view test/testgamma.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents 74212992fb08
children be9c9c8f6d53
line wrap: on
line source


/* Bring up a window and manipulate the gamma on it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

/* Turn a normal gamma value into an appropriate gamma ramp */
void CalculateGamma(double gamma, Uint16 *ramp)
{
	int i, value;

	gamma = 1.0 / gamma;
	for ( i=0; i<256; ++i ) {
		value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
		if ( value > 65535 ) {
			value = 65535;
		}
		ramp[i] = (Uint16)value;
	}
}

/* This can be used as a general routine for all of the test programs */
int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
{
	int i;

	*w = 640;
	*h = 480;
	*bpp = 0;
	*flags = SDL_SWSURFACE;

	for ( i=1; argv[i]; ++i ) {
		if ( strcmp(argv[i], "-width") == 0 ) {
			if ( argv[i+1] ) {
				*w = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-height") == 0 ) {
			if ( argv[i+1] ) {
				*h = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-bpp") == 0 ) {
			if ( argv[i+1] ) {
				*bpp = atoi(argv[++i]);
			}
		} else
		if ( strcmp(argv[i], "-fullscreen") == 0 ) {
			*flags |= SDL_FULLSCREEN;
		} else
		if ( strcmp(argv[i], "-hw") == 0 ) {
			*flags |= SDL_HWSURFACE;
		} else
		if ( strcmp(argv[i], "-hwpalette") == 0 ) {
			*flags |= SDL_HWPALETTE;
		} else
			break;
	}
	return i;
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *image;
	float gamma;
	int i;
	int w, h, bpp;
	Uint32 flags;
	Uint16 ramp[256];
	Uint16 red_ramp[256];
	Uint32 then, timeout;

	/* Check command line arguments */
	argv += get_video_args(argv, &w, &h, &bpp, &flags);

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr,
			"Couldn't initialize SDL: %s\n", SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	/* Initialize the display, always use hardware palette */
	screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
	if ( screen == NULL ) {
		fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
						w, h, SDL_GetError());
		exit(1);
	}

	/* Set the window manager title bar */
	SDL_WM_SetCaption("SDL gamma test", "testgamma");

	/* Set the desired gamma, if any */
	gamma = 1.0f;
	if ( *argv ) {
		gamma = (float)atof(*argv);
	}
	if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
		fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
		exit(1);
	}

#if 0 /* This isn't supported.  Integrating the gamma ramps isn't exact */
	/* See what gamma was actually set */
	float real[3];
	if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
		printf("Couldn't get gamma: %s\n", SDL_GetError());
	} else {
		printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
			real[0], real[1], real[2]);
	}
#endif

	/* Do all the drawing work */
	image = SDL_LoadBMP("sample.bmp");
	if ( image ) {
		SDL_Rect dst;

		dst.x = (screen->w - image->w)/2;
		dst.y = (screen->h - image->h)/2;
		dst.w = image->w;
		dst.h = image->h;
		SDL_BlitSurface(image, NULL, screen, &dst);
		SDL_UpdateRects(screen, 1, &dst);
	}

	/* Wait a bit, handling events */
	then = SDL_GetTicks();
	timeout = (5*1000);
	while ( (SDL_GetTicks()-then) < timeout ) {
		SDL_Event event;

		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {
			    case SDL_QUIT:	/* Quit now */
				timeout = 0;
				break;
			    case SDL_KEYDOWN:
				switch (event.key.keysym.sym) {
				    case SDLK_SPACE:	/* Go longer.. */
					timeout += (5*1000);
					break;
				    case SDLK_UP:
					gamma += 0.2f;
					SDL_SetGamma(gamma, gamma, gamma);
					break;
				    case SDLK_DOWN:
					gamma -= 0.2f;
					SDL_SetGamma(gamma, gamma, gamma);
					break;
				    case SDLK_ESCAPE:
					timeout = 0;
					break;
				    default:
					break;
				}
				break;
			}
		}
	}

	/* Perform a gamma flash to red using color ramps */
	while ( gamma < 10.0 ) {
		/* Increase the red gamma and decrease everything else... */
		gamma += 0.1f;
		CalculateGamma(gamma, red_ramp);
		CalculateGamma(1.0/gamma, ramp);
		SDL_SetGammaRamp(red_ramp, ramp, ramp);
	}
	/* Finish completely red */
	memset(red_ramp, 255, sizeof(red_ramp));
	memset(ramp, 0, sizeof(ramp));
	SDL_SetGammaRamp(red_ramp, ramp, ramp);

	/* Now fade out to black */
	for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
		memset(red_ramp, i, sizeof(red_ramp));
		SDL_SetGammaRamp(red_ramp, NULL, NULL);
	}
	SDL_Delay(1*1000);

	return(0);
}