view README.AmigaOS @ 1459:1e8582152d44

Date: Wed, 01 Mar 2006 10:14:31 +0000 From: "alan buckley" Subject: Re: Updating SDL for RISC OS I've attached a zip file with three diffs to get SDL to build on RISC OS. configure.in.diff and makedeps.sh.diff have been modified so that they can build the assembler file in video/riscos. You may want to double check these as I don't know a lot about unix shell programming. (I've tested them cross-compiling on cygwin). sdlsysthread.diff is the changes required to SDL_systhread.c for RISC OS. As you suspected with these changes in place you can delete the RISC OS specific threading code in thread/riscos. I've also renamed SDL_riscosASM.s to SDL_riscosASM.S, but I'm never quite sure how to rename files in CVS, so if you could to this it would be appreciated.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 02 Mar 2006 03:24:20 +0000
parents 75a95f82bc1f
children 6d2e1961661a
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This is the porting of 1.2.0 version of SDL (the latest stable one)
to AmigaOS/68k.

All the bugs known of the past version have been corrected. And I've
added all the new SDL features.

This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4
and AHI v3+. Probably it works also with P96 or CGXAga, but it's 
untested.

This version is available as linked library for SAS/C and GCC, only 68k this 
time, a powerup (ppcemu compatible) and a morphos version will be ready quite 
soon (i hope).

Implemented:

- 8/16/24/32bit video modes, both fullscreen and windowed.
- Hardware surfaces.
- CGX blitting acceleration.
- CGX colorkey blitting acceleration.
- AHI audio (8/16 bit, with any audio format), always uses unit 0 for now.
- Thread support (maybe not 100% compatible with other implementations)
- Semaphores 
- Window resizing and backdrop windows (NEW)
- Joystick/Joypad support.

To do:

- CDRom audio playing support
- OpenGL (A guy was working on it but I've lost his tracks :( )

The SAS/C library is distributed with debug info attached, to strip debug info 
simply add STRIPDEBUG argument to the linker.

NOTE: SDL includes debug output using kprintf, to disable it add to your 
project a function like this:

void kprintf(char *a,...)
{
}

Otherwise you can redirect the debug to a console window with sushi, sashimi or
similar tools (the default output is the internal serial port). 

For info, support, bugfix and other feel free to mail me:

Gabriele Greco (gabriele.greco@aruba.it)

You can find also a small SDL Amiga page at:
http://ggreco.interfree.it/sdl.html