Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_mouse.c @ 2259:1e690901ecd7
Date: Fri, 17 Aug 2007 01:12:31 +0200
From: Couriersud
Subject: fix for audio dsp exit crash / various dfb issues
improved cursor handling
fixes some mouse and event related bugs
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 17 Aug 2007 02:54:50 +0000 |
parents | 0e70b4b8cf84 |
children | e1da92da346c e82a0e3e9b0e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_mouse.h" #include "../SDL_sysvideo.h" #include "../../events/SDL_mouse_c.h" static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y); static int DirectFB_ShowCursor(SDL_Cursor * cursor); static void DirectFB_MoveCursor(SDL_Cursor * cursor); static void DirectFB_FreeCursor(SDL_Cursor * cursor); static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y); static void DirectFB_FreeMouse(SDL_Mouse * mouse); void DirectFB_InitMouse(_THIS) { SDL_DFB_DEVICEDATA(_this); SDL_Mouse mouse; SDL_zero(mouse); mouse.CreateCursor = DirectFB_CreateCursor; mouse.ShowCursor = DirectFB_ShowCursor; mouse.MoveCursor = DirectFB_MoveCursor; mouse.FreeCursor = DirectFB_FreeCursor; mouse.WarpMouse = DirectFB_WarpMouse; mouse.FreeMouse = DirectFB_FreeMouse; devdata->mouse = SDL_AddMouse(&mouse, -1); } void DirectFB_QuitMouse(_THIS) { SDL_DFB_DEVICEDATA(_this); SDL_DelMouse(devdata->mouse); } /* Create a cursor from a surface */ static SDL_Cursor * DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) { SDL_VideoDevice *dev = SDL_GetVideoDevice(); SDL_DFB_DEVICEDATA(dev); DFB_CursorData *curdata; DFBResult ret; DFBSurfaceDescription dsc; SDL_Cursor *cursor; Uint32 *dest; Uint32 *p; int pitch, i; SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor)); SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata)); dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_NONE; //DSCAPS_SYSTEMONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb-> CreateSurface(devdata->dfb, &dsc, &curdata->surf)); curdata->hotx = hot_x; curdata->hoty = hot_y; cursor->driverdata = curdata; SDL_DFB_CHECKERR(curdata->surf-> Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch)); //FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE .... p = surface->pixels; for (i = 0; i < surface->w * surface->h; i++) if (p[i] == 0x00000000) dest[i] = 0x00000000; else dest[i] = p[i]; //memcpy(dest, surface->pixels, surface->w * surface->h * 4); curdata->surf->Unlock(curdata->surf); return cursor; error: return NULL; } /* Show the specified cursor, or hide if cursor is NULL */ static int DirectFB_ShowCursor(SDL_Cursor * cursor) { //FIXME check for null cursor here SDL_DFB_CURSORDATA(cursor); SDL_VideoDevice *dev = SDL_GetVideoDevice(); SDL_DFB_DEVICEDATA(dev); #if 0 DFB_DisplayData *dispdata = (DFB_DisplayData *) dev->displays[dev->current_display].driverdata; #endif DFBResult ret; SDL_WindowID wid; wid = SDL_GetFocusWindow(); if (!wid) return -1; else { SDL_Window *window = SDL_GetWindowFromID(wid); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; if (cursor) SDL_DFB_CHECKERR(windata->window-> SetCursorShape(windata->window, curdata->surf, curdata->hotx, curdata->hoty)); //FIXME: This is somehow a directfb issue //TODO: Check administrative SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); SDL_DFB_CHECKERR(dispdata->layer-> SetCursorOpacity(dispdata->layer, cursor ? 0xC0 : 0x00)); SDL_DFB_CHECKERR(dispdata->layer-> SetCooperativeLevel(dispdata->layer, DLSCL_SHARED)); } return 0; error: return -1; } /* This is called when a mouse motion event occurs */ static void DirectFB_MoveCursor(SDL_Cursor * cursor) { SDL_DFB_CURSORDATA(cursor); /* Do we need to do something here ? */ } /* Free a window manager cursor */ static void DirectFB_FreeCursor(SDL_Cursor * cursor) { SDL_DFB_CURSORDATA(cursor); SDL_DFB_RELEASE(curdata->surf); SDL_DFB_FREE(cursor->driverdata); SDL_DFB_FREE(cursor); } /* Warp the mouse to (x,y) */ static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y) { // SDL_DFB_CURSORDATA(cursor); SDL_Window *window = SDL_GetWindowFromID(windowID); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; DFBResult ret; int cx, cy; SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy)); SDL_DFB_CHECKERR(dispdata->layer-> WarpCursor(dispdata->layer, cx + x, cy + y)); error: return; } /* Free the mouse when it's time */ static void DirectFB_FreeMouse(SDL_Mouse * mouse) { // nothing yet } /* vi: set ts=4 sw=4 expandtab: */