view README.PS3 @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents 94fb40a4a9a7
children
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SDL on Sony Playstation3
------------------------

Installation:
  First, you have to install the Cell SDK
  - Download the Cell SDK installer RPM and ISO images to
    a temporary directory such as /tmp/cellsdk.
  - Mount the image: mount -o loop CellSDK-Devel-Fedora_3.1.0.0.0.iso /tmp/cellsdk
  - Install the SDK installer: rpm -ivh cell-install-3.1.0-0.0.noarch.rpm
  - Install the SDK: cd /opt/cell && ./cellsdk --iso /tmp/cellsdkiso install

  You'll than need to install the SPU-libs
  - Run make ps3-libs && make ps3libs-install

  Finally, install SDL
  - Go to SDL-1.2/ and build SDL like any other GNU style package.
  e.g.
    - Build the configure-script with ./autogen.sh
    - Configure SDL for your needs: ./configure --enable-video-ps3 ...
    - Build and install it: make && make install


Todo:
  - Mouse & Keyboard support
  - On SPU-side the current scaler and converter restrictions are:
    - resolution has to be a multiple of 8 (will work on that)
    - scaler/converter only supports the YV12 and IYUV format
    - the scaler works only bilinear (lanzos would be nice)
  - Optimize the SPU-program handling on the PPE side
  - Integrate spumedia in SDL

Have fun!
  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot ibm [dot] com>