Mercurial > sdl-ios-xcode
view Makefile.ds @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | b7a48f533966 |
children | c5925cd41955 |
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#LibSDL 1.3 porting and enhancements by Darren Alton (lifning) #LibSDL 1.2.9 DS porting by Troy Davis(GPF) ifeq ($(strip $(DEVKITPRO)),) $(error "Please set DEVKITPRO in your environment (available from http://www.devkitpro.org). export DEVKITPRO=<path to>devkitPro") endif ifeq ($(strip $(DEVKITARM)),) DEVKITARM = $(DEVKITPRO)/devkitARM endif PATH := $(PATH):$(DEVKITARM)/bin CC = arm-eabi-gcc AR = arm-eabi-ar RANLIB = arm-eabi-ranlib #ifdef GL #DEFS += -DSDL_VIDEO_OPENGL=1 #TARGET = libSDL_gl.a #else TARGET = libSDL.a #endif #CFLAGS=$(DEFS) -Iinclude CFLAGS = -mthumb -mthumb-interwork \ -march=armv5te -mtune=arm946e-s \ -O2 -Wall -Wwrite-strings -Wpointer-arith -Wconversion \ -DARM9 -D__NDS__ -I$(DEVKITPRO)/libnds/include -DENABLE_NDS -DNO_SIGNAL_H -DDISABLE_THREADS -DPACKAGE=\"SDL\" -DVERSION=\"1.3\" -DHAVE_ALLOCA_H=1 -DHAVE_ALLOCA=1 \ -Iinclude -Isrc -Isrc/audio -Isrc/cdrom -Isrc/endian -Isrc/events -Isrc/joystick -Isrc/thread/nds -Isrc/thread -Isrc/timer -Isrc/video #src/audio/disk/SDL_diskaudio.c \ #src/audio/dummy/SDL_dummyaudio.c \ SRCS = \ src/SDL.c \ src/SDL_compat.c \ src/SDL_error.c \ src/SDL_fatal.c \ src/audio/nds/SDL_ndsaudio.c \ src/audio/SDL_audio.c \ src/audio/SDL_audiocvt.c \ src/audio/SDL_audiodev.c \ src/audio/SDL_audiotypecvt.c \ src/audio/SDL_mixer.c \ src/audio/SDL_mixer_m68k.c \ src/audio/SDL_mixer_MMX.c \ src/audio/SDL_mixer_MMX_VC.c \ src/audio/SDL_wave.c \ src/cdrom/dummy/SDL_syscdrom.c \ src/cdrom/SDL_cdrom.c \ src/cpuinfo/SDL_cpuinfo.c \ src/events/SDL_events.c \ src/events/SDL_keyboard.c \ src/events/SDL_mouse.c \ src/events/SDL_quit.c \ src/events/SDL_windowevents.c \ src/file/SDL_rwops.c \ src/power/SDL_power.c \ src/power/nds/SDL_syspower.c \ src/haptic/SDL_haptic.c \ src/haptic/nds/SDL_syshaptic.c \ src/joystick/nds/SDL_sysjoystick.c \ src/joystick/SDL_joystick.c \ src/stdlib/SDL_getenv.c \ src/stdlib/SDL_iconv.c \ src/stdlib/SDL_malloc.c \ src/stdlib/SDL_qsort.c \ src/stdlib/SDL_stdlib.c \ src/stdlib/SDL_string.c \ src/thread/SDL_thread.c \ src/thread/nds/SDL_syscond.c \ src/thread/nds/SDL_sysmutex.c \ src/thread/nds/SDL_syssem.c \ src/thread/nds/SDL_systhread.c \ src/timer/nds/SDL_systimer.c \ src/timer/SDL_timer.c \ src/video/nds/SDL_ndsevents.c \ src/video/nds/SDL_ndsrender.c \ src/video/nds/SDL_ndsvideo.c \ src/video/dummy/SDL_nullevents.c \ src/video/dummy/SDL_nullrender.c \ src/video/dummy/SDL_nullvideo.c \ src/video/SDL_blit_0.c \ src/video/SDL_blit_1.c \ src/video/SDL_blit_A.c \ src/video/SDL_blit_auto.c \ src/video/SDL_blit.c \ src/video/SDL_blit_copy.c \ src/video/SDL_blit_N.c \ src/video/SDL_blit_slow.c \ src/video/SDL_bmp.c \ src/video/SDL_drawline.c \ src/video/SDL_drawpoint.c \ src/video/SDL_fillrect.c \ src/video/SDL_gamma.c \ src/video/SDL_pixels.c \ src/video/SDL_rect.c \ src/video/SDL_renderer_gl.c \ src/video/SDL_renderer_sw.c \ src/video/SDL_RLEaccel.c \ src/video/SDL_stretch.c \ src/video/SDL_surface.c \ src/video/SDL_video.c \ src/video/SDL_yuv_mmx.c \ src/video/SDL_yuv_sw.c \ OBJS = $(SRCS:.c=.o) TEST = \ test/nds-test-progs/general/general.nds \ test/nds-test-progs/sprite/sprite.nds \ test/nds-test-progs/sprite2/sprite2.nds \ all: $(TARGET) $(TARGET): copy_config \ $(OBJS) $(AR) rc $(TARGET) $(OBJS) -@ ($(RANLIB) $@ || true) >/dev/null 2>&1 install: $(TARGET) @cp libSDL.a $(DEVKITPRO)/libnds/lib/ @mkdir -p $(DEVKITPRO)/libnds/include/SDL/ @cp include/*.h $(DEVKITPRO)/libnds/include/SDL/ nds_test: $(MAKE) -C test/nds-test-progs copy_config: @cp include/SDL_config.h.default include/SDL_config.h clean: rm -f include/SDL_config.h $(OBJS)