view docs/html/sdldisplayformat.html @ 2079:1ed2155b7ee4

From: Torsten Giebl Subject: ALLOCA Patch for SDL-1.2 Newsgroups: gmane.comp.lib.sdl Date: 2006-10-24 00:31:16 GMT Hello ! As alloca.h is not available on CYGWIN and MinGW32 it should not be checked there or it should be checked with -mno-cygwin using. I am a total configure.in newbie, but i found the way that things are handled in configure.in pretty bad for the case CYGWIN with MinGW Mode or not. Maybe this is not possible but i would like to have a way to detect at the start for example CYGWIN and then add. ask if configure was called with --enable-cygwin for example. --enable-cygwin should be optional and disabled by default as we want to have MinGW Mode by default. Only if the user wants it he should be able to use it. Then the whole configure.in would get add. questions okay the system is CYGWIN with or without MinGW Mode. The alloca.h thing for example is only available under CYGWIN ( without MinGW Mode ). CU
author Ryan C. Gordon <icculus@icculus.org>
date Fri, 01 Dec 2006 20:25:03 +0000
parents 355632dca928
children
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>SDL_DisplayFormat</TITLE
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>SDL_DisplayFormat</H1
><DIV
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><A
NAME="AEN2394"
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><H2
>Name</H2
>SDL_DisplayFormat&nbsp;--&nbsp;Convert a surface to the display format</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Surface *<B
CLASS="FSFUNC"
>SDL_DisplayFormat</B
></CODE
>(SDL_Surface *surface);</CODE
></P
><P
></P
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN2404"
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><H2
>Description</H2
><P
>This function takes a surface and copies it to a new surface of the
pixel format and colors of the video framebuffer, suitable for fast
blitting onto the display surface.  It calls
<A
HREF="sdlconvertsurface.html"
>SDL_ConvertSurface</A
></P
><P
>If you want to take advantage of hardware colorkey or alpha blit
acceleration, you should set the colorkey and alpha value before
calling this function.</P
><P
>If you want an alpha channel, see <A
HREF="sdldisplayformatalpha.html"
>SDL_DisplayFormatAlpha</A
>.</P
></DIV
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><A
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><H2
>Return Value</H2
><P
>If the conversion fails or runs out of memory, it returns
<SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
></P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlconvertsurface.html"
><TT
CLASS="FUNCTION"
>SDL_ConvertSurface</TT
></A
>,
<A
HREF="sdldisplayformatalpha.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayFormatAlpha</TT
></A
>
<A
HREF="sdlsetalpha.html"
><TT
CLASS="FUNCTION"
>SDL_SetAlpha</TT
></A
>,
<A
HREF="sdlsetcolorkey.html"
><TT
CLASS="FUNCTION"
>SDL_SetColorKey</TT
></A
>,
<A
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><SPAN
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>SDL_Surface</SPAN
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