Mercurial > sdl-ios-xcode
view src/audio/arts/SDL_artsaudio.c @ 2079:1ed2155b7ee4
From: Torsten Giebl
Subject: ALLOCA Patch for SDL-1.2
Newsgroups: gmane.comp.lib.sdl
Date: 2006-10-24 00:31:16 GMT
Hello !
As alloca.h is not available on CYGWIN and MinGW32
it should not be checked there or it should be checked
with -mno-cygwin using.
I am a total configure.in newbie, but i found the way
that things are handled in configure.in pretty bad for the
case CYGWIN with MinGW Mode or not.
Maybe this is not possible but i would like to
have a way to detect at the start for example CYGWIN
and then add. ask if configure was called with --enable-cygwin
for example. --enable-cygwin should be optional and disabled
by default as we want to have MinGW Mode by default.
Only if the user wants it he should be able to use it.
Then the whole configure.in would get add. questions
okay the system is CYGWIN with or without MinGW Mode.
The alloca.h thing for example is only
available under CYGWIN ( without MinGW Mode ).
CU
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 01 Dec 2006 20:25:03 +0000 |
parents | 866052b01ee5 |
children | 85ed90a755fa |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_artsaudio.h" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by artsc audio */ #define ARTS_DRIVER_NAME "arts" #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; static void *arts_handle = NULL; /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ static int (*SDL_NAME(arts_init)) (void); static void (*SDL_NAME(arts_free)) (void); static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, int channels, const char *name); static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, arts_parameter_t param, int value); static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, arts_parameter_t param); static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, int count); static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); static const char *(*SDL_NAME(arts_error_text)) (int errorcode); #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } static struct { const char *name; void **func; } arts_functions[] = { SDL_ARTS_SYM(arts_init), SDL_ARTS_SYM(arts_free), SDL_ARTS_SYM(arts_play_stream), SDL_ARTS_SYM(arts_stream_set), SDL_ARTS_SYM(arts_stream_get), SDL_ARTS_SYM(arts_write), SDL_ARTS_SYM(arts_close_stream), SDL_ARTS_SYM(arts_error_text),}; #undef SDL_ARTS_SYM static void UnloadARTSLibrary() { if (arts_handle != NULL) { SDL_UnloadObject(arts_handle); arts_handle = NULL; } } static int LoadARTSLibrary(void) { int i, retval = -1; if (arts_handle == NULL) { arts_handle = SDL_LoadObject(arts_library); if (arts_handle != NULL) { retval = 0; for (i = 0; i < SDL_arraysize(arts_functions); ++i) { *arts_functions[i].func = SDL_LoadFunction(arts_handle, arts_functions[i].name); if (!*arts_functions[i].func) { retval = -1; UnloadARTSLibrary(); break; } } } } return retval; } #else static void UnloadARTSLibrary() { return; } static int LoadARTSLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ /* This function waits until it is possible to write a full sound buffer */ static void ARTS_WaitDevice(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ /* Check every 10 loops */ if (this->hidden->parent && (((++cnt) % 10) == 0)) { if (kill(this->hidden->parent, 0) < 0) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ARTS_PlayDevice(_THIS) { /* Write the audio data */ int written = SDL_NAME(arts_write) (this->hidden->stream, this->hidden->mixbuf, this->hidden->mixlen); /* If timer synchronization is enabled, set the next write frame */ if (this->hidden->frame_ticks) { this->hidden->next_frame += this->hidden->frame_ticks; } /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", written); #endif } static void ARTS_WaitDone(_THIS) { /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ } static Uint8 * ARTS_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void ARTS_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->stream) { SDL_NAME(arts_close_stream) (this->hidden->stream); this->hidden->stream = 0; } SDL_NAME(arts_free) (); SDL_free(this->hidden); this->hidden = NULL; } } static int ARTS_OpenDevice(_THIS, const char *devname, int iscapture) { int rc = 0; int bits = 0, frag_spec = 0; SDL_AudioFormat test_format = 0, format = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: bits = 8; format = 1; break; case AUDIO_S16LSB: bits = 16; format = 1; break; default: format = 0; break; } if (!format) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { ARTS_CloseDevice(this); SDL_SetError("Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; if ((rc = SDL_NAME(arts_init) ()) != 0) { ARTS_CloseDevice(this); SDL_SetError("Unable to initialize ARTS: %s", SDL_NAME(arts_error_text) (rc)); return 0; } this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, bits, this->spec.channels, "SDL"); /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); /* Determine the power of two of the fragment size */ for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); if ((0x01 << frag_spec) != this->spec.size) { ARTS_CloseDevice(this); SDL_SetError("Fragment size must be a power of two"); return 0; } frag_spec |= 0x00020000; /* two fragments, for low latency */ #ifdef ARTS_P_PACKET_SETTINGS SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SETTINGS, frag_spec); #else SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, frag_spec & 0xffff); SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, frag_spec >> 16); #endif this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, ARTS_P_PACKET_SIZE); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { ARTS_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* Get the parent process id (we're the parent of the audio thread) */ this->hidden->parent = getpid(); /* We're ready to rock and roll. :-) */ return 1; } static void ARTS_Deinitialize(void) { UnloadARTSLibrary(); } static int ARTS_Init(SDL_AudioDriverImpl * impl) { if (LoadARTSLibrary() < 0) { return 0; } else { if (SDL_NAME(arts_init) () != 0) { UnloadARTSLibrary(); SDL_SetError("ARTS: arts_init failed (no audio server?)"); return 0; } /* Play a stream so aRts doesn't crash */ arts_stream_t stream; stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); SDL_NAME(arts_write) (stream, "", 0); SDL_NAME(arts_close_stream) (stream); SDL_NAME(arts_free) (); } /* Set the function pointers */ impl->OpenDevice = ARTS_OpenDevice; impl->PlayDevice = ARTS_PlayDevice; impl->WaitDevice = ARTS_WaitDevice; impl->GetDeviceBuf = ARTS_GetDeviceBuf; impl->CloseDevice = ARTS_CloseDevice; impl->WaitDone = ARTS_WaitDone; impl->Deinitialize = ARTS_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; return 1; } AudioBootStrap ARTS_bootstrap = { ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", ARTS_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */