Mercurial > sdl-ios-xcode
view src/audio/SDL_audiodev.c @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Get the name of the audio device we use for output */ #if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #include "SDL_stdinc.h" #include "SDL_audiodev_c.h" #ifndef _PATH_DEV_DSP #if defined(__NETBSD__) || defined(__OPENBSD__) #define _PATH_DEV_DSP "/dev/audio" #else #define _PATH_DEV_DSP "/dev/dsp" #endif #endif #ifndef _PATH_DEV_DSP24 #define _PATH_DEV_DSP24 "/dev/sound/dsp" #endif #ifndef _PATH_DEV_AUDIO #define _PATH_DEV_AUDIO "/dev/audio" #endif static inline void test_device(const char *fname, int flags, int (*test) (int fd), char ***devices, int *devCount) { struct stat sb; if ((stat(fname, &sb) == 0) && (S_ISCHR(sb.st_mode))) { int audio_fd = open(fname, flags, 0); if ((audio_fd >= 0) && (test(audio_fd))) { void *p = SDL_realloc(*devices, ((*devCount) + 1) * sizeof(char *)); if (p != NULL) { size_t len = strlen(fname) + 1; char *str = (char *) SDL_malloc(len); *devices = (char **) p; if (str != NULL) { SDL_strlcpy(str, fname, len); (*devices)[(*devCount)++] = str; } } close(audio_fd); } } } void SDL_FreeUnixAudioDevices(char ***devices, int *devCount) { int i = *devCount; if ((i > 0) && (*devices != NULL)) { while (i--) { SDL_free((*devices)[i]); } } if (*devices != NULL) { SDL_free(*devices); } *devices = NULL; *devCount = 0; } static int test_stub(int fd) { return 1; } void SDL_EnumUnixAudioDevices(int flags, int classic, int (*test) (int fd), char ***devices, int *devCount) { const char *audiodev; char audiopath[1024]; if (test == NULL) test = test_stub; /* Figure out what our audio device is */ if (((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) && ((audiodev = SDL_getenv("AUDIODEV")) == NULL)) { if (classic) { audiodev = _PATH_DEV_AUDIO; } else { struct stat sb; /* Added support for /dev/sound/\* in Linux 2.4 */ if (((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) && ((stat(_PATH_DEV_DSP24, &sb) == 0) && S_ISCHR(sb.st_mode))) { audiodev = _PATH_DEV_DSP24; } else { audiodev = _PATH_DEV_DSP; } } } test_device(audiodev, flags, test, devices, devCount); if (SDL_strlen(audiodev) < (sizeof(audiopath) - 3)) { int instance = 0; while (instance++ <= 64) { SDL_snprintf(audiopath, SDL_arraysize(audiopath), "%s%d", audiodev, instance); test_device(audiopath, flags, test, devices, devCount); } } } #endif /* Audio driver selection */ /* vi: set ts=4 sw=4 expandtab: */