Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoawindow.h @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 4b1f10cfd304 |
children | e829b6098435 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoawindow_h #define _SDL_cocoawindow_h #import <Cocoa/Cocoa.h> typedef struct SDL_WindowData SDL_WindowData; /* *INDENT-OFF* */ #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1060 @interface Cocoa_WindowListener : NSResponder <NSWindowDelegate> { #else @interface Cocoa_WindowListener : NSResponder { #endif SDL_WindowData *_data; } -(void) listen:(SDL_WindowData *) data; -(void) close; /* Window delegate functionality */ -(BOOL) windowShouldClose:(id) sender; -(void) windowDidExpose:(NSNotification *) aNotification; -(void) windowDidMove:(NSNotification *) aNotification; -(void) windowDidResize:(NSNotification *) aNotification; -(void) windowDidMiniaturize:(NSNotification *) aNotification; -(void) windowDidDeminiaturize:(NSNotification *) aNotification; -(void) windowDidBecomeKey:(NSNotification *) aNotification; -(void) windowDidResignKey:(NSNotification *) aNotification; -(void) windowDidHide:(NSNotification *) aNotification; -(void) windowDidUnhide:(NSNotification *) aNotification; /* Window event handling */ -(void) mouseDown:(NSEvent *) theEvent; -(void) rightMouseDown:(NSEvent *) theEvent; -(void) otherMouseDown:(NSEvent *) theEvent; -(void) mouseUp:(NSEvent *) theEvent; -(void) rightMouseUp:(NSEvent *) theEvent; -(void) otherMouseUp:(NSEvent *) theEvent; -(void) mouseMoved:(NSEvent *) theEvent; -(void) mouseDragged:(NSEvent *) theEvent; -(void) rightMouseDragged:(NSEvent *) theEvent; -(void) otherMouseDragged:(NSEvent *) theEvent; -(void) scrollWheel:(NSEvent *) theEvent; @end /* *INDENT-ON* */ struct SDL_WindowData { SDL_WindowID windowID; NSWindow *window; SDL_bool created; Cocoa_WindowListener *listener; struct SDL_VideoData *videodata; }; extern int Cocoa_CreateWindow(_THIS, SDL_Window * window); extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window); extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window); extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window); extern void Cocoa_ShowWindow(_THIS, SDL_Window * window); extern void Cocoa_HideWindow(_THIS, SDL_Window * window); extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window); extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window); extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window); extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window); extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window); extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window); extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); #endif /* _SDL_cocoawindow_h */ /* vi: set ts=4 sw=4 expandtab: */