view docs/html/sdlinit.html @ 77:1e7e61b9b0f9

Don't crash if freeing a cursor after quit...
author Sam Lantinga <slouken@lokigames.com>
date Tue, 19 Jun 2001 21:07:12 +0000
parents 55f1f1b3e27d
children 355632dca928
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<HTML
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>SDL_Init</TITLE
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><H1
><A
NAME="SDLINIT"
>SDL_Init</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN440"
></A
><H2
>Name</H2
>SDL_Init&nbsp;--&nbsp;Initializes SDL</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN443"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN444"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_Init</B
></CODE
>(Uint32 flags);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN450"
></A
><H2
>Description</H2
><P
>Initializes SDL. This should be called before all other SDL functions. The <TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> parameter specifies what part(s) of SDL to initialize.</P
><DIV
CLASS="INFORMALTABLE"
><A
NAME="AEN454"
></A
><P
></P
><TABLE
BORDER="1"
CLASS="CALSTABLE"
><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_TIMER</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="time.html"
>timer</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_AUDIO</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="audio.html"
>audio</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_VIDEO</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="video.html"
>video</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_CDROM</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="cdrom.html"
>cdrom</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_JOYSTICK</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initializes the <A
HREF="joystick.html"
>joystick</A
> subsystem.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_EVERYTHING</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Initialize all of the above.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_NOPARACHUTE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Prevents SDL from catching fatal signals.</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_INIT_EVENTTHREAD</TT
></TD
><TD
ALIGN="LEFT"
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>&nbsp;</TD
></TR
></TBODY
></TABLE
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN494"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN499"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlquit.html"
><TT
CLASS="FUNCTION"
>SDL_Quit</TT
></A
>,
<A
HREF="sdlinitsubsystem.html"
><TT
CLASS="FUNCTION"
>SDL_InitSubSystem</TT
></A
></P
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