view Makefile.pandora @ 3474:1edb86163d62

Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later. If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:22:59 +0000
parents 81773a1eac83
children 11cedc036ca1
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# Makefile to build the pandora SDL library

AR	= arm-none-linux-gnueabi-ar
RANLIB	= arm-none-linux-gnueabi-ranlib
CC = arm-none-linux-gnueabi-gcc
CXX = arm-none-linux-gnueabi-g++
STRIP = arm-none-linux-gnueabi-strip

CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
	-I./include -I$(PNDSDK)/usr/include -DSDL_REVISION=0

TARGET  = libSDL.a

SOURCES = ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c \
	./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
	./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
	./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c ./src/audio/dma/*.c \
	./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
	./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
	./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c ./src/cdrom/dummy/*.c \
	./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c
	

OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h && touch include/SDL_revision.h)

all: $(TARGET)

$(TARGET): $(CONFIG_H) $(OBJECTS)
	$(AR) crv $@ $^
	$(RANLIB) $@

clean:
	rm -f $(TARGET) $(OBJECTS)