Mercurial > sdl-ios-xcode
view sdl.pc.in @ 4591:1e998db9b597
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Wed, 14 Jul 2010 19:17:11 +0530 |
parents | 824f6dee6648 |
children |
line wrap: on
line source
# sdl pkg-config source file prefix=@prefix@ exec_prefix=@exec_prefix@ libdir=@libdir@ includedir=@includedir@ Name: sdl Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Version: @SDL_VERSION@ Requires: Conflicts: Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@ Libs.private: @SDL_STATIC_LIBS@ Cflags: -I${includedir}/SDL @SDL_CFLAGS@