view src/video/ps3/SDL_ps3modes.c @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents 94fb40a4a9a7
children 4b594623401b
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_ps3video.h"

void
PS3_InitModes(_THIS)
{
    deprintf(1, "+PS3_InitModes()\n");
    SDL_VideoDisplay display;
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_DisplayMode mode;
    PS3_DisplayModeData *modedata;
    unsigned long vid = 0;

    modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata));
    if (!modedata) {
        return;
    }

    /* Setting up the DisplayMode based on current settings */
    struct ps3fb_ioctl_res res;
    if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) {
        SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO");
    }
    mode.format = SDL_PIXELFORMAT_RGB888;
    mode.refresh_rate = 0;
    mode.w = res.xres;
    mode.h = res.yres;

    /* Setting up driver specific mode data,
     * Get the current ps3 specific videmode number */
    if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) {
        SDL_SetError("Can't get PS3FB_IOCTL_GETMODE");
    }
    deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid);
    modedata->mode = vid;
    mode.driverdata = modedata;

    /* Set display's videomode and add it */
    SDL_zero(display);
    display.desktop_mode = mode;
    display.current_mode = mode;

    SDL_AddVideoDisplay(&display);
    deprintf(1, "-PS3_InitModes()\n");
}

/* DisplayModes available on the PS3 */
static SDL_DisplayMode ps3fb_modedb[] = {
    /* VESA */
    {SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA
    {SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA
    {SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA
    /* Native resolutions (progressive, "fullscreen") */
    {SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p
    {SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p
    {SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p
};

/* PS3 videomode number according to ps3fb_modedb */
static PS3_DisplayModeData ps3fb_data[] = {
    {11}, {12}, {13}, {130}, {131}, {133}, 
};

void
PS3_GetDisplayModes(_THIS) {
    deprintf(1, "+PS3_GetDisplayModes()\n");
    SDL_DisplayMode mode;
    unsigned int nummodes;

    nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode);

    int n;
    for (n=0; n<nummodes; ++n) {
        /* Get driver specific mode data */
        ps3fb_modedb[n].driverdata = &ps3fb_data[n];

        /* Add DisplayMode to list */
        deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h);
        SDL_AddDisplayMode(_this->current_display, &ps3fb_modedb[n]);
    }
    deprintf(1, "-PS3_GetDisplayModes()\n");
}

int
PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
    deprintf(1, "+PS3_SetDisplayMode()\n");
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata;

    /* Set the new DisplayMode */
    deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode);
    if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) {
        deprintf(2, "Could not set PS3FB_MODE\n");
        SDL_SetError("Could not set PS3FB_MODE\n");
        return -1;
    }

    deprintf(1, "-PS3_SetDisplayMode()\n");
    return 0;
}

void
PS3_QuitModes(_THIS) {
    deprintf(1, "+PS3_QuitModes()\n");

    /* There was no mem allocated for driverdata */
    int i, j;
    for (i = _this->num_displays; i--;) {
        SDL_VideoDisplay *display = &_this->displays[i];
        for (j = display->num_display_modes; j--;) {
            display->display_modes[j].driverdata = NULL;
        }
    }

    deprintf(1, "-PS3_QuitModes()\n");
}

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