Mercurial > sdl-ios-xcode
view BUGS @ 3474:1edb86163d62
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
If we have to, we can use vertical line and horizontal line textures for vertical and horizontal lines, and then create custom textures for diagonal lines and software render those. It's terrible, but at least it would be pixel perfect.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 07:22:59 +0000 |
parents | b8bee470f737 |
children |
line wrap: on
line source
Bugs are now managed in the SDL bug tracker, here: http://bugzilla.libsdl.org/ You may report bugs there, and search to see if a given issue has already been reported, discussed, and maybe even fixed. You may also find help at the SDL mailing list. Subscription information: http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org Bug reports are welcome here, but we really appreciate if you use Bugzilla, as bugs discussed on the mailing list may be forgotten or missed.