Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmodes.c @ 1459:1e8582152d44
Date: Wed, 01 Mar 2006 10:14:31 +0000
From: "alan buckley"
Subject: Re: Updating SDL for RISC OS
I've attached a zip file with three diffs to get SDL to build on RISC OS.
configure.in.diff and makedeps.sh.diff have been modified so that they
can build the assembler file in video/riscos. You may want to double
check these as I don't know a lot about unix shell programming.
(I've tested them cross-compiling on cygwin).
sdlsysthread.diff is the changes required to SDL_systhread.c for RISC
OS. As you suspected with these changes in place you can delete the
RISC OS specific threading code in thread/riscos.
I've also renamed SDL_riscosASM.s to SDL_riscosASM.S, but I'm never
quite sure how to rename files in CVS, so if you could to this it would
be appreciated.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 02 Mar 2006 03:24:20 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_stdinc.h" #include "SDL_nxmodes_c.h" SDL_Rect ** NX_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) { if (flags & SDL_FULLSCREEN) return SDL_modelist ; if (SDL_Visual.bpp == format -> BitsPerPixel) { return ((SDL_Rect **) -1) ; } else { return ((SDL_Rect **) 0) ; } } void NX_FreeVideoModes (_THIS) { int i ; if (SDL_modelist) { for (i = 0; SDL_modelist [i]; ++ i) { SDL_free (SDL_modelist [i]) ; } SDL_free (SDL_modelist) ; SDL_modelist = NULL; } } int NX_EnterFullScreen (_THIS) { if (! currently_fullscreen) { GR_SCREEN_INFO si ; GrGetScreenInfo (& si) ; GrResizeWindow (FSwindow, si.cols, si.rows) ; GrUnmapWindow (SDL_Window) ; GrMapWindow (FSwindow) ; GrRaiseWindow (FSwindow) ; GrSetFocus (FSwindow) ; currently_fullscreen = 1 ; } return 1 ; } int NX_LeaveFullScreen (_THIS) { if (currently_fullscreen) { GrUnmapWindow (FSwindow) ; GrMapWindow (SDL_Window) ; GrRaiseWindow (SDL_Window) ; GrSetFocus (SDL_Window) ; currently_fullscreen = 0 ; } return 0 ; }