view src/video/directfb/SDL_DirectFB_WM.h @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents 62d4992e5a92
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_directfb_wm_h
#define _SDL_directfb_wm_h

typedef struct _DFB_Theme DFB_Theme;
struct _DFB_Theme
{
    int left_size;
    int right_size;
    int top_size;
    int bottom_size;
    DFBColor frame_color;
    int caption_size;
    DFBColor caption_color;
    int font_size;
    DFBColor font_color;
    char *font;
    DFBColor close_color;
    DFBColor max_color;
};

extern void DirectFB_WM_AdjustWindowLayout(SDL_Window * window);
extern void DirectFB_WM_MaximizeWindow(_THIS, SDL_Window * window);
extern void DirectFB_WM_RestoreWindow(_THIS, SDL_Window * window);
extern void DirectFB_WM_RedrawLayout(SDL_Window * window);

extern int DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window,
                                    DFBWindowEvent * evt);

extern DFBResult DirectFB_WM_GetClientSize(_THIS, SDL_Window * window,
                                           int *cw, int *ch);


#endif /* _SDL_directfb_wm_h */

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