view src/video/cocoa/SDL_cocoakeyboard.m @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents d390778b59c1
children 455a6c47d2c6
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_cocoavideo.h"

#include "../../events/SDL_keyboard_c.h"
#include "../../events/scancodes_darwin.h"

#include <Carbon/Carbon.h>

#if MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
#if __LP64__
typedef long NSInteger;
typedef unsigned long NSUInteger;
#else
typedef int NSInteger;
typedef unsigned int NSUInteger;
#endif
#endif

//#define DEBUG_IME NSLog
#define DEBUG_IME

#ifndef NX_DEVICERCTLKEYMASK
    #define NX_DEVICELCTLKEYMASK    0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
    #define NX_DEVICELSHIFTKEYMASK  0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
    #define NX_DEVICERSHIFTKEYMASK  0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
    #define NX_DEVICELCMDKEYMASK    0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
    #define NX_DEVICERCMDKEYMASK    0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
    #define NX_DEVICELALTKEYMASK    0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
    #define NX_DEVICERALTKEYMASK    0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
    #define NX_DEVICERCTLKEYMASK    0x00002000
#endif

@interface SDLTranslatorResponder : NSView <NSTextInput>
{
    NSString *_markedText;
    NSRange   _markedRange;
    NSRange   _selectedRange;
    SDL_Rect  _inputRect;
    int       _keyboard;
}
- (void) doCommandBySelector:(SEL)myselector;
- (void) setInputRect:(SDL_Rect *) rect;
- (void) setKeyboard:(int) keyboard;
@end

@implementation SDLTranslatorResponder

- (void) setKeyboard:(int) keyboard
{
    _keyboard = keyboard;
}

- (void) setInputRect:(SDL_Rect *) rect
{
    _inputRect = *rect;
}

- (void) insertText:(id) aString
{
    const char *str;

    DEBUG_IME(@"insertText: %@", aString);

    /* Could be NSString or NSAttributedString, so we have
     * to test and convert it before return as SDL event */
    if ([aString isKindOfClass: [NSAttributedString class]])
        str = [[aString string] UTF8String];
    else
        str = [aString UTF8String];

    SDL_SendKeyboardText(_keyboard, str);
}

- (void) doCommandBySelector:(SEL) myselector
{
    [super doCommandBySelector: myselector];
}

- (BOOL) hasMarkedText
{
    return _markedText != nil;
}

- (NSRange) markedRange
{
    return _markedRange;
}

- (NSRange) selectedRange
{
    return _selectedRange;
}

- (void) setMarkedText:(id) aString
         selectedRange:(NSRange) selRange
{
    if ([aString isKindOfClass: [NSAttributedString class]])
        aString = [aString string];

    if ([aString length] == 0)
    {
        [self unmarkText];
        return;
    }

    if (_markedText != aString)
    {
        [_markedText release];
        _markedText = [aString retain];
    }

    _selectedRange = selRange;
    _markedRange = NSMakeRange(0, [aString length]);

    SDL_SendEditingText([aString UTF8String], selRange.location, selRange.length);

    DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText,
          selRange.location, selRange.length);
}

- (void) unmarkText
{
    [_markedText release];
    _markedText = nil;
}

- (NSRect) firstRectForCharacterRange: (NSRange) theRange
{
    float windowHeight = [[self window] frame].size.height;
    NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h,
                             _inputRect.w, _inputRect.h);

    DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@",
            theRange.location, theRange.length, windowHeight,
            NSStringFromRect(rect));
    rect.origin = [[self window] convertBaseToScreen: rect.origin];

    return rect;
}

- (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange
{
    DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length);
    return nil;
}

- (NSInteger) conversationIdentifier
{
    return (NSInteger) self;
}

// This method returns the index for character that is 
// nearest to thePoint.  thPoint is in screen coordinate system.
- (NSUInteger) characterIndexForPoint:(NSPoint) thePoint
{
    DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y);
    return 0;
}

// This method is the key to attribute extension. 
// We could add new attributes through this method.
// NSInputServer examines the return value of this
// method & constructs appropriate attributed string.
- (NSArray *) validAttributesForMarkedText
{
    return [NSArray array];
}

@end

/* This is the original behavior, before support was added for 
 * differentiating between left and right versions of the keys.
 */
static void
DoUnsidedModifiers(int keyboard, unsigned short scancode,
                   unsigned int oldMods, unsigned int newMods)
{
    const int mapping[] = {
        SDL_SCANCODE_CAPSLOCK,
        SDL_SCANCODE_LSHIFT,
        SDL_SCANCODE_LCTRL,
        SDL_SCANCODE_LALT,
        SDL_SCANCODE_LGUI
    };
    unsigned int i, bit;

    /* Iterate through the bits, testing each against the current modifiers */
    for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
        unsigned int oldMask, newMask;

        oldMask = oldMods & bit;
        newMask = newMods & bit;

        if (oldMask && oldMask != newMask) {        /* modifier up event */
            /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
            if (bit == NSAlphaShiftKeyMask) {
                SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]);
            }
            SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]);
        } else if (newMask && oldMask != newMask) { /* modifier down event */
            SDL_SendKeyboardKey(keyboard, SDL_PRESSED, mapping[i]);
            /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
            if (bit == NSAlphaShiftKeyMask) {
                SDL_SendKeyboardKey(keyboard, SDL_RELEASED, mapping[i]);
            }
        }
    }
}

/* This is a helper function for HandleModifierSide. This 
 * function reverts back to behavior before the distinction between
 * sides was made.
 */
static void
HandleNonDeviceModifier(int keyboard,
                        unsigned int device_independent_mask,
                        unsigned int oldMods,
                        unsigned int newMods,
                        SDL_scancode scancode)
{
    unsigned int oldMask, newMask;
    
    /* Isolate just the bits we care about in the depedent bits so we can 
     * figure out what changed
     */ 
    oldMask = oldMods & device_independent_mask;
    newMask = newMods & device_independent_mask;
    
    if (oldMask && oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode);
    } else if (newMask && oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode);
    }
}

/* This is a helper function for HandleModifierSide. 
 * This function sets the actual SDL_PrivateKeyboard event.
 */
static void
HandleModifierOneSide(int keyboard,
                      unsigned int oldMods, unsigned int newMods,
                      SDL_scancode scancode, 
                      unsigned int sided_device_dependent_mask)
{
    unsigned int old_dep_mask, new_dep_mask;

    /* Isolate just the bits we care about in the depedent bits so we can 
     * figure out what changed
     */ 
    old_dep_mask = oldMods & sided_device_dependent_mask;
    new_dep_mask = newMods & sided_device_dependent_mask;

    /* We now know that this side bit flipped. But we don't know if
     * it went pressed to released or released to pressed, so we must 
     * find out which it is.
     */
    if (new_dep_mask && old_dep_mask != new_dep_mask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, scancode);
    } else {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, scancode);
    }
}

/* This is a helper function for DoSidedModifiers.
 * This function will figure out if the modifier key is the left or right side, 
 * e.g. left-shift vs right-shift. 
 */
static void
HandleModifierSide(int keyboard,
                   int device_independent_mask, 
                   unsigned int oldMods, unsigned int newMods, 
                   SDL_scancode left_scancode, 
                   SDL_scancode right_scancode,
                   unsigned int left_device_dependent_mask, 
                   unsigned int right_device_dependent_mask)
{
    unsigned int device_dependent_mask = (left_device_dependent_mask |
                                         right_device_dependent_mask);
    unsigned int diff_mod;
    
    /* On the basis that the device independent mask is set, but there are 
     * no device dependent flags set, we'll assume that we can't detect this 
     * keyboard and revert to the unsided behavior.
     */
    if ((device_dependent_mask & newMods) == 0) {
        /* Revert to the old behavior */
        HandleNonDeviceModifier(keyboard, device_independent_mask, oldMods, newMods, left_scancode);
        return;
    }

    /* XOR the previous state against the new state to see if there's a change */
    diff_mod = (device_dependent_mask & oldMods) ^
               (device_dependent_mask & newMods);
    if (diff_mod) {
        /* A change in state was found. Isolate the left and right bits 
         * to handle them separately just in case the values can simulataneously
         * change or if the bits don't both exist.
         */
        if (left_device_dependent_mask & diff_mod) {
            HandleModifierOneSide(keyboard, oldMods, newMods, left_scancode, left_device_dependent_mask);
        }
        if (right_device_dependent_mask & diff_mod) {
            HandleModifierOneSide(keyboard, oldMods, newMods, right_scancode, right_device_dependent_mask);
        }
    }
}
   
/* This is a helper function for DoSidedModifiers.
 * This function will release a key press in the case that 
 * it is clear that the modifier has been released (i.e. one side 
 * can't still be down).
 */
static void
ReleaseModifierSide(int keyboard,
                    unsigned int device_independent_mask, 
                    unsigned int oldMods, unsigned int newMods,
                    SDL_scancode left_scancode, 
                    SDL_scancode right_scancode,
                    unsigned int left_device_dependent_mask, 
                    unsigned int right_device_dependent_mask)
{
    unsigned int device_dependent_mask = (left_device_dependent_mask |
                                          right_device_dependent_mask);

    /* On the basis that the device independent mask is set, but there are 
     * no device dependent flags set, we'll assume that we can't detect this 
     * keyboard and revert to the unsided behavior.
     */
    if ((device_dependent_mask & oldMods) == 0) {
        /* In this case, we can't detect the keyboard, so use the left side 
         * to represent both, and release it. 
         */
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode);
        return;
    }

    /* 
     * This could have been done in an if-else case because at this point,
     * we know that all keys have been released when calling this function. 
     * But I'm being paranoid so I want to handle each separately,
     * so I hope this doesn't cause other problems.
     */
    if ( left_device_dependent_mask & oldMods ) {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, left_scancode);
    }
    if ( right_device_dependent_mask & oldMods ) {
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, right_scancode);
    }
}

/* This is a helper function for DoSidedModifiers.
 * This function handles the CapsLock case.
 */
static void
HandleCapsLock(int keyboard, unsigned short scancode,
               unsigned int oldMods, unsigned int newMods)
{
    unsigned int oldMask, newMask;
    
    oldMask = oldMods & NSAlphaShiftKeyMask;
    newMask = newMods & NSAlphaShiftKeyMask;

    if (oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
    }

    oldMask = oldMods & NSNumericPadKeyMask;
    newMask = newMods & NSNumericPadKeyMask;

    if (oldMask != newMask) {
        SDL_SendKeyboardKey(keyboard, SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
        SDL_SendKeyboardKey(keyboard, SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
    }
}

/* This function will handle the modifier keys and also determine the 
 * correct side of the key.
 */
static void
DoSidedModifiers(int keyboard, unsigned short scancode,
                 unsigned int oldMods, unsigned int newMods)
{
	/* Set up arrays for the key syms for the left and right side. */
    const SDL_scancode left_mapping[]  = {
        SDL_SCANCODE_LSHIFT,
        SDL_SCANCODE_LCTRL,
        SDL_SCANCODE_LALT,
        SDL_SCANCODE_LGUI
    };
    const SDL_scancode right_mapping[] = {
        SDL_SCANCODE_RSHIFT,
        SDL_SCANCODE_RCTRL,
        SDL_SCANCODE_RALT,
        SDL_SCANCODE_RGUI
    };
	/* Set up arrays for the device dependent masks with indices that 
     * correspond to the _mapping arrays 
     */
    const unsigned int left_device_mapping[]  = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
    const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };

    unsigned int i, bit;

    /* Handle CAPSLOCK separately because it doesn't have a left/right side */
    HandleCapsLock(keyboard, scancode, oldMods, newMods);

    /* Iterate through the bits, testing each against the old modifiers */
    for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
        unsigned int oldMask, newMask;
		
        oldMask = oldMods & bit;
        newMask = newMods & bit;
		
        /* If the bit is set, we must always examine it because the left
         * and right side keys may alternate or both may be pressed.
         */
        if (newMask) {
            HandleModifierSide(keyboard, bit, oldMods, newMods,
                               left_mapping[i], right_mapping[i],
                               left_device_mapping[i], right_device_mapping[i]);
        }
        /* If the state changed from pressed to unpressed, we must examine
            * the device dependent bits to release the correct keys.
            */
        else if (oldMask && oldMask != newMask) {
            ReleaseModifierSide(keyboard, bit, oldMods, newMods,
                              left_mapping[i], right_mapping[i],
                              left_device_mapping[i], right_device_mapping[i]);
        }
    }
}

static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    if (modifierFlags == data->modifierFlags) {
    	return;
    }

    /* 
     * Starting with Panther (10.3.0), the ability to distinguish between 
     * left side and right side modifiers is available.
     */
    if (data->osversion >= 0x1030) {
        DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
    } else {
        DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
    }
    data->modifierFlags = modifierFlags;
}

static void
UpdateKeymap(SDL_VideoData *data)
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
    TISInputSourceRef key_layout;
#else
    KeyboardLayoutRef key_layout;
#endif
    const void *chr_data;
    int i;
    SDL_scancode scancode;
    SDLKey keymap[SDL_NUM_SCANCODES];

    /* See if the keymap needs to be updated */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
    key_layout = TISCopyCurrentKeyboardLayoutInputSource();
#else
    KLGetCurrentKeyboardLayout(&key_layout);
#endif
    if (key_layout == data->key_layout) {
        return;
    }
    data->key_layout = key_layout;

    SDL_GetDefaultKeymap(keymap);

    /* Try Unicode data first (preferred as of Mac OS X 10.5) */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
    CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData);
    if (uchrDataRef)
        chr_data = CFDataGetBytePtr(uchrDataRef);
    else
        goto cleanup;
#else
    KLGetKeyboardLayoutProperty(key_layout, kKLuchrData, &chr_data);
#endif
    if (chr_data) {
        UInt32 keyboard_type = LMGetKbdType();
        OSStatus err;

        for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) {
            UniChar s[8];
            UniCharCount len;
            UInt32 dead_key_state;

            /* Make sure this scancode is a valid character scancode */
            scancode = darwin_scancode_table[i];
            if (scancode == SDL_SCANCODE_UNKNOWN ||
                (keymap[scancode] & SDLK_SCANCODE_MASK)) {
                continue;
            }

            dead_key_state = 0;
            err = UCKeyTranslate ((UCKeyboardLayout *) chr_data,
                                  i, kUCKeyActionDown,
                                  0, keyboard_type,
                                  kUCKeyTranslateNoDeadKeysMask,
                                  &dead_key_state, 8, &len, s);
            if (err != noErr)
                continue;

            if (len > 0 && s[0] != 0x10) {
                keymap[scancode] = s[0];
            }
        }
        SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
        return;
    }

#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1050
cleanup:
    CFRelease(key_layout);
#else
    /* Fall back to older style key map data */
    KLGetKeyboardLayoutProperty(key_layout, kKLKCHRData, &chr_data);
    if (chr_data) {
        for (i = 0; i < 128; i++) {
            UInt32 c, state = 0;

            /* Make sure this scancode is a valid character scancode */
            scancode = darwin_scancode_table[i];
            if (scancode == SDL_SCANCODE_UNKNOWN ||
                (keymap[scancode] & SDLK_SCANCODE_MASK)) {
                continue;
            }

            c = KeyTranslate (chr_data, i, &state) & 255;
            if (state) {
                /* Dead key, process key up */
                c = KeyTranslate (chr_data, i | 128, &state) & 255;
            }

            if (c != 0 && c != 0x10) {
                /* MacRoman to Unicode table, taken from X.org sources */
                static const unsigned short macroman_table[128] = {
                    0xc4, 0xc5, 0xc7, 0xc9, 0xd1, 0xd6, 0xdc, 0xe1,
                    0xe0, 0xe2, 0xe4, 0xe3, 0xe5, 0xe7, 0xe9, 0xe8,
                    0xea, 0xeb, 0xed, 0xec, 0xee, 0xef, 0xf1, 0xf3,
                    0xf2, 0xf4, 0xf6, 0xf5, 0xfa, 0xf9, 0xfb, 0xfc,
                    0x2020, 0xb0, 0xa2, 0xa3, 0xa7, 0x2022, 0xb6, 0xdf,
                    0xae, 0xa9, 0x2122, 0xb4, 0xa8, 0x2260, 0xc6, 0xd8,
                    0x221e, 0xb1, 0x2264, 0x2265, 0xa5, 0xb5, 0x2202, 0x2211,
                    0x220f, 0x3c0, 0x222b, 0xaa, 0xba, 0x3a9, 0xe6, 0xf8,
                    0xbf, 0xa1, 0xac, 0x221a, 0x192, 0x2248, 0x2206, 0xab,
                    0xbb, 0x2026, 0xa0, 0xc0, 0xc3, 0xd5, 0x152, 0x153,
                    0x2013, 0x2014, 0x201c, 0x201d, 0x2018, 0x2019, 0xf7, 0x25ca,
                    0xff, 0x178, 0x2044, 0x20ac, 0x2039, 0x203a, 0xfb01, 0xfb02,
                    0x2021, 0xb7, 0x201a, 0x201e, 0x2030, 0xc2, 0xca, 0xc1,
                    0xcb, 0xc8, 0xcd, 0xce, 0xcf, 0xcc, 0xd3, 0xd4,
                    0xf8ff, 0xd2, 0xda, 0xdb, 0xd9, 0x131, 0x2c6, 0x2dc,
                    0xaf, 0x2d8, 0x2d9, 0x2da, 0xb8, 0x2dd, 0x2db, 0x2c7,
                };

                if (c >= 128) {
                    c = macroman_table[c - 128];
                }
                keymap[scancode] = c;
            }
        }
        SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES);
        return;
    }
#endif
}

void
Cocoa_InitKeyboard(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    SDL_Keyboard keyboard;

    SDL_zero(keyboard);
    data->keyboard = SDL_AddKeyboard(&keyboard, -1);
    UpdateKeymap(data);
    
    /* Set our own names for the platform-dependent but layout-independent keys */
    /* This key is NumLock on the MacBook keyboard. :) */
    /*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/
    SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option");
    SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command");
    SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option");
    SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command");
}

void
Cocoa_StartTextInput(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    NSView *parentView = [[NSApp keyWindow] contentView];

    data->fieldEdit = [[SDLTranslatorResponder alloc] initWithFrame:NSMakeRect(0.0, 0.0, 0.0, 0.0)];
    [data->fieldEdit setKeyboard: data->keyboard];

    if (! [[data->fieldEdit superview] isEqual: parentView])
    {
        // DEBUG_IME(@"add fieldEdit to window contentView");
        [data->fieldEdit removeFromSuperview];
        [parentView addSubview: data->fieldEdit];
        [[NSApp keyWindow] makeFirstResponder: data->fieldEdit];
    }

    [pool release];
}

void
Cocoa_StopTextInput(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    [data->fieldEdit removeFromSuperview];
    [data->fieldEdit release];
    data->fieldEdit = nil;
    [pool release];
}

void
Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    [data->fieldEdit setInputRect: rect];
}

void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    unsigned short scancode = [event keyCode];
    SDL_scancode code;
    const char *text;

    if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
        /* see comments in SDL_cocoakeys.h */
        scancode = 60 - scancode;
    }
    if (scancode < SDL_arraysize(darwin_scancode_table)) {
        code = darwin_scancode_table[scancode];
    }
    else {
        /* Hmm, does this ever happen?  If so, need to extend the keymap... */
        code = SDL_SCANCODE_UNKNOWN;
    }

    switch ([event type]) {
    case NSKeyDown:
        if (![event isARepeat]) {
            /* See if we need to rebuild the keyboard layout */
            UpdateKeymap(data);

            SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, code);
#if 1
            if (code == SDL_SCANCODE_UNKNOWN) {
                fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
            }
#endif
        }
        if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
            /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
            [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
#if 0
            text = [[event characters] UTF8String];
            if(text && *text) {
                SDL_SendKeyboardText(data->keyboard, text);
                [data->fieldEdit setString:@""];
            }
#endif
        }
        break;
    case NSKeyUp:
        SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, code);
        break;
    case NSFlagsChanged:
        /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
        HandleModifiers(_this, scancode, [event modifierFlags]);
        break;
    default: /* just to avoid compiler warnings */
        break;
    }
}

void
Cocoa_QuitKeyboard(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
    NSAutoreleasePool *pool;

    SDL_DelKeyboard(data->keyboard);
}

/* vi: set ts=4 sw=4 expandtab: */