view src/video/directfb/SDL_DirectFB_mouse.c @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents d72a0dd80e8b
children 64ce267332c6
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"

static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface,
                                         int hot_x, int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
                               int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);

static int id_mask;

static DFBEnumerationResult
EnumMice(DFBInputDeviceID device_id, DFBInputDeviceDescription desc,
         void *callbackdata)
{
    DFB_DeviceData *devdata = callbackdata;

    if ((desc.type & DIDTF_MOUSE) && (device_id & id_mask)) {
        SDL_Mouse mouse;

        SDL_zero(mouse);
        mouse.id = device_id;
        mouse.CreateCursor = DirectFB_CreateCursor;
        mouse.ShowCursor = DirectFB_ShowCursor;
        mouse.MoveCursor = DirectFB_MoveCursor;
        mouse.FreeCursor = DirectFB_FreeCursor;
        mouse.WarpMouse = DirectFB_WarpMouse;
        mouse.FreeMouse = DirectFB_FreeMouse;
        mouse.cursor_shown = 1;

        SDL_AddMouse(&mouse, desc.name, 0, 0, 1);
        devdata->mouse_id[devdata->num_mice++] = device_id;
    }
    return DFENUM_OK;
}

void
DirectFB_InitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    devdata->num_mice = 0;
    if (devdata->use_linux_input) {
        /* try non-core devices first */
        id_mask = 0xF0;
        devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
        if (devdata->num_mice == 0) {
            /* try core devices */
            id_mask = 0x0F;
            devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata);
        }
    }
    if (devdata->num_mice == 0) {
        SDL_Mouse mouse;

        SDL_zero(mouse);
        mouse.CreateCursor = DirectFB_CreateCursor;
        mouse.ShowCursor = DirectFB_ShowCursor;
        mouse.MoveCursor = DirectFB_MoveCursor;
        mouse.FreeCursor = DirectFB_FreeCursor;
        mouse.WarpMouse = DirectFB_WarpMouse;
        mouse.FreeMouse = DirectFB_FreeMouse;
        mouse.cursor_shown = 1;

        SDL_AddMouse(&mouse, "Mouse", 0, 0, 1);
        devdata->num_mice = 1;
    }
}

void
DirectFB_QuitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    if (devdata->use_linux_input) {
        SDL_MouseQuit();
    } else {
        SDL_DelMouse(0);
    }
}

/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    SDL_VideoDevice *dev = SDL_GetVideoDevice();

    SDL_DFB_DEVICEDATA(dev);
    DFB_CursorData *curdata;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    SDL_Cursor *cursor;
    Uint32 *dest;
    Uint32 *p;
    int pitch, i;

    SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
    SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));

    dsc.flags =
        DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
    dsc.caps = DSCAPS_VIDEOONLY;
    dsc.width = surface->w;
    dsc.height = surface->h;
    dsc.pixelformat = DSPF_ARGB;

    SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
                                                 &curdata->surf));
    curdata->hotx = hot_x;
    curdata->hoty = hot_y;
    cursor->driverdata = curdata;

    SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE,
                                         (void *) &dest, &pitch));

    /* Relies on the fact that this is only called with ARGB surface. */
    p = surface->pixels;
    for (i = 0; i < surface->h; i++)
        memcpy((char *) dest + i * pitch,
               (char *) p + i * surface->pitch, 4 * surface->w);

    curdata->surf->Unlock(curdata->surf);
    return cursor;
  error:
    return NULL;
}

/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);
    DFBResult ret;
    SDL_WindowID wid;

    wid = SDL_GetFocusWindow();
    if (wid <= 0)
        return -1;
    else {
        SDL_Window *window = SDL_GetWindowFromID(wid);
        SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);

        if (display) {
            DFB_DisplayData *dispdata =
                (DFB_DisplayData *) display->driverdata;
            DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;

            if (cursor)
                SDL_DFB_CHECKERR(windata->window->
                                 SetCursorShape(windata->window,
                                                curdata->surf, curdata->hotx,
                                                curdata->hoty));

            SDL_DFB_CHECKERR(dispdata->layer->
                             SetCooperativeLevel(dispdata->layer,
                                                 DLSCL_ADMINISTRATIVE));
            SDL_DFB_CHECKERR(dispdata->layer->
                             SetCursorOpacity(dispdata->layer,
                                              cursor ? 0xC0 : 0x00));
            SDL_DFB_CHECKERR(dispdata->layer->
                             SetCooperativeLevel(dispdata->layer,
                                                 DLSCL_SHARED));
        }
    }

    return 0;
  error:
    return -1;
}

/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{

}

/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);

    SDL_DFB_RELEASE(curdata->surf);
    SDL_DFB_FREE(cursor->driverdata);
    SDL_DFB_FREE(cursor);
}

/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
{
    SDL_Window *window = SDL_GetWindowFromID(windowID);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
    DFBResult ret;
    int cx, cy;

    SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
    SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer,
                                                 cx + x + windata->client.x,
                                                 cy + y + windata->client.y));

  error:
    return;
}

/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
    /* nothing yet */
}

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