        _kernel_oswrch((((this->screen->w -
                          1) << this->hidden->xeig) >> 8) & 0xFF);
        _kernel_oswrch(((this->screen->h - 1) << this->hidden->yeig) & 0xFF);   /* top */
        _kernel_oswrch((((this->screen->h -
                          1) << this->hidden->yeig) >> 8) & 0xFF);
    }
}


int
FULLSCREEN_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    _kernel_swi_regs regs;
    int palette[256];

    regs.r[0] = -1;
    regs.r[1] = -1;
    regs.r[2] = (int) palette;
    regs.r[3] = 1024;
    regs.r[4] = 0;
    _kernel_swi(ColourTrans_ReadPalette, &regs, &regs);

    while (ncolors--) {
        palette[firstcolor] =
            ((colors->b) << 24) | ((colors->g) << 16) | ((colors->r) << 8);
        firstcolor++;
        colors++;
    }

    regs.r[0] = -1;
    regs.r[1] = -1;
    regs.r[2] = (int) palette;
    regs.r[3] = 0;
    regs.r[4] = 0;
    _kernel_swi(ColourTrans_WritePalette, &regs, &regs);

    return (1);
}


static int
cmpmodes(const void *va, const void *vb)
{
    SDL_Rect *a = *(SDL_Rect **) va;
    SDL_Rect *b = *(SDL_Rect **) vb;
    if (a->w == b->w)
        return b->h - a->h;
    else
        return b->w - a->w;
}

static int
FULLSCREEN_AddMode(_THIS, int bpp, int w, int h)
{
    SDL_Rect *mode;
    int i, index;
    int next_mode;

    /* Check to see if we already have this mode */
    if (bpp < 8) {              /* Not supported */
        return (0);
    }
    index = ((bpp + 7) / 8) - 1;
    for (i = 0; i < SDL_nummodes[index]; ++i) {
        mode = SDL_modelist[index][i];
        if ((mode->w == w) && (mode->h == h)) {
            return (0);
        }
    }

    /* Set up the new video mode rectangle */
    mode = (SDL_Rect *) SDL_malloc(sizeof *mode);
    if (mode == NULL) {
        SDL_OutOfMemory();
        return (-1);
    }
    mode->x = 0;
    mode->y = 0;
    mode->w = w;
    mode->h = h;

    /* Allocate the new list of modes, and fill in the new mode */
    next_mode = SDL_nummodes[index];
    SDL_modelist[index] = (SDL_Rect **)
        SDL_realloc(SDL_modelist[index],
                    (1 + next_mode + 1) * sizeof(SDL_Rect *));
    if (SDL_modelist[index] == NULL) {
        SDL_OutOfMemory();
        SDL_nummodes[index] = 0;
        SDL_free(mode);
        return (-1);
    }
    SDL_modelist[index][next_mode] = mode;
    SDL_modelist[index][next_mode + 1] = NULL;
    SDL_nummodes[index]++;

    return (0);
}

void
FULLSCREEN_SetWriteBank(int bank)
{
    _kernel_swi_regs regs;
    regs.r[0] = 112;
    regs.r[1] = bank + 1;
    _kernel_swi(OS_Byte, &regs, &regs);
}

void
FULLSCREEN_SetDisplayBank(int bank)
{
    _kernel_swi_regs regs;
    regs.r[0] = 113;
    regs.r[1] = bank + 1;
    _kernel_swi(OS_Byte, &regs, &regs);
}


/** Disable special escape key processing */
static void
FULLSCREEN_DisableEscape()
{
    _kernel_swi_regs regs;
    regs.r[0] = 229;
    regs.r[1] = 1;
    regs.r[2] = 0;
    _kernel_swi(OS_Byte, &regs, &regs);

}

/** Enable special escape key processing */
static void
FULLSCREEN_EnableEscape()
{
    _kernel_swi_regs regs;
    regs.r[0] = 229;
    regs.r[1] = 0;
    regs.r[2] = 0;
    _kernel_swi(OS_Byte, &regs, &regs);

}

/** Store caption in case this is called before we create a window */
void
FULLSCREEN_SetWMCaption(_THIS, const char *title, const char *icon)
{
    SDL_strlcpy(this->hidden->title, title,
                SDL_arraysize(this->hidden->title));
}

/* Set screen mode
*
*  Returns 1 if mode is set ok, otherwise 0
*/

int
FULLSCREEN_SetMode(int width, int height, int bpp)
{
    SCREENMODEBLOCK smb;
    _kernel_swi_regs regs;

    smb.flags = 1;
    smb.x_pixels = width;
    smb.y_pixels = height;
    smb.mode_vars[0] = -1;

    switch (bpp) {
    case 8:
        smb.pixel_depth = 3;
        /* Note: Need to set ModeFlags to 128 and NColour variables to 255 get full 8 bit palette */
        smb.mode_vars[0] = 0;
        smb.mode_vars[1] = 128; /* Mode flags */
        smb.mode_vars[2] = 3;
        smb.mode_vars[3] = 255; /* NColour (number of colours -1) */
        smb.mode_vars[4] = -1;  /* End of list */
        break;

    case 15:
    case 16:
        smb.pixel_depth = 4;
        break;

    case 32:
        smb.pixel_depth = 5;
        break;

    default:
        SDL_SetError("Pixel depth not supported");
        return 0;
        break;
    }

    smb.frame_rate = -1;

    regs.r[0] = 0;
    regs.r[1] = (int) &smb;

    if (_kernel_swi(OS_ScreenMode, &regs, &regs) != 0) {
        SDL_SetError("Couldn't set requested mode");
        return 0;
    }

    /* Turn cursor off */
    _kernel_oswrch(23);
    _kernel_oswrch(1);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);
    _kernel_oswrch(0);

    return 1;
}

/* Get Start addresses for the screen banks */
void
FULLSCREEN_SetupBanks(_THIS)
{
    _kernel_swi_regs regs;
    int block[5];
    block[0] = 148;             /* Write screen start */
    block[1] = 149;             /* Display screen start */
    block[2] = 4;               /* X eig factor */
    block[3] = 5;               /* Y eig factor */
    block[4] = -1;              /* End of list of variables to request */

    regs.r[0] = (int) block;
    regs.r[1] = (int) block;
    _kernel_swi(OS_ReadVduVariables, &regs, &regs);

    this->hidden->bank[0] = (void *) block[0];
    this->hidden->bank[1] = (void *) block[1];
    this->hidden->xeig = block[2];
    this->hidden->yeig = block[3];
}

/* Toggle to full screen mode from the WIMP */

int
FULLSCREEN_ToggleFromWimp(_THIS)
{
    int width = this->screen->w;
    int height = this->screen->h;
    int bpp = this->screen->format->BitsPerPixel;

    RISCOS_StoreWimpMode();
    if (FULLSCREEN_SetMode(width, height, bpp)) {
        char *buffer = this->hidden->alloc_bank;        /* This is start of sprite data */
        /* Support back buffer mode only */
        if (riscos_backbuffer == 0)
            riscos_backbuffer = 1;

        FULLSCREEN_SetupBanks(this);

        this->hidden->bank[0] = buffer + 60;    /* Start of sprite data */
        if (bpp == 8)
            this->hidden->bank[0] += 2048;      /* 8bpp sprite have palette first */

        this->hidden->current_bank = 0;
        this->screen->pixels = this->hidden->bank[0];

        /* Copy back buffer to screen memory */
        SDL_memcpy(this->hidden->bank[1], this->hidden->bank[0],
                   width * height * this->screen->format->BytesPerPixel);

        FULLSCREEN_SetDeviceMode(this);
        return 1;
    } else
        RISCOS_RestoreWimpMode();

    return 0;
}

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