Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcvideo.c @ 2079:1ed2155b7ee4
From: Torsten Giebl
Subject: ALLOCA Patch for SDL-1.2
Newsgroups: gmane.comp.lib.sdl
Date: 2006-10-24 00:31:16 GMT
Hello !
As alloca.h is not available on CYGWIN and MinGW32
it should not be checked there or it should be checked
with -mno-cygwin using.
I am a total configure.in newbie, but i found the way
that things are handled in configure.in pretty bad for the
case CYGWIN with MinGW Mode or not.
Maybe this is not possible but i would like to
have a way to detect at the start for example CYGWIN
and then add. ask if configure was called with --enable-cygwin
for example. --enable-cygwin should be optional and disabled
by default as we want to have MinGW Mode by default.
Only if the user wants it he should be able to use it.
Then the whole configure.in would get add. questions
okay the system is CYGWIN with or without MinGW Mode.
The alloca.h thing for example is only
available under CYGWIN ( without MinGW Mode ).
CU
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 01 Dec 2006 20:25:03 +0000 |
parents | c121d94672cb |
children | e1da92da346c |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include "SDL_dcmouse_c.h" #include <dc/video.h> #include <dc/pvr.h> /* Initialization/Query functions */ static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat); static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags); static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors); static void DC_VideoQuit(_THIS); /* Hardware surface functions */ static int DC_AllocHWSurface(_THIS, SDL_Surface * surface); static int DC_LockHWSurface(_THIS, SDL_Surface * surface); static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface); static void DC_FreeHWSurface(_THIS, SDL_Surface * surface); static int DC_FlipHWSurface(_THIS, SDL_Surface * surface); /* etc. */ static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects); /* OpenGL */ #if SDL_VIDEO_OPENGL static void *DC_GL_GetProcAddress(_THIS, const char *proc); static int DC_GL_LoadLibrary(_THIS, const char *path); static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); static void DC_GL_SwapBuffers(_THIS); #endif /* DC driver bootstrap functions */ static int DC_Available(void) { return 1; } static void DC_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_VideoDevice * DC_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); if (device) { SDL_memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) SDL_malloc((sizeof *device->hidden)); } if ((device == NULL) || (device->hidden == NULL)) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } SDL_memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DC_VideoInit; device->ListModes = DC_ListModes; device->SetVideoMode = DC_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = DC_SetColors; device->UpdateRects = DC_UpdateRects; device->VideoQuit = DC_VideoQuit; device->AllocHWSurface = DC_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DC_LockHWSurface; device->UnlockHWSurface = DC_UnlockHWSurface; device->FlipHWSurface = DC_FlipHWSurface; device->FreeHWSurface = DC_FreeHWSurface; #if SDL_VIDEO_OPENGL device->GL_LoadLibrary = DC_GL_LoadLibrary; device->GL_GetProcAddress = DC_GL_GetProcAddress; device->GL_GetAttribute = DC_GL_GetAttribute; device->GL_MakeCurrent = NULL; device->GL_SwapBuffers = DC_GL_SwapBuffers; #endif device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DC_InitOSKeymap; device->PumpEvents = DC_PumpEvents; device->free = DC_DeleteDevice; return device; } VideoBootStrap DC_bootstrap = { "dcvideo", "Dreamcast Video", DC_Available, DC_CreateDevice }; int DC_VideoInit(_THIS, SDL_PixelFormat * vformat) { /* Determine the screen depth (use default 16-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; /* We're done! */ return (0); } const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = { 0, 0, 640, 480}, RECT_320x240 = { 0, 0, 320, 240}; const static SDL_Rect *vid_modes[] = { &RECT_800x600, &RECT_640x480, &RECT_320x240, NULL }; SDL_Rect ** DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) { switch (format->BitsPerPixel) { case 15: case 16: return &vid_modes; case 32: if (!(flags & SDL_INTERNALOPENGL)) return &vid_modes; default: return NULL; } // return (SDL_Rect **) -1; } pvr_init_params_t params = { /* Enable opaque and translucent polygons with size 16 */ {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16} , /* Vertex buffer size */ 512 * 1024 }; #if SDL_VIDEO_OPENGL static int pvr_inited; #endif SDL_Surface * DC_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) { int disp_mode, pixel_mode, pitch; Uint32 Rmask, Gmask, Bmask; if (width == 320 && height == 240) disp_mode = DM_320x240; else if (width == 640 && height == 480) disp_mode = DM_640x480; else if (width == 800 && height == 600) disp_mode = DM_800x608; else { SDL_SetError("Couldn't find requested mode in list"); return (NULL); } switch (bpp) { case 15: pixel_mode = PM_RGB555; pitch = width * 2; /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; break; case 16: pixel_mode = PM_RGB565; pitch = width * 2; /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; break; case 24: bpp = 32; case 32: pixel_mode = PM_RGB888; pitch = width * 4; Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; #if SDL_VIDEO_OPENGL if (!(flags & SDL_INTERNALOPENGL)) #endif break; default: SDL_SetError("Couldn't find requested mode in list"); return (NULL); } // if ( bpp != current->format->BitsPerPixel ) { if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { return (NULL); } // } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); current->w = width; current->h = height; current->pitch = pitch; #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif vid_set_mode(disp_mode, pixel_mode); current->pixels = vram_s; #if SDL_VIDEO_OPENGL if (flags & SDL_INTERNALOPENGL) { this->gl_config.driver_loaded = 1; current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL; current->pixels = NULL; pvr_inited = 1; pvr_init(¶ms); glKosInit(); glKosBeginFrame(); } else #endif if (flags | SDL_DOUBLEBUF) { current->flags |= SDL_DOUBLEBUF; current->pixels = (void *) ((int) current->pixels | 0x400000); } /* We're done */ return (current); } /* We don't actually allow hardware surfaces other than the main one */ static int DC_AllocHWSurface(_THIS, SDL_Surface * surface) { return (-1); } static void DC_FreeHWSurface(_THIS, SDL_Surface * surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int DC_LockHWSurface(_THIS, SDL_Surface * surface) { return (0); } static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface) { return; } static int DC_FlipHWSurface(_THIS, SDL_Surface * surface) { if (surface->flags & SDL_DOUBLEBUF) { vid_set_start((int) surface->pixels & 0xffffff); surface->pixels = (void *) ((int) surface->pixels ^ 0x400000); } return (0); } static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects) { /* do nothing. */ } static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) { /* do nothing of note. */ return (1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ static void DC_VideoQuit(_THIS) { #if SDL_VIDEO_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif } #if SDL_VIDEO_OPENGL void dmyfunc(void) { } typedef void (*funcptr) (); const static struct { char *name; funcptr addr; } glfuncs[] = { #define DEF(func) {#func,&func} DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), // DEF(glCopyImageID), DEF(glDisable), DEF(glEnable), DEF(glEnd), DEF(glFlush), DEF(glGenTextures), DEF(glGetString), DEF(glLoadIdentity), DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), // DEF(glPopAttrib), // DEF(glPopClientAttrib), { "glPopAttrib", &dmyfunc}, { "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix), // DEF(glPushAttrib), // DEF(glPushClientAttrib), { "glPushAttrib", &dmyfunc}, { "glPushClientAttrib", &dmyfunc}, DEF(glPushMatrix), DEF(glTexCoord2f), DEF(glTexEnvf), DEF(glTexImage2D), DEF(glTexParameteri), DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), #undef DEF }; static void * DC_GL_GetProcAddress(_THIS, const char *proc) { void *ret; int i; ret = glKosGetProcAddress(proc); if (ret) return ret; for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) { if (SDL_strcmp(proc, glfuncs[i].name) == 0) return glfuncs[i].addr; } return NULL; } static int DC_GL_LoadLibrary(_THIS, const char *path) { this->gl_config.driver_loaded = 1; return 0; } static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) { GLenum mesa_attrib; int val; switch (attrib) { case SDL_GL_RED_SIZE: val = 5; break; case SDL_GL_GREEN_SIZE: val = 6; break; case SDL_GL_BLUE_SIZE: val = 5; break; case SDL_GL_ALPHA_SIZE: val = 0; break; case SDL_GL_DOUBLEBUFFER: val = 1; break; case SDL_GL_DEPTH_SIZE: val = 16; /* or 32? */ break; case SDL_GL_STENCIL_SIZE: val = 0; break; case SDL_GL_ACCUM_RED_SIZE: val = 0; break; case SDL_GL_ACCUM_GREEN_SIZE: val = 0; case SDL_GL_ACCUM_BLUE_SIZE: val = 0; break; case SDL_GL_ACCUM_ALPHA_SIZE: val = 0; break; default: return -1; } *value = val; return 0; } static void DC_GL_SwapBuffers(_THIS) { glKosFinishFrame(); glKosBeginFrame(); } #endif /* vi: set ts=4 sw=4 expandtab: */