view test/testbitmap.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents 609543e2b3a1
children be9c9c8f6d53
line wrap: on
line source


/* Simple program:  Test bitmap blits */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "picture.xbm"

SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
{
	SDL_Surface *bitmap;
	Uint8 *line;

	/* Allocate the bitmap */
	bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
	if ( bitmap == NULL ) {
		fprintf(stderr, "Couldn't allocate bitmap: %s\n",
						SDL_GetError());
		return(NULL);
	}

	/* Copy the pixels */
	line = (Uint8 *)bitmap->pixels;
	w = (w+7)/8;
	while ( h-- ) {
		memcpy(line, bits, w);
		/* X11 Bitmap images have the bits reversed */
		{ int i, j; Uint8 *buf, byte;
			for ( buf=line, i=0; i<w; ++i, ++buf ) {
				byte = *buf;
				*buf = 0;
				for ( j=7; j>=0; --j ) {
					*buf |= (byte&0x01)<<j;
					byte >>= 1;
				}
			}
		}
		line += bitmap->pitch;
		bits += w;
	}
	return(bitmap);
}

int main(int argc, char *argv[])
{
	SDL_Surface *screen;
	SDL_Surface *bitmap;
	Uint8  video_bpp;
	Uint32 videoflags;
	Uint8 *buffer;
	int i, k, done;
	SDL_Event event;
	Uint16 *buffer16;
        Uint16 color;
        Uint8  gradient;
	SDL_Color palette[256];


	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	video_bpp = 0;
	videoflags = SDL_SWSURFACE;
	while ( argc > 1 ) {
		--argc;
		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
			video_bpp = atoi(argv[argc]);
			--argc;
		} else
		if ( strcmp(argv[argc], "-warp") == 0 ) {
			videoflags |= SDL_HWPALETTE;
		} else
		if ( strcmp(argv[argc], "-hw") == 0 ) {
			videoflags |= SDL_HWSURFACE;
		} else
		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr,
			"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
								argv[0]);
			exit(1);
		}
	}

	/* Set 640x480 video mode */
	if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
						video_bpp, SDL_GetError());
		exit(2);
	}

	if (video_bpp==8) {
		/* Set a gray colormap, reverse order from white to black */
		for ( i=0; i<256; ++i ) {
			palette[i].r = 255-i;
			palette[i].g = 255-i;
			palette[i].b = 255-i;
		}
		SDL_SetColors(screen, palette, 0, 256);
	}

	/* Set the surface pixels and refresh! */
	if ( SDL_LockSurface(screen) < 0 ) {
		fprintf(stderr, "Couldn't lock the display surface: %s\n",
							SDL_GetError());
		exit(2);
	}
	buffer=(Uint8 *)screen->pixels;
	if (screen->format->BytesPerPixel!=2) {
        	for ( i=0; i<screen->h; ++i ) {
        		memset(buffer,(i*255)/screen->h, screen->pitch);
        		buffer += screen->pitch;
        	}
        }
        else
        {
		for ( i=0; i<screen->h; ++i ) {
			gradient=((i*255)/screen->h);
                        color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
                        buffer16=(Uint16*)buffer;
                        for (k=0; k<screen->w; k++)
                        {
                            *(buffer16+k)=color;
                        }
			buffer += screen->pitch;
		}
        }
	SDL_UnlockSurface(screen);
	SDL_UpdateRect(screen, 0, 0, 0, 0);

	/* Load the bitmap */
	bitmap = LoadXBM(screen, picture_width, picture_height,
					(Uint8 *)picture_bits);
	if ( bitmap == NULL ) {
		exit(1);
	}

	/* Wait for a keystroke */
	done = 0;
	while ( !done ) {
		/* Check for events */
		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {
				case SDL_MOUSEBUTTONDOWN: {
					SDL_Rect dst;

					dst.x = event.button.x - bitmap->w/2;
					dst.y = event.button.y - bitmap->h/2;
					dst.w = bitmap->w;
					dst.h = bitmap->h;
					SDL_BlitSurface(bitmap, NULL,
								screen, &dst);
					SDL_UpdateRects(screen,1,&dst);
					}
					break;
				case SDL_KEYDOWN:
					/* Any key press quits the app... */
					done = 1;
					break;
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
	}
	SDL_FreeSurface(bitmap);
	return(0);
}