view src/audio/macosx/SDL_coreaudio.h @ 2079:1ed2155b7ee4

From: Torsten Giebl Subject: ALLOCA Patch for SDL-1.2 Newsgroups: gmane.comp.lib.sdl Date: 2006-10-24 00:31:16 GMT Hello ! As alloca.h is not available on CYGWIN and MinGW32 it should not be checked there or it should be checked with -mno-cygwin using. I am a total configure.in newbie, but i found the way that things are handled in configure.in pretty bad for the case CYGWIN with MinGW Mode or not. Maybe this is not possible but i would like to have a way to detect at the start for example CYGWIN and then add. ask if configure was called with --enable-cygwin for example. --enable-cygwin should be optional and disabled by default as we want to have MinGW Mode by default. Only if the user wants it he should be able to use it. Then the whole configure.in would get add. questions okay the system is CYGWIN with or without MinGW Mode. The alloca.h thing for example is only available under CYGWIN ( without MinGW Mode ). CU
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 01 Dec 2006 20:25:03 +0000
parents ba0a03843db4
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_coreaudio_h
#define _SDL_coreaudio_h

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData
{
    AudioUnit audioUnit;
    int audioUnitOpened;
    void *buffer;
    UInt32 bufferOffset;
    UInt32 bufferSize;
    AudioDeviceID deviceID;
};

#endif /* _SDL_coreaudio_h */
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