view docs/html/sdlpauseaudio.html @ 77:1e7e61b9b0f9

Don't crash if freeing a cursor after quit...
author Sam Lantinga <slouken@lokigames.com>
date Tue, 19 Jun 2001 21:07:12 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
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><H1
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>SDL_PauseAudio</A
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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