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view docs/man3/SDL_SetPalette.3 @ 2079:1ed2155b7ee4
From: Torsten Giebl
Subject: ALLOCA Patch for SDL-1.2
Newsgroups: gmane.comp.lib.sdl
Date: 2006-10-24 00:31:16 GMT
Hello !
As alloca.h is not available on CYGWIN and MinGW32
it should not be checked there or it should be checked
with -mno-cygwin using.
I am a total configure.in newbie, but i found the way
that things are handled in configure.in pretty bad for the
case CYGWIN with MinGW Mode or not.
Maybe this is not possible but i would like to
have a way to detect at the start for example CYGWIN
and then add. ask if configure was called with --enable-cygwin
for example. --enable-cygwin should be optional and disabled
by default as we want to have MinGW Mode by default.
Only if the user wants it he should be able to use it.
Then the whole configure.in would get add. questions
okay the system is CYGWIN with or without MinGW Mode.
The alloca.h thing for example is only
available under CYGWIN ( without MinGW Mode ).
CU
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 01 Dec 2006 20:25:03 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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line source
.TH "SDL_SetPalette" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_SetPalette\- Sets the colors in the palette of an 8-bit surface\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_SetPalette\fP\fR(\fBSDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors\fR); .SH "DESCRIPTION" .PP Sets a portion of the palette for the given 8-bit surface\&. .PP Palettized (8-bit) screen surfaces with the \fBSDL_HWPALETTE\fP flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display)\&. \fISDL_BlitSurface\fR always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats)\&. Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e\&.g\&., screen fading, color flashes, screen dimming)\&. .PP This function can modify either the logical or physical palette by specifing \fBSDL_LOGPAL\fP or \fBSDL_PHYSPAL\fPthe in the \fBflags\fR parameter\&. .PP When \fBsurface\fR is the surface associated with the current display, the display colormap will be updated with the requested colors\&. If \fBSDL_HWPALETTE\fP was set in \fISDL_SetVideoMode\fR flags, \fBSDL_SetPalette\fP will always return \fB1\fR, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation\&. .PP The color components of a \fI\fBSDL_Color\fR\fR structure are 8-bits in size, giving you a total of 256^3=16777216 colors\&. .SH "RETURN VALUE" .PP If \fBsurface\fR is not a palettized surface, this function does nothing, returning \fB0\fR\&. If all of the colors were set as passed to \fBSDL_SetPalette\fP, it will return \fB1\fR\&. If not all the color entries were set exactly as given, it will return \fB0\fR, and you should look at the surface palette to determine the actual color palette\&. .SH "EXAMPLE" .PP .nf \f(CW /* Create a display surface with a grayscale palette */ SDL_Surface *screen; SDL_Color colors[256]; int i; \&. \&. \&. /* Fill colors with color information */ for(i=0;i<256;i++){ colors[i]\&.r=i; colors[i]\&.g=i; colors[i]\&.b=i; } /* Create display */ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); if(!screen){ printf("Couldn\&'t set video mode: %s ", SDL_GetError()); exit(-1); } /* Set palette */ SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); \&. \&. \&. \&.\fR .fi .PP .SH "SEE ALSO" .PP \fISDL_SetColors\fR, \fISDL_SetVideoMode\fR, \fISDL_Surface\fR, \fISDL_Color\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01