view test/testwm.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents 3eddf51b649b
children be9c9c8f6d53
line wrap: on
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/* Test out the window manager interaction functions */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

/* Is the cursor visible? */
static int visible = 1;

static Uint8  video_bpp;
static Uint32 video_flags;

int SetVideoMode(int w, int h)
{
	SDL_Surface *screen;
	int i;
	Uint8 *buffer;
	SDL_Color palette[256];

	screen = SDL_SetVideoMode(w, h, video_bpp, video_flags);
	if (  screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
					w, h, video_bpp, SDL_GetError());
		return(-1);
	}
	printf("Running in %s mode\n", screen->flags & SDL_FULLSCREEN ?
						"fullscreen" : "windowed");

	/* Set the surface pixels and refresh! */
	for ( i=0; i<256; ++i ) {
		palette[i].r = 255-i;
		palette[i].g = 255-i;
		palette[i].b = 255-i;
	}
	SDL_SetColors(screen, palette, 0, 256);
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock display surface: %s\n",
							SDL_GetError());
		return(-1);
	}
	buffer = (Uint8 *)screen->pixels;
	for ( i=0; i<screen->h; ++i ) {
		memset(buffer,(i*255)/screen->h,
				screen->w*screen->format->BytesPerPixel);
		buffer += screen->pitch;
	}
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	return(0);
}

SDL_Surface *LoadIconSurface(char *file, Uint8 **maskp)
{
	SDL_Surface *icon;
	Uint8       *pixels;
	Uint8       *mask;
	int          mlen, i, j;

	*maskp = NULL;

	/* Load the icon surface */
	icon = SDL_LoadBMP(file);
	if ( icon == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
		return(NULL);
	}

	/* Check width and height 
	if ( (icon->w%8) != 0 ) {
		fprintf(stderr, "Icon width must be a multiple of 8!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
*/
    
    
	if ( icon->format->palette == NULL ) {
		fprintf(stderr, "Icon must have a palette!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}

	/* Set the colorkey */
	SDL_SetColorKey(icon, SDL_SRCCOLORKEY, *((Uint8 *)icon->pixels));

	/* Create the mask */
	pixels = (Uint8 *)icon->pixels;
	printf("Transparent pixel: (%d,%d,%d)\n",
				icon->format->palette->colors[*pixels].r,
				icon->format->palette->colors[*pixels].g,
				icon->format->palette->colors[*pixels].b);
	mlen = (icon->w*icon->h + 7) / 8;
	mask = (Uint8 *)malloc(mlen);
	if ( mask == NULL ) {
		fprintf(stderr, "Out of memory!\n");
		SDL_FreeSurface(icon);
		return(NULL);
	}
	memset(mask, 0, mlen);
	for ( i=0; i < icon->h; i++)
        for (j=0; j < icon->w; j++) {
            int pindex = i * icon->pitch + j;
            int mindex = i * icon->w + j;
            if ( pixels[pindex] != *pixels )
                mask[mindex>>3] |= 1 << (7 - (mindex & 7));
        }
	*maskp = mask;
	return(icon);
}

void HotKey_ToggleFullScreen(void)
{
	SDL_Surface *screen;

	screen = SDL_GetVideoSurface();
	if ( SDL_WM_ToggleFullScreen(screen) ) {
		printf("Toggled fullscreen mode - now %s\n",
		    (screen->flags&SDL_FULLSCREEN) ? "fullscreen" : "windowed");
	} else {
		printf("Unable to toggle fullscreen mode\n");
		video_flags ^= SDL_FULLSCREEN;
		SetVideoMode(screen->w, screen->h);
	}
}

void HotKey_ToggleGrab(void)
{
	SDL_GrabMode mode;

	printf("Ctrl-G: toggling input grab!\n");
	mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
	if ( mode == SDL_GRAB_ON ) {
		printf("Grab was on\n");
	} else {
		printf("Grab was off\n");
	}
	mode = SDL_WM_GrabInput(mode ? SDL_GRAB_OFF : SDL_GRAB_ON);
	if ( mode == SDL_GRAB_ON ) {
		printf("Grab is now on\n");
	} else {
		printf("Grab is now off\n");
	}
}

void HotKey_Iconify(void)
{
	printf("Ctrl-Z: iconifying window!\n");
	SDL_WM_IconifyWindow();
}

void HotKey_Quit(void)
{
	SDL_Event event;

	printf("Posting internal quit request\n");
	event.type = SDL_USEREVENT;
	SDL_PushEvent(&event);
}

int FilterEvents(const SDL_Event *event)
{
	static int reallyquit = 0;

	switch (event->type) {

		case SDL_ACTIVEEVENT:
			/* See what happened */
			printf("App %s ",
				event->active.gain ? "gained" : "lost");
			if ( event->active.state & SDL_APPACTIVE )
				printf("active ");
			if ( event->active.state & SDL_APPMOUSEFOCUS )
				printf("mouse ");
			if ( event->active.state & SDL_APPINPUTFOCUS )
				printf("input ");
			printf("focus\n");

			/* See if we are iconified or restored */
			if ( event->active.state & SDL_APPACTIVE ) {
				printf("App has been %s\n",
					event->active.gain ?
						 "restored" : "iconified");
			}
			return(0);

		/* We want to toggle visibility on buttonpress */
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
			if ( event->button.state == SDL_PRESSED ) {
				visible = !visible;
				SDL_ShowCursor(visible);
			}
			printf("Mouse button %d has been %s\n",
				event->button.button,
				(event->button.state == SDL_PRESSED) ?
						"pressed" : "released");
			return(0);

		/* Show relative mouse motion */
		case SDL_MOUSEMOTION:
#if 0
			printf("Mouse relative motion: {%d,%d}\n",
				event->motion.xrel, event->motion.yrel);
#endif
			return(0);

		case SDL_KEYDOWN:
			if ( event->key.keysym.sym == SDLK_ESCAPE ) {
				HotKey_Quit();
			}
			if ( (event->key.keysym.sym == SDLK_g) &&
			     (event->key.keysym.mod & KMOD_CTRL) ) {
				HotKey_ToggleGrab();
			}
			if ( (event->key.keysym.sym == SDLK_z) &&
			     (event->key.keysym.mod & KMOD_CTRL) ) {
				HotKey_Iconify();
			}
			if ( (event->key.keysym.sym == SDLK_RETURN) &&
			     (event->key.keysym.mod & KMOD_ALT) ) {
				HotKey_ToggleFullScreen();
			}
			return(0);

		/* Pass the video resize event through .. */
		case SDL_VIDEORESIZE:
			return(1);

		/* This is important!  Queue it if we want to quit. */
		case SDL_QUIT:
			if ( ! reallyquit ) {
				reallyquit = 1;
				printf("Quit requested\n");
				return(0);
			}
			printf("Quit demanded\n");
			return(1);

		/* This will never happen because events queued directly
		   to the event queue are not filtered.
		 */
		case SDL_USEREVENT:
			return(1);

		/* Drop all other events */
		default:
			return(0);
	}
}

int main(int argc, char *argv[])
{
	SDL_Event event;
	char *title;
	SDL_Surface *icon;
	Uint8 *icon_mask;
	int parsed;
	int w, h;

	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Check command line arguments */
	w = 640;
	h = 480;
	video_bpp = 8;
	video_flags = SDL_SWSURFACE;
	parsed = 1;
	while ( parsed ) {
		if ( (argc >= 2) && (strcmp(argv[1], "-fullscreen") == 0) ) {
			video_flags |= SDL_FULLSCREEN;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-resize") == 0) ) {
			video_flags |= SDL_RESIZABLE;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 2) && (strcmp(argv[1], "-noframe") == 0) ) {
			video_flags |= SDL_NOFRAME;
			argc -= 1;
			argv += 1;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-width") == 0) ) {
			w = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-height") == 0) ) {
			h = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else
		if ( (argc >= 3) && (strcmp(argv[1], "-bpp") == 0) ) {
			video_bpp = atoi(argv[2]);
			argc -= 2;
			argv += 2;
		} else {
			parsed = 0;
		}
	}

	/* Set the icon -- this must be done before the first mode set */
	icon = LoadIconSurface("icon.bmp", &icon_mask);
	if ( icon != NULL ) {
		SDL_WM_SetIcon(icon, icon_mask);
	}
	if ( icon_mask != NULL )
		free(icon_mask);

	/* Set the title bar */
	if ( argv[1] == NULL )
		title = "Testing  1.. 2.. 3...";
	else
		title = argv[1];
	SDL_WM_SetCaption(title, "testwm");

	/* See if it's really set */
	SDL_WM_GetCaption(&title, NULL);
	if ( title )
		printf("Title was set to: %s\n", title);
	else
		printf("No window title was set!\n");

	/* Initialize the display */
	if ( SetVideoMode(w, h) < 0 ) {
		return(1);
	}

	/* Set an event filter that discards everything but QUIT */
	SDL_SetEventFilter(FilterEvents);

	/* Ignore key up events, they don't even get filtered */
	SDL_EventState(SDL_KEYUP, SDL_IGNORE);

	/* Loop, waiting for QUIT */
	while ( SDL_WaitEvent(&event) ) {
		switch (event.type) {
			case SDL_VIDEORESIZE:
				printf("Got a resize event: %dx%d\n",
				       event.resize.w, event.resize.h);
				SetVideoMode(event.resize.w, event.resize.h);
				break;
			case SDL_USEREVENT:
				printf("Handling internal quit request\n");
				/* Fall through to the quit handler */
			case SDL_QUIT:
				printf("Bye bye..\n");
				return(0);
			default:
				/* This should never happen */
				printf("Warning: Event %d wasn't filtered\n",
								event.type);
				break;
		}
	}
	printf("SDL_WaitEvent() error: %s\n", SDL_GetError());
	return(255);
}