Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsvideo.c @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 99210400e8b9 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Framebuffer console based SDL video driver implementation. */ #include <fcntl.h> #include <unistd.h> #include <sys/ioctl.h> #include <sys/mman.h> #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_gsvideo.h" #include "SDL_gsmouse_c.h" #include "SDL_gsevents_c.h" #include "SDL_gsyuv_c.h" /* Initialization/Query functions */ static int GS_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void GS_VideoQuit(_THIS); /* Hardware surface functions */ static int GS_AllocHWSurface(_THIS, SDL_Surface * surface); static int GS_LockHWSurface(_THIS, SDL_Surface * surface); static void GS_UnlockHWSurface(_THIS, SDL_Surface * surface); static void GS_FreeHWSurface(_THIS, SDL_Surface * surface); /* GS driver bootstrap functions */ static int GS_Available(void) { int console, memory; console = open(PS2_DEV_GS, O_RDWR, 0); if (console >= 0) { close(console); } memory = open(PS2_DEV_MEM, O_RDWR, 0); if (memory >= 0) { close(memory); } return ((console >= 0) && (memory >= 0)); } static void GS_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice * GS_CreateDevice(int devindex) { SDL_VideoDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); mouse_fd = -1; keyboard_fd = -1; /* Set the function pointers */ this->VideoInit = GS_VideoInit; this->ListModes = GS_ListModes; this->SetVideoMode = GS_SetVideoMode; this->CreateYUVOverlay = GS_CreateYUVOverlay; this->SetColors = GS_SetColors; this->UpdateRects = NULL; this->VideoQuit = GS_VideoQuit; this->AllocHWSurface = GS_AllocHWSurface; this->CheckHWBlit = NULL; this->FillHWRect = NULL; this->SetHWColorKey = NULL; this->SetHWAlpha = NULL; this->LockHWSurface = GS_LockHWSurface; this->UnlockHWSurface = GS_UnlockHWSurface; this->FlipHWSurface = NULL; this->FreeHWSurface = GS_FreeHWSurface; this->SetIcon = NULL; this->SetCaption = NULL; this->GetWMInfo = NULL; this->FreeWMCursor = GS_FreeWMCursor; this->CreateWMCursor = GS_CreateWMCursor; this->ShowWMCursor = GS_ShowWMCursor; this->MoveWMCursor = GS_MoveWMCursor; this->InitOSKeymap = GS_InitOSKeymap; this->PumpEvents = GS_PumpEvents; this->free = GS_DeleteDevice; return this; } VideoBootStrap PS2GS_bootstrap = { "ps2gs", "PlayStation 2 Graphics Synthesizer", GS_Available, GS_CreateDevice }; /* These are the pixel formats for the 32, 24, and 16 bit video modes */ static struct { int bpp; Uint32 r; Uint32 g; Uint32 b; } GS_pixelmasks[] = { { 32, 0x000000FF, /* RGB little-endian */ 0x0000FF00, 0x00FF0000}, { 24, 0x000000FF, /* RGB little-endian */ 0x0000FF00, 0x00FF0000}, { 16, 0x0000001f, /* RGB little-endian */ 0x000003e0, 0x00007c00},}; /* This is a mapping from SDL bytes-per-pixel to GS pixel format */ static int GS_formatmap[] = { -1, /* 0 bpp, not a legal value */ -1, /* 8 bpp, not supported (yet?) */ PS2_GS_PSMCT16, /* 16 bpp */ PS2_GS_PSMCT24, /* 24 bpp */ PS2_GS_PSMCT32 /* 32 bpp */ }; static unsigned long long head_tags[] __attribute__ ((aligned(16))) = { 4 | (1LL << 60), /* GIFtag */ 0x0e, /* A+D */ 0, /* 2 */ PS2_GS_BITBLTBUF, 0, /* 4 */ PS2_GS_TRXPOS, 0, /* 6 */ PS2_GS_TRXREG, 0, /* 8 */ PS2_GS_TRXDIR}; #define MAXIMG (32767 * 16) #define MAXTAGS 8 static inline int loadimage_nonblock(int fd, struct ps2_image *image, int size, unsigned long long *hm, unsigned long long *im) { struct ps2_plist plist; struct ps2_packet packet[1 + MAXTAGS * 2]; int isize; int pnum, it, eop; char *data; /* initialize the variables */ data = (char *) image->ptr; pnum = it = eop = 0; plist.packet = packet; /* make BITBLT packet */ packet[pnum].ptr = hm; packet[pnum].len = sizeof(head_tags); pnum++; hm[2] = ((unsigned long long) image->fbp << 32) | ((unsigned long long) image->fbw << 48) | ((unsigned long long) image->psm << 56); hm[4] = ((unsigned long long) image->x << 32) | ((unsigned long long) image->y << 48); hm[6] = (unsigned long long) image->w | ((unsigned long long) image->h << 32); /* make image mode tags */ while (!eop) { isize = size > MAXIMG ? MAXIMG : size; size -= isize; eop = (size == 0); packet[pnum].ptr = &im[it]; packet[pnum].len = sizeof(unsigned long long) * 2; pnum++; im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58); im[it++] = 0; packet[pnum].ptr = (void *) data; packet[pnum].len = isize; pnum++; data += isize; } plist.num = pnum; return ioctl(fd, PS2IOC_SENDL, &plist); } static unsigned long long tex_tags[] __attribute__ ((aligned(16))) = { 3 | (1LL << 60), /* GIFtag */ 0x0e, /* A+D */ 0, /* 2 */ PS2_GS_TEX0_1, (1 << 5) + (1 << 6), PS2_GS_TEX1_1, 0, PS2_GS_TEXFLUSH}; static unsigned long long scale_tags[] __attribute__ ((aligned(16))) = { 5 | (1LL << 60), /* GIFtag */ 0x0e, /* A+D */ 6 + (1 << 4) + (1 << 8), PS2_GS_PRIM, ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16), PS2_GS_UV, ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16), PS2_GS_XYZ2, 0, /* 8 */ PS2_GS_UV, 0, /* 10 */ PS2_GS_XYZ2}; int scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm) { struct ps2_plist plist; struct ps2_packet packet[2]; /* initialize the variables */ plist.num = 2; plist.packet = packet; packet[0].ptr = tm; packet[0].len = sizeof(tex_tags); packet[1].ptr = sm; packet[1].len = sizeof(scale_tags); return ioctl(fd, PS2IOC_SENDL, &plist); } static int power_of_2(int value) { int shift; for (shift = 0; (1 << shift) < value; ++shift) { /* Keep looking */ ; } return (shift); } static int GS_VideoInit(_THIS, SDL_PixelFormat * vformat) { struct ps2_screeninfo vinfo; /* Initialize the library */ console_fd = open(PS2_DEV_GS, O_RDWR, 0); if (console_fd < 0) { SDL_SetError("Unable to open %s", PS2_DEV_GS); return (-1); } memory_fd = open(PS2_DEV_MEM, O_RDWR, 0); if (memory_fd < 0) { close(console_fd); console_fd = -1; SDL_SetError("Unable to open %s", PS2_DEV_MEM); return (-1); } if (ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0) { close(memory_fd); close(console_fd); console_fd = -1; SDL_SetError("Couldn't get console pixel format"); return (-1); } /* Determine the current screen size */ this->info.current_w = vinfo.w; this->info.current_h = vinfo.h; /* Determine the current screen depth */ switch (vinfo.psm) { /* Supported pixel formats */ case PS2_GS_PSMCT32: case PS2_GS_PSMCT24: case PS2_GS_PSMCT16: break; default: GS_VideoQuit(this); SDL_SetError("Unknown console pixel format: %d", vinfo.psm); return (-1); } vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp; vformat->Rmask = GS_pixelmasks[vinfo.psm].r; vformat->Gmask = GS_pixelmasks[vinfo.psm].g; vformat->Bmask = GS_pixelmasks[vinfo.psm].b; saved_vinfo = vinfo; /* Enable mouse and keyboard support */ if (GS_OpenKeyboard(this) < 0) { GS_VideoQuit(this); SDL_SetError("Unable to open keyboard"); return (-1); } if (GS_OpenMouse(this) < 0) { const char *sdl_nomouse; sdl_nomouse = SDL_getenv("SDL_NOMOUSE"); if (!sdl_nomouse) { GS_VideoQuit(this); SDL_SetError("Unable to open mouse"); return (-1); } } /* We're done! */ return (0); } static SDL_Rect ** GS_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { static SDL_Rect GS_vesa_mode_list[] = { {0, 0, 1280, 1024}, {0, 0, 1024, 768}, {0, 0, 800, 600}, {0, 0, 640, 480} }; static SDL_Rect *GS_vesa_modes[] = { &GS_vesa_mode_list[0], &GS_vesa_mode_list[1], &GS_vesa_mode_list[2], &GS_vesa_mode_list[3], NULL }; static SDL_Rect GS_tvout_stretch; static SDL_Rect GS_tvout_mode; static SDL_Rect *GS_tvout_modes[3]; SDL_Rect **modes = NULL; switch (format->BitsPerPixel) { case 16: case 24: case 32: if (saved_vinfo.mode == PS2_GS_VESA) { modes = GS_vesa_modes; } else { int i, j = 0; // FIXME - what's wrong with the stretch code at 16 bpp? if (format->BitsPerPixel != 32) break; /* Add a mode that we could possibly stretch to */ for (i = 0; GS_vesa_modes[i]; ++i) { if ((GS_vesa_modes[i]->w == saved_vinfo.w) && (GS_vesa_modes[i]->h != saved_vinfo.h)) { GS_tvout_stretch.w = GS_vesa_modes[i]->w; GS_tvout_stretch.h = GS_vesa_modes[i]->h; GS_tvout_modes[j++] = &GS_tvout_stretch; break; } } /* Add the current TV video mode */ GS_tvout_mode.w = saved_vinfo.w; GS_tvout_mode.h = saved_vinfo.h; GS_tvout_modes[j++] = &GS_tvout_mode; GS_tvout_modes[j++] = NULL; /* Return the created list of modes */ modes = GS_tvout_modes; } break; default: break; } return (modes); } /* Various screen update functions available */ static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect * rects); static SDL_Surface * GS_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { struct ps2_screeninfo vinfo; /* Set the terminal into graphics mode */ if (GS_EnterGraphicsMode(this) < 0) { return (NULL); } /* Set the video mode and get the final screen format */ if (ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0) { SDL_SetError("Couldn't get console screen info"); return (NULL); } if ((vinfo.w != width) || (vinfo.h != height) || (GS_pixelmasks[vinfo.psm].bpp != bpp)) { /* If we're not in VESA mode, we have to scale resolution */ if (saved_vinfo.mode == PS2_GS_VESA) { switch (width) { case 640: vinfo.res = PS2_GS_640x480; break; case 800: vinfo.res = PS2_GS_800x600; break; case 1024: vinfo.res = PS2_GS_1024x768; break; case 1280: vinfo.res = PS2_GS_1280x1024; break; default: SDL_SetError("Unsupported resolution: %dx%d\n", width, height); return (NULL); } vinfo.res |= (PS2_GS_75Hz << 8); vinfo.w = width; vinfo.h = height; } vinfo.fbp = 0; vinfo.psm = GS_formatmap[bpp / 8]; if (vinfo.psm < 0) { SDL_SetError("Unsupported depth: %d bpp\n", bpp); return (NULL); } if (ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0) { SDL_SetError("Couldn't set console screen info"); return (NULL); } /* Unmap the previous DMA buffer */ if (mapped_mem) { munmap(mapped_mem, mapped_len); mapped_mem = NULL; } } if (!SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp, GS_pixelmasks[vinfo.psm].r, GS_pixelmasks[vinfo.psm].g, GS_pixelmasks[vinfo.psm].b, 0)) { return (NULL); } /* Set up the new mode framebuffer */ current->flags = SDL_FULLSCREEN; current->w = width; current->h = height; current->pitch = SDL_CalculatePitch(current); /* Memory map the DMA area for block memory transfer */ if (!mapped_mem) { pixels_len = height * current->pitch; mapped_len = pixels_len + /* Screen update DMA command area */ sizeof(head_tags) + ((2 * MAXTAGS) * 16); if (saved_vinfo.mode != PS2_GS_VESA) { mapped_len += sizeof(tex_tags) + sizeof(scale_tags); } mapped_mem = mmap(0, mapped_len, PROT_READ | PROT_WRITE, MAP_SHARED, memory_fd, 0); if (mapped_mem == MAP_FAILED) { SDL_SetError("Unable to map %d bytes for DMA", mapped_len); mapped_mem = NULL; return (NULL); } /* Set up the entire screen for DMA transfer */ screen_image.ptr = mapped_mem; screen_image.fbp = 0; screen_image.fbw = (vinfo.w + 63) / 64; screen_image.psm = vinfo.psm; screen_image.x = 0; if (vinfo.h == height) { screen_image.y = 0; } else { /* Put image offscreen and scale to screen height */ screen_image.y = vinfo.h; } screen_image.w = current->w; screen_image.h = current->h; /* get screen image data size (qword aligned) */ screen_image_size = (screen_image.w * screen_image.h); switch (screen_image.psm) { case PS2_GS_PSMCT32: screen_image_size *= 4; break; case PS2_GS_PSMCT24: screen_image_size *= 3; break; case PS2_GS_PSMCT16: screen_image_size *= 2; break; } screen_image_size = (screen_image_size + 15) & ~15; /* Set up the memory for screen update DMA commands */ head_tags_mem = (unsigned long long *) (mapped_mem + pixels_len); image_tags_mem = (unsigned long long *) ((caddr_t) head_tags_mem + sizeof(head_tags)); SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags)); if (saved_vinfo.mode != PS2_GS_VESA) { tex_tags_mem = (unsigned long long *) ((caddr_t) image_tags_mem + ((2 * MAXTAGS) * 16)); scale_tags_mem = (unsigned long long *) ((caddr_t) tex_tags_mem + sizeof(tex_tags)); SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags)); tex_tags_mem[2] = (vinfo.h * vinfo.w) / 64 + ((unsigned long long) screen_image.fbw << 14) + ((unsigned long long) screen_image.psm << 20) + ((unsigned long long) power_of_2(screen_image.w) << 26) + ((unsigned long long) power_of_2(screen_image.h) << 30) + ((unsigned long long) 1 << 34) + ((unsigned long long) 1 << 35); SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags)); scale_tags_mem[8] = ((unsigned long long) screen_image.w * 16) + (((unsigned long long) screen_image.h * 16) << 16); scale_tags_mem[10] = ((unsigned long long) vinfo.w * 16) + (((unsigned long long) vinfo.h * 16) << 16); } } current->pixels = NULL; if (SDL_getenv("SDL_FULLSCREEN_UPDATE")) { /* Correct semantics */ current->flags |= SDL_ASYNCBLIT; } else { /* We lie here - the screen memory isn't really the visible display memory and still requires an update, but this has the desired effect for most applications. */ current->flags |= SDL_HWSURFACE; } /* Set the update rectangle function */ this->UpdateRects = GS_DMAFullUpdate; /* We're done */ return (current); } /* We don't support hardware surfaces yet */ static int GS_AllocHWSurface(_THIS, SDL_Surface * surface) { return (-1); } static void GS_FreeHWSurface(_THIS, SDL_Surface * surface) { return; } static int GS_LockHWSurface(_THIS, SDL_Surface * surface) { if (surface == this->screen) { /* Since mouse motion affects 'pixels', lock it */ SDL_LockCursor(); /* Make sure any pending DMA has completed */ if (dma_pending) { ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } /* If the cursor is drawn on the DMA area, remove it */ if (cursor_drawn) { surface->pixels = mapped_mem + surface->offset; SDL_EraseCursorNoLock(this->screen); cursor_drawn = 0; } /* Set the surface pixels to the base of the DMA area */ surface->pixels = mapped_mem; /* We're finished! */ SDL_UnlockCursor(); } return (0); } static void GS_UnlockHWSurface(_THIS, SDL_Surface * surface) { if (surface == this->screen) { /* Since mouse motion affects 'pixels', lock it */ SDL_LockCursor(); surface->pixels = NULL; SDL_UnlockCursor(); } } static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect * rects) { /* Lock so we aren't interrupted by a mouse update */ SDL_LockCursor(); /* Make sure any pending DMA has completed */ if (dma_pending) { ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; } /* If the mouse is visible, draw it on the DMA area */ if ((SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn) { this->screen->pixels = mapped_mem + this->screen->offset; SDL_DrawCursorNoLock(this->screen); this->screen->pixels = NULL; cursor_drawn = 1; } /* Put the image onto the screen */ loadimage_nonblock(console_fd, &screen_image, screen_image_size, head_tags_mem, image_tags_mem); if (screen_image.y > 0) { /* Need to scale offscreen image to TV output */ ioctl(console_fd, PS2IOC_SENDQCT, 1); dma_pending = 0; scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem); } else { dma_pending = 1; } /* We're finished! */ SDL_UnlockCursor(); } static int GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { return (0); } static void GS_VideoQuit(_THIS) { /* Close console and input file descriptors */ if (console_fd > 0) { /* Unmap the video framebuffer */ if (mapped_mem) { /* Unmap the video framebuffer */ munmap(mapped_mem, mapped_len); mapped_mem = NULL; } close(memory_fd); /* Restore the original video mode */ if (GS_InGraphicsMode(this)) { ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo); } /* We're all done with the graphics device */ close(console_fd); console_fd = -1; } GS_CloseMouse(this); GS_CloseKeyboard(this); } /* vi: set ts=4 sw=4 expandtab: */