Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gl_c.h @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | b8d311d90021 |
children | 2bd4cec0de63 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifdef HAVE_OPENGL #include <GL/glx.h> #include <dlfcn.h> #if defined(__OpenBSD__) && !defined(__ELF__) #define dlsym(x,y) dlsym(x, "_" y) #endif #endif #include "SDL_sysvideo.h" struct SDL_PrivateGLData { int gl_active; /* to stop switching drivers while we have a valid context */ #ifdef HAVE_OPENGL GLXContext glx_context; /* Current GL context */ XVisualInfo* glx_visualinfo; /* XVisualInfo* returned by glXChooseVisual */ void * (*glXGetProcAddress)(const GLubyte *procName); XVisualInfo* (*glXChooseVisual) ( Display* dpy, int screen, int* attribList ); GLXContext (*glXCreateContext) ( Display* dpy, XVisualInfo* vis, GLXContext shareList, Bool direct ); void (*glXDestroyContext) ( Display* dpy, GLXContext ctx ); Bool (*glXMakeCurrent) ( Display* dpy, GLXDrawable drawable, GLXContext ctx ); void (*glXSwapBuffers) ( Display* dpy, GLXDrawable drawable ); int (*glXGetConfig) ( Display* dpy, XVisualInfo* visual_info, int attrib, int* value ); void (*glXReleaseBuffersMESA) ( Display* dpy, GLXDrawable drawable ); const char *(*glXQueryExtensionsString) ( Display* dpy, int screen); #endif /* HAVE_OPENGL */ }; /* Old variable names */ #define gl_active (this->gl_data->gl_active) #define glx_context (this->gl_data->glx_context) #define glx_visualinfo (this->gl_data->glx_visualinfo) /* OpenGL functions */ extern XVisualInfo *X11_GL_GetVisual(_THIS); extern int X11_GL_CreateWindow(_THIS, int w, int h); extern int X11_GL_CreateContext(_THIS); extern void X11_GL_Shutdown(_THIS); #ifdef HAVE_OPENGL extern int X11_GL_MakeCurrent(_THIS); extern int X11_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void X11_GL_SwapBuffers(_THIS); extern int X11_GL_LoadLibrary(_THIS, const char* path); extern void *X11_GL_GetProcAddress(_THIS, const char* proc); #endif extern void X11_GL_UnloadLibrary(_THIS);