view src/video/windx5/SDL_dx5yuv.c @ 937:1e6366bde299

Date: Tue, 27 Jul 2004 17:14:00 +0200 From: "Eckhard Stolberg" Subject: Controller names in SDL for Windows I'm working on an Atari 2600 emulator for different systems that uses the SDL. Some time ago someone created an adaptor that lets you use your old Atari controllers with your computer through the USB port. Some of the Atari controllers require special handling by the emulator, so it would be nice, if it would be possible to detect if any of the controllers connected to the computer is this adaptor. SDL would allow that with the SDL_JoystickName function, but unfortunately it doesn't work properly on Windows. On Linux and MacOSX this function returns the name of the controller, but on Windows you'll only get the name of the joystick driver. Most joysticks nowadays use the generic Microsoft driver, so they all return the same name. In an old MSDN article (http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp) Microsoft describes how to read out the OEM controller names from the registry. I have implemented this for the SDL controller handler on Windows, and now reading the joystick name works properly there too.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Aug 2004 03:45:58 +0000
parents e06ec825242d
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is the DirectDraw implementation of YUV video overlays */

#include <stdlib.h>
#include <string.h>

#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_dx5yuv_c.h"
#include "SDL_yuvfuncs.h"

//#define USE_DIRECTX_OVERLAY

/* The functions used to manipulate software video overlays */
static struct private_yuvhwfuncs dx5_yuvfuncs = {
	DX5_LockYUVOverlay,
	DX5_UnlockYUVOverlay,
	DX5_DisplayYUVOverlay,
	DX5_FreeYUVOverlay
};

struct private_yuvhwdata {
	LPDIRECTDRAWSURFACE3 surface;

	/* These are just so we don't have to allocate them separately */
	Uint16 pitches[3];
	Uint8 *planes[3];
};


static LPDIRECTDRAWSURFACE3 CreateYUVSurface(_THIS,
                                         int width, int height, Uint32 format)
{
	HRESULT result;
	LPDIRECTDRAWSURFACE  dd_surface1;
	LPDIRECTDRAWSURFACE3 dd_surface3;
	DDSURFACEDESC ddsd;

	/* Set up the surface description */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	ddsd.dwFlags = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT);
	ddsd.dwWidth = width;
	ddsd.dwHeight= height;
#ifdef USE_DIRECTX_OVERLAY
	ddsd.ddsCaps.dwCaps = (DDSCAPS_OVERLAY|DDSCAPS_VIDEOMEMORY);
#else
	ddsd.ddsCaps.dwCaps = (DDSCAPS_OFFSCREENPLAIN|DDSCAPS_VIDEOMEMORY);
#endif
	ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
	ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
	ddsd.ddpfPixelFormat.dwFourCC = format;

	/* Create the DirectDraw video surface */
	result = IDirectDraw2_CreateSurface(ddraw2, &ddsd, &dd_surface1, NULL); 
	if ( result != DD_OK ) {
		SetDDerror("DirectDraw2::CreateSurface", result);
		return(NULL);
	}
	result = IDirectDrawSurface_QueryInterface(dd_surface1,
			&IID_IDirectDrawSurface3, (LPVOID *)&dd_surface3);
	IDirectDrawSurface_Release(dd_surface1);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface::QueryInterface", result);
		return(NULL);
	}

	/* Make sure the surface format was set properly */
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	result = IDirectDrawSurface3_Lock(dd_surface3, NULL,
					  &ddsd, DDLOCK_NOSYSLOCK, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Lock", result);
		IDirectDrawSurface_Release(dd_surface3);
		return(NULL);
	}
	IDirectDrawSurface3_Unlock(dd_surface3, NULL);

	if ( !(ddsd.ddpfPixelFormat.dwFlags & DDPF_FOURCC) ||
	      (ddsd.ddpfPixelFormat.dwFourCC != format) ) {
		SDL_SetError("DDraw didn't use requested FourCC format");
		IDirectDrawSurface_Release(dd_surface3);
		return(NULL);
	}

	/* We're ready to go! */
	return(dd_surface3);
}

#ifdef DEBUG_YUV
static char *PrintFOURCC(Uint32 code)
{
	static char buf[5];

	buf[3] = code >> 24;
	buf[2] = (code >> 16) & 0xFF;
	buf[1] = (code >> 8) & 0xFF;
	buf[0] = (code & 0xFF);
	return(buf);
}
#endif

SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display)
{
	SDL_Overlay *overlay;
	struct private_yuvhwdata *hwdata;

#ifdef DEBUG_YUV
	DWORD numcodes;
	DWORD *codes;

	printf("FOURCC format requested: 0x%x\n", PrintFOURCC(format));
	IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, NULL);
	if ( numcodes ) {
		DWORD i;
		codes = malloc(numcodes*sizeof(*codes));
		if ( codes ) {
			IDirectDraw2_GetFourCCCodes(ddraw2, &numcodes, codes);
			for ( i=0; i<numcodes; ++i ) {
				fprintf(stderr, "Code %d: 0x%x\n", i, PrintFOURCC(codes[i]));
			}
			free(codes);
		}
	} else {
		fprintf(stderr, "No FOURCC codes supported\n");
	}
#endif

	/* Create the overlay structure */
	overlay = (SDL_Overlay *)malloc(sizeof *overlay);
	if ( overlay == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	memset(overlay, 0, (sizeof *overlay));

	/* Fill in the basic members */
	overlay->format = format;
	overlay->w = width;
	overlay->h = height;

	/* Set up the YUV surface function structure */
	overlay->hwfuncs = &dx5_yuvfuncs;

	/* Create the pixel data and lookup tables */
	hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata);
	overlay->hwdata = hwdata;
	if ( hwdata == NULL ) {
		SDL_OutOfMemory();
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	hwdata->surface = CreateYUVSurface(this, width, height, format);
	if ( hwdata->surface == NULL ) {
		SDL_FreeYUVOverlay(overlay);
		return(NULL);
	}
	overlay->hw_overlay = 1;

	/* Set up the plane pointers */
	overlay->pitches = hwdata->pitches;
	overlay->pixels = hwdata->planes;
	switch (format) {
	    case SDL_YV12_OVERLAY:
	    case SDL_IYUV_OVERLAY:
		overlay->planes = 3;
		break;
	    default:
		overlay->planes = 1;
		break;
	}

	/* We're all done.. */
	return(overlay);
}

int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	HRESULT result;
	LPDIRECTDRAWSURFACE3 surface;
	DDSURFACEDESC ddsd;

	surface = overlay->hwdata->surface;
	memset(&ddsd, 0, sizeof(ddsd));
	ddsd.dwSize = sizeof(ddsd);
	result = IDirectDrawSurface3_Lock(surface, NULL,
					  &ddsd, DDLOCK_NOSYSLOCK, NULL);
	if ( result == DDERR_SURFACELOST ) {
		result = IDirectDrawSurface3_Restore(surface);
		result = IDirectDrawSurface3_Lock(surface, NULL, &ddsd, 
					(DDLOCK_NOSYSLOCK|DDLOCK_WAIT), NULL);
	}
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Lock", result);
		return(-1);
	}

	/* Find the pitch and offset values for the overlay */
#if defined(NONAMELESSUNION)
	overlay->pitches[0] = (Uint16)ddsd.u1.lPitch;
#else
	overlay->pitches[0] = (Uint16)ddsd.lPitch;
#endif
	overlay->pixels[0] = (Uint8 *)ddsd.lpSurface;
	switch (overlay->format) {
	    case SDL_YV12_OVERLAY:
	    case SDL_IYUV_OVERLAY:
		/* Add the two extra planes */
		overlay->pitches[1] = overlay->pitches[0] / 2;
		overlay->pitches[2] = overlay->pitches[0] / 2;
	        overlay->pixels[1] = overlay->pixels[0] +
		                     overlay->pitches[0] * overlay->h;
	        overlay->pixels[2] = overlay->pixels[1] +
		                     overlay->pitches[1] * overlay->h / 2;
	        break;
	    default:
		/* Only one plane, no worries */
		break;
	}
	return(0);
}

void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	LPDIRECTDRAWSURFACE3 surface;

	surface = overlay->hwdata->surface;
	IDirectDrawSurface3_Unlock(surface, NULL);
}

int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect)
{
	HRESULT result;
	LPDIRECTDRAWSURFACE3 surface;
	RECT src, dst;

	surface = overlay->hwdata->surface;
	src.top = 0;
	src.bottom = overlay->h;
	src.left = 0;
	src.right = overlay->w;
	dst.top = SDL_bounds.top+dstrect->y;
	dst.left = SDL_bounds.left+dstrect->x;
	dst.bottom = dst.top+dstrect->h;
	dst.right = dst.left+dstrect->w;
#ifdef USE_DIRECTX_OVERLAY
	result = IDirectDrawSurface3_UpdateOverlay(surface, &src,
				SDL_primary, &dst, DDOVER_SHOW, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::UpdateOverlay", result);
		return(-1);
	}
#else
	result = IDirectDrawSurface3_Blt(SDL_primary, &dst, surface, &src,
							DDBLT_WAIT, NULL);
	if ( result != DD_OK ) {
		SetDDerror("DirectDrawSurface3::Blt", result);
		return(-1);
	}
#endif
	return(0);
}

void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay)
{
	struct private_yuvhwdata *hwdata;

	hwdata = overlay->hwdata;
	if ( hwdata ) {
		if ( hwdata->surface ) {
			IDirectDrawSurface_Release(hwdata->surface);
		}
		free(hwdata);
	}
}